📄 teeopengl.h
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#if !defined(AFX_TEEOPENGL_H__35591F33_DAF7_4EE1_99E8_9450042DE6D3__INCLUDED_)
#define AFX_TEEOPENGL_H__35591F33_DAF7_4EE1_99E8_9450042DE6D3__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CTeePoint3D;
/////////////////////////////////////////////////////////////////////////////
// CTeeOpenGL wrapper class
class CTeeOpenGL : public COleDispatchDriver
{
public:
CTeeOpenGL() {} // Calls COleDispatchDriver default constructor
CTeeOpenGL(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CTeeOpenGL(const CTeeOpenGL& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
BOOL GetActive();
void SetActive(BOOL bNewValue);
long GetAmbientLight();
void SetAmbientLight(long nNewValue);
CTeePoint3D GetLightPosition();
unsigned long GetLightColor();
void SetLightColor(unsigned long newValue);
BOOL GetFontOutlines();
void SetFontOutlines(BOOL bNewValue);
BOOL GetShadeQuality();
void SetShadeQuality(BOOL bNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TEEOPENGL_H__35591F33_DAF7_4EE1_99E8_9450042DE6D3__INCLUDED_)
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