📄 bubbleseries.h
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#if !defined(AFX_BUBBLESERIES_H__0C7AD4E3_F0DF_441D_B0A8_9DD3A17E0035__INCLUDED_)
#define AFX_BUBBLESERIES_H__0C7AD4E3_F0DF_441D_B0A8_9DD3A17E0035__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
// Dispatch interfaces referenced by this interface
class CPointer;
class CValueList;
/////////////////////////////////////////////////////////////////////////////
// CBubbleSeries wrapper class
class CBubbleSeries : public COleDispatchDriver
{
public:
CBubbleSeries() {} // Calls COleDispatchDriver default constructor
CBubbleSeries(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CBubbleSeries(const CBubbleSeries& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
CPointer GetPointer();
BOOL GetDark3D();
void SetDark3D(BOOL bNewValue);
CValueList GetRadiusValues();
BOOL GetSquared();
void SetSquared(BOOL bNewValue);
long AddBubble(double AX, double AY, double ARadius, LPCTSTR AXLabel, unsigned long Value);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BUBBLESERIES_H__0C7AD4E3_F0DF_441D_B0A8_9DD3A17E0035__INCLUDED_)
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