📄 example.c
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/* * example.c * * This file illustrates how to use the IJG code as a subroutine library * to read or write JPEG image files. You should look at this code in * conjunction with the documentation file libjpeg.doc. * * This code will not do anything useful as-is, but it may be helpful as a * skeleton for constructing routines that call the JPEG library. * * We present these routines in the same coding style used in the JPEG code * (ANSI function definitions, etc); but you are of course free to code your * routines in a different style if you prefer. */#include <stdio.h>/* * Include file for users of JPEG library. * You will need to have included system headers that define at least * the typedefs FILE and size_t before you can include jpeglib.h. * (stdio.h is sufficient on ANSI-conforming systems.) * You may also wish to include "jerror.h". */#include "jpeglib.h"/* * <setjmp.h> is used for the optional error recovery mechanism shown in * the second part of the example. */#include <setjmp.h>/******************** JPEG COMPRESSION SAMPLE INTERFACE *******************//* This half of the example shows how to feed data into the JPEG compressor. * We present a minimal version that does not worry about refinements such * as error recovery (the JPEG code will just exit() if it gets an error). *//* * IMAGE DATA FORMATS: * * The standard input image format is a rectangular array of pixels, with * each pixel having the same number of "component" values (color channels). * Each pixel row is an array of JSAMPLEs (which typically are unsigned chars). * If you are working with color data, then the color values for each pixel * must be adjacent in the row; for example, R,G,B,R,G,B,R,G,B,... for 24-bit * RGB color. * * For this example, we'll assume that this data structure matches the way * our application has stored the image in memory, so we can just pass a * pointer to our image buffer. In particular, let's say that the image is * RGB color and is described by: */extern JSAMPLE * image_buffer; /* Points to large array of R,G,B-order data */extern int image_height; /* Number of rows in image */extern int image_width; /* Number of columns in image *//* * Sample routine for JPEG compression. We assume that the target file name * and a compression quality factor are passed in. */GLOBAL(void)write_JPEG_file (char * filename, int quality){ /* This struct contains the JPEG compression parameters and pointers to * working space (which is allocated as needed by the JPEG library). * It is possible to have several such structures, representing multiple * compression/decompression processes, in existence at once. We refer * to any one struct (and its associated working data) as a "JPEG object". */ struct jpeg_compress_struct cinfo; /* This struct represents a JPEG error handler. It is declared separately * because applications often want to supply a specialized error handler * (see the second half of this file for an example). But here we just * take the easy way out and use the standard error handler, which will * print a message on stderr and call exit() if compression fails. * Note that this struct must live as long as the main JPEG parameter * struct, to avoid dangling-pointer problems. */ struct jpeg_error_mgr jerr; /* More stuff */ FILE * outfile; /* target file */ JSAMPROW row_pointer[1]; /* pointer to JSAMPLE row[s] */ int row_stride; /* physical row width in image buffer */ /* Step 1: allocate and initialize JPEG compression object */ /* We have to set up the error handler first, in case the initialization * step fails. (Unlikely, but it could happen if you are out of memory.) * This routine fills in the contents of struct jerr, and returns jerr's * address which we place into the link field in cinfo. */ cinfo.err = jpeg_std_error(&jerr); /* Now we can initialize the JPEG compression object. */ jpeg_create_compress(&cinfo); /* Step 2: specify data destination (eg, a file) */ /* Note: steps 2 and 3 can be done in either order. */ /* Here we use the library-supplied code to send compressed data to a * stdio stream. You can also write your own code to do something else. * VERY IMPORTANT: use "b" option to fopen() if you are on a machine that * requires it in order to write binary files. */ if ((outfile = fopen(filename, "wb")) == NULL) { fprintf(stderr, "can't open %s\n", filename); exit(1); } jpeg_stdio_dest(&cinfo, outfile); /* Step 3: set parameters for compression */ /* First we supply a description of the input image. * Four fields of the cinfo struct must be filled in: */ cinfo.image_width = image_width; /* image width and height, in pixels */ cinfo.image_height = image_height; cinfo.input_components = 3; /* # of color components per pixel */ cinfo.in_color_space = JCS_RGB; /* colorspace of input image */ /* Now use the library's routine to set default compression parameters. * (You must set at least cinfo.in_color_space before calling this, * since the defaults depend on the source color space.) */ jpeg_set_defaults(&cinfo); /* Now you can set any non-default parameters you wish to. * Here we just illustrate the use of quality (quantization table) scaling: */ jpeg_set_quality(&cinfo, quality, TRUE /* limit to baseline-JPEG values */); /* Step 4: Start compressor */ /* TRUE ensures that we will write a complete interchange-JPEG file. * Pass TRUE unless you are very sure of what you're doing. */ jpeg_start_compress(&cinfo, TRUE); /* Step 5: while (scan lines remain to be written) */ /* jpeg_write_scanlines(...); */ /* Here we use the library's state variable cinfo.next_scanline as the * loop counter, so that we don't have to keep track ourselves. * To keep things simple, we pass one scanline per call; you can pass * more if you wish, though. */ row_stride = image_width * 3; /* JSAMPLEs per row in image_buffer */ while (cinfo.next_scanline < cinfo.image_height) { /* jpeg_write_scanlines expects an array of pointers to scanlines. * Here the array is only one element long, but you could pass * more than one scanline at a time if that's more convenient. */ row_pointer[0] = & image_buffer[cinfo.next_scanline * row_stride]; (void) jpeg_write_scanlines(&cinfo, row_pointer, 1); } /* Step 6: Finish compression */ jpeg_finish_compress(&cinfo); /* After finish_compress, we can close the output file. */ fclose(outfile); /* Step 7: release JPEG compression object */ /* This is an important step since it will release a good deal of memory. */ jpeg_destroy_compress(&cinfo); /* And we're done! */}/* * SOME FINE POINTS: * * In the above loop, we ignored the return value of jpeg_write_scanlines, * which is the number of scanlines actually written. We could get away * with this because we were only relying on the value of cinfo.next_scanline, * which will be incremented correctly. If you maintain additional loop * variables then you should be careful to increment them properly. * Actually, for output to a stdio stream you needn't worry, because * then jpeg_write_scanlines will write all the lines passed (or else exit * with a fatal error). Partial writes can only occur if you use a data * destination module that can demand suspension of the compressor. * (If you don't know what that's for, you don't need it.) * * If the compressor requires full-image buffers (for entropy-coding * optimization or a multi-scan JPEG file), it will create temporary * files for anything that doesn't fit within the maximum-memory setting. * (Note that temp files are NOT needed if you use the default parameters.) * On some systems you may need to set up a signal handler to ensure that * temporary files are deleted if the program is interrupted. See libjpeg.doc. * * Scanlines MUST be supplied in top-to-bottom order if you want your JPEG * files to be compatible with everyone else's. If you cannot readily read * your data in that order, you'll need an intermediate array to hold the * image. See rdtarga.c or rdbmp.c for examples of handling bottom-to-top * source data using the JPEG code's internal virtual-array mechanisms. *//******************** JPEG DECOMPRESSION SAMPLE INTERFACE *******************//* This half of the example shows how to read data from the JPEG decompressor. * It's a bit more refined than the above, in that we show: * (a) how to modify the JPEG library's standard error-reporting behavior; * (b) how to allocate workspace using the library's memory manager. * * Just to make this example a little different from the first one, we'll
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