📄 audiobroadcastdlg.cpp
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// AudioBroadcastDlg.cpp : implementation file
//
#include "stdafx.h"
#include "netsdkdemo.h"
#include "AudioBroadcastDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAudioBroadcastDlg dialog
CAudioBroadcastDlg::CAudioBroadcastDlg(CWnd* pParent /*=NULL*/)
: CDialog(CAudioBroadcastDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CAudioBroadcastDlg)
m_bRecord = FALSE;
//}}AFX_DATA_INIT
}
void CAudioBroadcastDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAudioBroadcastDlg)
DDX_Control(pDX, IDC_LIST_BROADCASTDEV, m_broadcastDevListCtrl);
DDX_Control(pDX, IDC_LIST_ALLDEV, m_allDevListCtrl);
DDX_Check(pDX, IDC_CHECK_RECORDEN, m_bRecord);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAudioBroadcastDlg, CDialog)
//{{AFX_MSG_MAP(CAudioBroadcastDlg)
ON_BN_CLICKED(IDC_BUTTON_ADD, OnAdd)
ON_BN_CLICKED(IDC_BUTTON_ADDALL, OnAddall)
ON_BN_CLICKED(IDC_BUTTON_DEL, OnDel)
ON_BN_CLICKED(IDC_BUTTON_DELALL, OnDelall)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAudioBroadcastDlg message handlers
BOOL CAudioBroadcastDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// TODO: Add extra initialization here
g_SetWndStaticText(this);
//初始化设备和通道列表
m_allDevListCtrl.SetExtendedStyle(m_allDevListCtrl.GetExtendedStyle()|LVS_EX_FULLROWSELECT);
m_allDevListCtrl.InsertColumn(0, NAME_UNBROADCASTDEV, LVCFMT_LEFT, 120, 0);
m_broadcastDevListCtrl.InsertColumn(0, NAME_BROADCASTDEV, LVCFMT_LEFT, 120, 0);
UpDataDevList();
this->UpdateData(FALSE);
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
void CAudioBroadcastDlg::OnOK()
{
// TODO: Add extra validation here
this->UpdateData();
CDialog::OnOK();
}
void CAudioBroadcastDlg::OnCancel()
{
// TODO: Add extra cleanup here
CDialog::OnCancel();
}
void CAudioBroadcastDlg::OnAdd()
{
// TODO: Add your control notification handler code here
POSITION pos = m_allDevListCtrl.GetFirstSelectedItemPosition();
int iItemIndex = -1;
int indexd = 0;
while (pos)
{
iItemIndex = m_allDevListCtrl.GetNextSelectedItem(pos);
MoveDevAll2Bc(iItemIndex - indexd);
indexd++;
}
UpDataDevList();
}
void CAudioBroadcastDlg::OnAddall()
{
// TODO: Add your control notification handler code here
int count = m_allDevListCtrl.GetItemCount();
for (int i = 0; i < count; i++)
{
MoveDevAll2Bc(0);
}
UpDataDevList();
}
void CAudioBroadcastDlg::OnDel()
{
// TODO: Add your control notification handler code here
POSITION pos = m_broadcastDevListCtrl.GetFirstSelectedItemPosition();
int iItemIndex = -1;
int indexd = 0;
while (pos)
{
iItemIndex = m_broadcastDevListCtrl.GetNextSelectedItem(pos);
MoveDevBc2All(iItemIndex - indexd);
indexd++;
}
UpDataDevList();
}
void CAudioBroadcastDlg::OnDelall()
{
// TODO: Add your control notification handler code here
int count = m_broadcastDevListCtrl.GetItemCount();
for (int i = 0; i < count; i++)
{
MoveDevBc2All(0);
}
UpDataDevList();
}
void CAudioBroadcastDlg::MoveDevAll2Bc(int index)
{
int count = 0;
list<DeviceNode *>::iterator it = m_AllDevList.begin();
for (; it != m_AllDevList.end(); it++)
{
if (count < index)
{
count++;
continue;
}
else if (count == index)
{
m_BroadcastDevList.push_back(*it);
m_AllDevList.erase(it);
}
else
{
MessageBox("Something is wrong!");
}
break;
}
}
void CAudioBroadcastDlg::MoveDevBc2All(int index)
{
int count = 0;
list<DeviceNode *>::iterator it = m_BroadcastDevList.begin();
for (; it != m_BroadcastDevList.end(); it++)
{
if (count < index)
{
count++;
continue;
}
else if (count == index)
{
m_AllDevList.push_back(*it);
m_BroadcastDevList.erase(it);
}
else
{
MessageBox("Something is wrong!");
}
break;
}
}
void CAudioBroadcastDlg::UpDataDevList()
{
int iItemNum = 0;
CString csName;
m_allDevListCtrl.DeleteAllItems();
m_broadcastDevListCtrl.DeleteAllItems();
{
list<DeviceNode *>::iterator it = m_AllDevList.begin();
for (; it != m_AllDevList.end(); it++)
{
csName.Format("%s(%s)", (*it)->IP, (*it)->Name);
m_allDevListCtrl.InsertItem(iItemNum, csName);
iItemNum++;
}
}
iItemNum = 0;
{
list<DeviceNode *>::iterator it = m_BroadcastDevList.begin();
for (; it != m_BroadcastDevList.end(); it++)
{
csName.Format("%s(%s)", (*it)->IP, (*it)->Name);
m_broadcastDevListCtrl.InsertItem(iItemNum, csName);
iItemNum++;
}
}
}
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