📄 surfaceseries.h
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#if !defined(AFX_SURFACESERIES_H__7ECCCE66_D072_4AA1_9FC7_B0D5716D3012__INCLUDED_)
#define AFX_SURFACESERIES_H__7ECCCE66_D072_4AA1_9FC7_B0D5716D3012__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CValueList;
class CBrush1;
class CPen1;
/////////////////////////////////////////////////////////////////////////////
// CSurfaceSeries wrapper class
class CSurfaceSeries : public COleDispatchDriver
{
public:
CSurfaceSeries() {} // Calls COleDispatchDriver default constructor
CSurfaceSeries(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CSurfaceSeries(const CSurfaceSeries& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
long AddXYZ(long AX, double AY, long AZ, LPCTSTR AXLabel, unsigned long Value);
void MaxZValue();
void MinZValue();
long GetTimesZOrder();
void SetTimesZOrder(long nNewValue);
CValueList GetZValues();
double GetZValue(long Index);
void SetZValue(long Index, double newValue);
unsigned long GetEndColor();
void SetEndColor(unsigned long newValue);
long GetNumXValues();
void SetNumXValues(long nNewValue);
long GetNumZValues();
void SetNumZValues(long nNewValue);
long GetPaletteSteps();
void SetPaletteSteps(long nNewValue);
unsigned long GetStartColor();
void SetStartColor(unsigned long newValue);
BOOL GetUseColorRange();
void SetUseColorRange(BOOL bNewValue);
BOOL GetUsePalette();
void SetUsePalette(BOOL bNewValue);
double GetXZValue(long X, long Z);
unsigned long GetSurfacePaletteColor(double Y);
long AddPalette(double Value, unsigned long Color);
void ClearPalette();
void CreateDefaultPalette(long NumSteps);
CBrush1 GetBrush();
BOOL GetDotFrame();
void SetDotFrame(BOOL bNewValue);
CPen1 GetPen();
BOOL GetWireFrame();
void SetWireFrame(BOOL bNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SURFACESERIES_H__7ECCCE66_D072_4AA1_9FC7_B0D5716D3012__INCLUDED_)
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