📄 wall.h
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#if !defined(AFX_WALL_H__AE62E402_9D1F_4705_90A7_B59B94F89007__INCLUDED_)
#define AFX_WALL_H__AE62E402_9D1F_4705_90A7_B59B94F89007__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CBrush1;
class CPen1;
/////////////////////////////////////////////////////////////////////////////
// CWall wrapper class
class CWall : public COleDispatchDriver
{
public:
CWall() {} // Calls COleDispatchDriver default constructor
CWall(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CWall(const CWall& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
CBrush1 GetBrush();
unsigned long GetColor();
void SetColor(unsigned long newValue);
CPen1 GetPen();
long GetSize();
void SetSize(long nNewValue);
BOOL GetTransparent();
void SetTransparent(BOOL bNewValue);
BOOL GetDark3D();
void SetDark3D(BOOL bNewValue);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WALL_H__AE62E402_9D1F_4705_90A7_B59B94F89007__INCLUDED_)
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