📄 falitemlistbox.cpp
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/************************************************************************
filename: FalItemListbox.cpp
created: Mon Mar 20 2006
author: Tomas Lindquist Olsen
*************************************************************************/
/*************************************************************************
Crazy Eddie's GUI System (http://www.cegui.org.uk)
Copyright (C)2004 - 2006 Paul D Turner (paul@cegui.org.uk)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*************************************************************************/
#include "FalItemListbox.h"
#include "falagard/CEGUIFalWidgetLookManager.h"
#include "falagard/CEGUIFalWidgetLookFeel.h"
#include "elements/CEGUIItemListbox.h"
// Start of CEGUI namespace section
namespace CEGUI
{
const utf8 FalagardItemListbox::TypeName[] = "Falagard/ItemListbox";
FalagardItemListbox::FalagardItemListbox(const String& type) :
ItemListBaseWindowRenderer(type)
{
}
void FalagardItemListbox::render()
{
const StateImagery* imagery;
// get WidgetLookFeel for the assigned look.
const WidgetLookFeel& wlf = getLookNFeel();
// try and get imagery for our current state
imagery = &wlf.getStateImagery(d_window->isDisabled() ? "Disabled" : "Enabled");
// peform the rendering operation.
imagery->render(*d_window);
}
Rect FalagardItemListbox::getItemRenderArea(void) const
{
ItemListbox* lb = static_cast<ItemListbox*>(d_window);
// get WidgetLookFeel for the assigned look.
const WidgetLookFeel& wlf = getLookNFeel();
bool v_visible = lb->getVertScrollbar()->isVisible(true);
bool h_visible = lb->getHorzScrollbar()->isVisible(true);
// if either of the scrollbars are visible, we might want to use another text rendering area
if (v_visible || h_visible)
{
String area_name("ItemRenderArea");
if (h_visible)
{
area_name.push_back('H');
}
if (v_visible)
{
area_name.push_back('V');
}
area_name += "Scroll";
if (wlf.isNamedAreaDefined(area_name))
{
return wlf.getNamedArea(area_name).getArea().getPixelRect(*lb);
}
}
// default to plain ItemRenderArea
return wlf.getNamedArea("ItemRenderArea").getArea().getPixelRect(*lb);
}
} // End of CEGUI namespace section
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