📄 falmenuitem.cpp
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/***********************************************************************
filename: FalMenuItem.cpp
created: Fri Jul 8 2005
author: Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "FalMenuItem.h"
#include "falagard/CEGUIFalWidgetLookManager.h"
#include "falagard/CEGUIFalWidgetLookFeel.h"
#include "elements/CEGUIMenuItem.h"
// Start of CEGUI namespace section
namespace CEGUI
{
const utf8 FalagardMenuItem::TypeName[] = "Falagard/MenuItem";
FalagardMenuItem::FalagardMenuItem(const String& type) :
ItemEntryWindowRenderer(type)
{
}
Size FalagardMenuItem::getItemPixelSize() const
{
MenuItem* w = (MenuItem*)d_window;
Window* parent = w->getParent();
bool not_menubar = (!parent) ? true : !parent->testClassName("Menubar");
const WidgetLookFeel& wlf = getLookNFeel();
const NamedArea* area;
if (w->getPopupMenu() && not_menubar && wlf.isNamedAreaDefined("HasPopupContentSize"))
{
area = &wlf.getNamedArea("HasPopupContentSize");
}
else
{
area = &wlf.getNamedArea("ContentSize");
}
return area->getArea().getPixelRect(*w).getSize();
}
void FalagardMenuItem::render()
{
MenuItem* w = (MenuItem*)d_window;
// build name of state we're in
String stateName(w->isDisabled() ? "Disabled" : "Enabled");
String suffix;
if (w->isOpened())
suffix = "PopupOpen";
else if (w->isPushed())
suffix = w->isHovering() ? "Pushed" : "PushedOff";
else if (w->isHovering())
suffix = "Hover";
else
suffix = "Normal";
const StateImagery* imagery;
// get WidgetLookFeel for the assigned look.
const WidgetLookFeel& wlf = getLookNFeel();
// try and get imagery for our current state
if (wlf.isStateImageryPresent(stateName+suffix))
{
imagery = &wlf.getStateImagery(stateName+suffix);
}
else
{
imagery = &wlf.getStateImagery(stateName+"Normal");
}
// peform the rendering operation.
imagery->render(*w);
// only draw popup-open/closed-icon if we have a popup menu, and parent is not a menubar
Window* parent_window = w->getParent();
bool not_menubar = (!parent_window) ? true : !parent_window->testClassName("Menubar");
if (w->getPopupMenu() && not_menubar)
{
// get imagery for popup open/closed state
imagery = &wlf.getStateImagery(w->isOpened() ? "PopupOpenIcon" : "PopupClosedIcon");
// peform the rendering operation.
imagery->render(*w);
}
}
}
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