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📄 chapter18 fsm.mht

📁 台湾verilog hdl硬件描述性语言
💻 MHT
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      <P>&nbsp;</P></TD></TR></TBODY></TABLE>&nbsp; <BR>&nbsp; <BR>18.2=20
=BF=C9=D2=D4=D7=F7=C2=DF=BC=AD=BA=CF=B3=C9=D1=AD=D0=F2=B5=E7=C2=B7=C9=E8=BC=
=C6=B5=C4=B7=B6=C0=FD <BR>&nbsp;=20
<TABLE border=3D0 width=3D"90%">
  <TBODY>
  <TR>
    =
<TD>=D5=E2=D2=BB=D0=A1=BD=DA=CE=D2=C3=C7=BD=AB=D5=EB=B6=D4=D1=AD=D0=F2=C2=
=DF=BC=AD=C0=B4=D7=F6=B7=B6=C0=FD=A3=AC=B6=F8=D1=AD=D0=F2=C2=DF=BC=AD=D6=AE=
=D6=D0=A3=AC=D3=D6=D2=D4=D3=D0=CF=DE=D7=B4=CC=AC=BB=FA=C6=F7=D7=EE=D3=D0=D3=
=C3=A1=A3&nbsp; <BR>&nbsp;</TD></TR>
  <TR>
    <TD>18.2.1 =C9=E8=BC=C6=B9=E6=B8=F1&nbsp;=20
      =
<P>=CE=D2=C3=C7=B5=C4=C4=BF=B1=EA=CA=C7=D2=AA=D7=F6=D2=BB=B8=F6=B5=E7=B6=AF=
=B1=A8=D6=BD=B7=B7=C2=F4=BB=FA=B5=C4=CD=B6=B1=D2=B2=BF=B7=DD=A1=A3&nbsp; =

      <UL>
        =
<LI>=BC=D9=C9=E8=C3=BF=B7=DD=B1=A8=D6=BD=BC=DB=D6=B5=CA=AE=CE=E5=D4=AA=20
        =
<LI>=D6=BB=C4=DC=BD=D3=CA=DC=CA=AE=D4=AA=D3=EB=CE=E5=D4=AA=B5=C4=D3=B2=B1=
=D2=20
        =
<LI>=B1=D8=D0=EB=D2=AA=CD=B6=C2=FA=CA=AE=CE=E5=D4=AA=A3=AC=B2=BB=D5=D2=C1=
=E3=20
        =
<LI>=CB=F9=D2=D4=BF=C9=C4=DC=B5=C4=D7=E9=BA=CF=CE=AA=C8=FE=B8=F6=CE=E5=D4=
=AA=A3=AC=BB=F2=D2=BB=B8=F6=CA=AE=D4=AA=D2=BB=B8=F6=CE=E5=D4=AA=A3=AC=BB=F2=
=CA=C7=D2=BB=B8=F6=CE=E5=D4=AA=D2=BB=B8=F6=CA=AE=D4=AA=A1=A3=C6=E4=CB=FC=B5=
=C4=D7=E9=BA=CF=B6=BC=B2=BB=B1=BB=D4=CA=D0=ED=A3=AC=B6=F8=C7=D2=B2=BB=CD=CB=
=C7=AE=A1=A3=20
      =
</LI></UL>=CD=A8=B3=A3=C0=FB=D3=C3=D3=D0=CF=DE=D7=B4=CC=AC=BB=FA=C6=F7=C0=
=B4=B4=A6=C0=ED=A1=A3&nbsp; <BR>&nbsp;</TD></TR>
  <TR>
    <TD>18.2.2 =CF=DF=C2=B7=D0=E8=C7=F3&nbsp;=20
      =
<P>=D3=D0=D2=BB=D0=A9=C9=E8=BC=C6=D0=E8=C7=F3=D2=AA=C2=FA=D7=E3=A3=BA&nbs=
p;=20
      <UL>
        =
<LI>=B5=B1=C3=BF=D2=BB=B8=F6=C7=AE=B1=D2=B1=BB=CD=B6=C8=EB=A3=AC=D0=E8=D2=
=AA=B8=F8=D2=BB=B8=F6=C1=BD=CE=BB=D4=AA=B5=C4=D1=B6=BA=C5coin[1:0]=B8=F8=D5=
=E2=D2=BB=B8=F6=CA=FD=CE=BB=CF=DF=C2=B7=A3=AC=D1=B6=BA=C5=B1=D8=D0=EB=D4=DA=
=CA=B1=D6=D3=D1=B6=BA=C5=B8=BA=D4=B5=BF=AA=CA=BC=A3=AC=B1=D8=C7=D2=B1=A3=B3=
=D6=D2=BB=B8=F6=CA=B1=D6=D3=D6=DC=C6=DA=D2=D4=C9=CF=A1=A3=20
        =
<LI>=D6=BB=D3=D0=D2=BB=B8=F6=CA=E4=B3=F6=D1=B6=BA=C5=A3=AC=B5=B1=CD=B6=B1=
=D2=B3=AC=B9=FD=CA=AE=CE=E5=D4=AA=CA=B1=A3=AC=CA=E4=B3=F6=B1=E4=B3=C9=B8=DF=
=CE=BB=D7=BC=A3=AC=C8=BB=E1=E1=B1=A8=D6=BD=B1=E3=CB=CD=B3=F6=A1=A3=20
        =
<LI>=D3=D0=D2=BB=B8=F6=C7=E5=B3=FD=D1=B6=BA=C5=CA=E4=C8=EB=A3=AC=D3=C3=C0=
=B4=CA=B9=D3=D0=CF=DE=D7=B4=CC=AC=BB=FA=C6=F7=B5=C4=C4=DA=B2=BF=D7=B4=CC=AC=
=C7=E5=B3=FD=B5=BD=BF=AA=CA=BC=B5=E3=A1=A3&nbsp; </LI></UL></TD></TR>
  <TR>
    <TD>18.2.3 =D3=D0=CF=DE=D7=B4=CC=AC=BB=FA=C6=F7=A3=A8Finite State =
Machine=A3=A9&nbsp; <BR>&nbsp;=20
      <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
=CE=AA=C1=CB=D2=AA=BD=AB=D5=E2=D0=A9=C9=E8=BC=C6=D2=AA=C7=F3=CD=AC=CA=B1=C2=
=FA=D7=E3=A3=AC=CE=D2=C3=C7=BD=AB=CB=FC=CD=B3=D2=BB=B9=E6=B6=A8=C8=E7=CF=C2=
=A3=BA&nbsp;=20
      <UL>
        =
<LI>=CA=E4=C8=EB=B2=BA=A3=BA=C1=BD=CE=BB=D4=AAcoin[1:0]=A3=AC=D7=B4=CC=AC=
 x0 =3D 2'b 00 =B1=ED=CA=BE=C3=BB=D3=D0=D3=B2=B1=D2=A3=AC=D7=B4=CC=AC =
x5=3D 2'b01=B1=ED=CA=BE=CE=E5=D4=AA=D3=B2=B1=D2=A3=AC=D7=B4=CC=AC x10=20
        =3D2'b10=B1=ED=CA=BE=CA=AE=D4=AA=D3=B2=B1=D2=20
        <LI>=CA=E4=B3=F6=B2=BA=A3=BA=D2=BB=CE=BB=D4=AA =
newspaper=A3=AC=B5=B1newspaper =3D1'b1=D4=F2=B1=A8=D6=BD=CB=CD=B3=F6=20
        =
<LI>=D7=B4=CC=AC=A3=BA=CB=C4=B8=F6=D7=B4=CC=AC=A3=AC=B7=D6=B1=F0=CA=C7s0=C3=
=BB=C7=AE=A3=ACs5=D3=D0=CE=E5=BF=E9=C7=AE=A3=ACs10=D3=D0=CA=AE=BF=E9=C7=AE=
=A3=ACs15=D3=D0=CA=AE=CE=E5=BF=E9=C7=AE=A1=A3=20
      </LI></UL>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
      =
=BB=AD=B3=C9=D7=B4=CC=AC=C8=A6=C8=A6=C8=E7=CD=BC18-2=CB=F9=CA=BE=A3=AC=C3=
=BF=D2=BB=B8=F6=C1=AC=BD=D3=BB=A1=A3=AC=B7=D6=B1=F0=D7=A2=BC=C7=B4=FA=B1=ED=
&lt;=CA=E4=C8=EB&gt;/&lt;=CA=E4=B3=F6&gt;=A3=AC=C0=FD=C8=E7=20
      =
x5/0=A3=AC=B1=ED=CA=BE=D7=B4=CC=AC=BD=AB=D7=AA=BB=BB=B5=BD=BB=A1=BC=FD=BA=
=C5=CB=F9=D6=B8=B5=C4=D7=B4=CC=AC=A1=A3&nbsp; <BR>&nbsp;=20
      <TABLE border=3D1 width=3D"100%">
        <TBODY>
        <TR>
          <TD><IMG height=3D344=20
            =
src=3D"file:///E:/10%20H%20D%20L/Verilog/%5B1%5D=CC=A8=CD=E5=C7=E5=BB=AAV=
erilog%20HDL=BD=CC=B3=CC/fig18-3.gif"=20
            width=3D500></TD></TR></TBODY></TABLE>&nbsp; =
<BR>=CD=BC18-2&nbsp;=20
<BR>&nbsp;</TD></TR>
  <TR>
    <TD>18.2.4 Verilog=D3=EF=B7=A8&nbsp; =
<BR>=D4=DA=B7=B6=C0=FD18-1=D6=D0=CE=D2=C3=C7=C1=D0=B3=F6=CB=FC=B5=C4=B3=CC=
=CA=BD=A1=A3&nbsp; <BR>&nbsp;=20
      <BR>&nbsp;=B7=B6=C0=FD18-1 =
=B1=A8=D6=BD=B7=B7=C2=F4=BB=FA=B5=C4=D4=DD=B4=E6=C6=F7=D2=C6=D7=AA=B2=E3=B4=
=CE=B5=C4=D0=F0=CA=F6&nbsp; <BR>&nbsp;=20
      <TABLE border=3D0 cols=3D1 width=3D"90%">
        <TBODY>
        <TR>
          <TD>// =CA=B9=D3=C3=D3=D0=CF=DE=D7=B4=CC=AC=BB=FA=C6=F7&nbsp; =
<BR>module vend ( coin, clock, reset,=20
            newspaper );&nbsp;=20
            <P>//=CA=E4=B3=F6=C8=EB=B2=BA&nbsp; <BR>input [1:0] =
coin;&nbsp; <BR>input clock;&nbsp;=20
            <BR>input reset;&nbsp; <BR>output newspaper;&nbsp; <BR>wire=20
            newspaper;&nbsp;=20
            <P>//=C4=DA=B2=BF=D7=B4=CC=AC=B5=C4=D0=FB=B8=E6&nbsp; =
<BR>wire [1:0] NEXT_STATE;&nbsp; <BR>reg [1:0]=20
            PRES_STATE;&nbsp;=20
            <P>//=D7=B4=CC=AC=B1=E0=C2=EB&nbsp; <BR>parameter s0 =3D =
2'b00;&nbsp; <BR>parameter s5 =3D=20
            2'b01;&nbsp; <BR>parameter s10 =3D 2'b10;&nbsp; =
<BR>parameter s15 =3D=20
            2'b11;&nbsp;=20
            <P>//=D7=E9=BA=CF=C2=DF=BC=AD&nbsp; <BR>function [2:0] =
fsm;&nbsp; <BR>&nbsp; input [1:0]=20
            fsm_coin;&nbsp; <BR>&nbsp; input [1:0] fsm_PRES_STATE;&nbsp; =

            <P>&nbsp; reg fsm_newspaper;&nbsp; <BR>&nbsp; reg [1:0]=20
            fsm_NEXT_STATE;&nbsp;=20
            <P>&nbsp;begin&nbsp; <BR>&nbsp; case ( fsm_PRES_STATE)&nbsp; =

            <BR>&nbsp; s0:&nbsp; // state =3D s0&nbsp; <BR>&nbsp; =
begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if ( fsm_coin =

            =3D=3D2'b10)&nbsp; =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_newspaper =3D 1'b0;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_NEXT_STATE =3D s10;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; end&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; else if ( =
fsm_coin =3D=3D=20
            2'b01)&nbsp; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_newspaper =3D 1'b0;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_NEXT_STATE =3D s5;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; end&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; else&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_newspaper =3D 1'b0;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_NEXT_STATE =3D s0;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; end&nbsp; =
<BR>&nbsp;=20
            end&nbsp;=20
            <P>&nbsp; s5:&nbsp; // state =3D s5&nbsp; <BR>&nbsp; =
begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if ( fsm_coin =

            =3D=3D2'b10)&nbsp; =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_newspaper =3D 1'b0;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_NEXT_STATE =3D s15;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; end&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; else if ( =
fsm_coin =3D=3D=20
            2'b01)&nbsp; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_newspaper =3D 1'b0;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_NEXT_STATE =3D s10;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; end&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; else&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_newspaper =3D 1'b0;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_NEXT_STATE =3D s5;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; end&nbsp; =
<BR>&nbsp;=20
            end&nbsp;=20
            <P>&nbsp; s10:&nbsp; // state =3D s10&nbsp; <BR>&nbsp; =
begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if ( fsm_coin =

            =3D=3D2'b10)&nbsp; =
<BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_newspaper =3D 1'b0;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_NEXT_STATE =3D s15;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; end&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; else if ( =
fsm_coin =3D=3D=20
            2'b01)&nbsp; <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_newspaper =3D 1'b0;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_NEXT_STATE =3D s15;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; end&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; else&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_newspaper =3D 1'b0;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_NEXT_STATE =3D s10;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; end&nbsp; =
<BR>&nbsp;=20
            end&nbsp;=20
            <P>&nbsp; s15:&nbsp; // state =3D s15&nbsp; <BR>&nbsp; =
begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_newspaper =3D 1'b1;&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
            fsm_NEXT_STATE =3D s0;&nbsp; <BR>&nbsp; end&nbsp; <BR>&nbsp; =

            endcase&nbsp; <BR>&nbsp; fsm=3D{ fsm_newspaper, =
fsm_NEXT_STATE=20
            };&nbsp; <BR>&nbsp;end&nbsp; <BR>endfunction&nbsp;=20
            <P>assign {newspaper, NEXT_STATE}=3D =
fsm(coin,PRES_STATE);&nbsp;=20
            <P>//=CD=AC=B2=BD=B8=FC=D0=C2=D7=B4=CC=AC&nbsp; <BR>always =
@(posedge clock)&nbsp; <BR>begin&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp; if( reset =3D=3D 1'b1)&nbsp;=20
            <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PRES_STATE=3D =
s0;&nbsp;=20

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