📄 falbutton.cpp
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/***********************************************************************
filename: FalButton.cpp
created: Wed Jun 22 2005
author: Paul D Turner <paul@cegui.org.uk>
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2006 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#include "FalButton.h"
#include "falagard/CEGUIFalWidgetLookManager.h"
#include "falagard/CEGUIFalWidgetLookFeel.h"
// Start of CEGUI namespace section
namespace CEGUI
{
const utf8 FalagardButton::TypeName[] = "Falagard/Button";
FalagardButton::FalagardButton(const String& type) :
WindowRenderer(type)
{
}
void FalagardButton::render()
{
ButtonBase* w = (ButtonBase*)d_window;
const WidgetLookFeel& wlf = getLookNFeel();
bool norm = false;
String state;
if (w->isDisabled())
{
state = "Disabled";
}
else if (w->isPushed())
{
state = w->isHovering() ? "Pushed" : "PushedOff";
}
else if (w->isHovering())
{
state = "Hover";
}
else
{
state = "Normal";
norm = true;
}
if (!norm && !wlf.isStateImageryPresent(state))
{
state = "Normal";
}
wlf.getStateImagery(actualStateName(state)).render(*w);
}
} // End of CEGUI namespace section
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