📄 teepoint3d.cpp
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// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
#include "stdafx.h"
#include "teepoint3d.h"
/////////////////////////////////////////////////////////////////////////////
// CTeePoint3D properties
/////////////////////////////////////////////////////////////////////////////
// CTeePoint3D operations
double CTeePoint3D::GetX()
{
double result;
InvokeHelper(0x1, DISPATCH_PROPERTYGET, VT_R8, (void*)&result, NULL);
return result;
}
void CTeePoint3D::SetX(double newValue)
{
static BYTE parms[] =
VTS_R8;
InvokeHelper(0x1, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
newValue);
}
double CTeePoint3D::GetY()
{
double result;
InvokeHelper(0x2, DISPATCH_PROPERTYGET, VT_R8, (void*)&result, NULL);
return result;
}
void CTeePoint3D::SetY(double newValue)
{
static BYTE parms[] =
VTS_R8;
InvokeHelper(0x2, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
newValue);
}
double CTeePoint3D::GetZ()
{
double result;
InvokeHelper(0x3, DISPATCH_PROPERTYGET, VT_R8, (void*)&result, NULL);
return result;
}
void CTeePoint3D::SetZ(double newValue)
{
static BYTE parms[] =
VTS_R8;
InvokeHelper(0x3, DISPATCH_PROPERTYPUT, VT_EMPTY, NULL, parms,
newValue);
}
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