📄 falscrollbar.cpp
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/***********************************************************************
filename: FalScrollbar.cpp
created: Mon Jul 4 2005
author: Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "FalScrollbar.h"
#include "falagard/CEGUIFalWidgetLookManager.h"
#include "falagard/CEGUIFalWidgetLookFeel.h"
#include "CEGUIWindowManager.h"
#include "elements/CEGUIThumb.h"
#include "elements/CEGUIPushButton.h"
// Start of CEGUI namespace section
namespace CEGUI
{
const utf8 FalagardScrollbar::TypeName[] = "Falagard/Scrollbar";
FalagardScrollbarProperties::VerticalScrollbar FalagardScrollbar::d_verticalProperty;
FalagardScrollbar::FalagardScrollbar(const String& type) :
ScrollbarWindowRenderer(type),
d_vertical(false)
{
registerProperty(&d_verticalProperty);
}
void FalagardScrollbar::render()
{
const StateImagery* imagery;
// get WidgetLookFeel for the assigned look.
const WidgetLookFeel& wlf = getLookNFeel();
// try and get imagery for our current state
imagery = &wlf.getStateImagery(d_window->isDisabled() ? "Disabled" : "Enabled");
// peform the rendering operation.
imagery->render(*d_window);
}
void FalagardScrollbar::performChildWindowLayout()
{
updateThumb();
}
void FalagardScrollbar::updateThumb(void)
{
Scrollbar* w = (Scrollbar*)d_window;
const WidgetLookFeel& wlf = getLookNFeel();
Rect area(wlf.getNamedArea("ThumbTrackArea").getArea().getPixelRect(*w));
Thumb* theThumb = w->getThumb();
float posExtent = w->getDocumentSize() - w->getPageSize();
float slideExtent;
if (d_vertical)
{
slideExtent = area.getHeight() - theThumb->getPixelSize().d_height;
theThumb->setVertRange(area.d_top / w->getPixelSize().d_height, (area.d_top + slideExtent) / w->getPixelSize().d_height);
theThumb->setPosition(UVector2(cegui_absdim(area.d_left),
cegui_reldim((area.d_top + (w->getScrollPosition() * (slideExtent / posExtent))) / w->getPixelSize().d_height)));
}
else
{
slideExtent = area.getWidth() - theThumb->getPixelSize().d_width;
theThumb->setHorzRange(area.d_left / w->getPixelSize().d_width, (area.d_left + slideExtent) / w->getPixelSize().d_width);
theThumb->setPosition(UVector2(cegui_reldim((area.d_left + (w->getScrollPosition() * (slideExtent / posExtent))) / w->getPixelSize().d_width),
cegui_absdim(area.d_top)));
}
}
float FalagardScrollbar::getValueFromThumb(void) const
{
Scrollbar* w = (Scrollbar*)d_window;
const WidgetLookFeel& wlf = getLookNFeel();
Rect area(wlf.getNamedArea("ThumbTrackArea").getArea().getPixelRect(*w));
Thumb* theThumb = w->getThumb();
float posExtent = w->getDocumentSize() - w->getPageSize();
if (d_vertical)
{
float slideExtent = area.getHeight() - theThumb->getPixelSize().d_height;
return (theThumb->getYPosition().asAbsolute(w->getPixelSize().d_height) - area.d_top) / (slideExtent / posExtent);
}
else
{
float slideExtent = area.getWidth() - theThumb->getPixelSize().d_width;
return (theThumb->getXPosition().asAbsolute(w->getPixelSize().d_width) - area.d_left) / (slideExtent / posExtent);
}
}
float FalagardScrollbar::getAdjustDirectionFromPoint(const Point& pt) const
{
Scrollbar* w = (Scrollbar*)d_window;
Rect absrect(w->getThumb()->getUnclippedPixelRect());
if ((d_vertical && (pt.d_y > absrect.d_bottom)) ||
(!d_vertical && (pt.d_x > absrect.d_right)))
{
return 1;
}
else if ((d_vertical && (pt.d_y < absrect.d_top)) ||
(!d_vertical && (pt.d_x < absrect.d_left)))
{
return -1;
}
else
{
return 0;
}
}
bool FalagardScrollbar::isVertical() const
{
return d_vertical;
}
void FalagardScrollbar::setVertical(bool setting)
{
d_vertical = setting;
}
} // End of CEGUI namespace section
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