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📄 matrix3d.java

📁 一个由c转成java的3D robot 仿真平台
💻 JAVA
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/** A fairly conventional 3D matrix object that can transform sets of    3D points and perform a variety of manipulations on the transform */package RoboPackII;class Matrix3D {    float xx, xy, xz, xo;    float yx, yy, yz, yo;    float zx, zy, zz, zo;    static final double pi = 3.14159265;      /** Create a new unit matrix */    Matrix3D () {        xx = 1.0f;        yy = 1.0f;        zz = 1.0f;    }    /** Scale by f in all dimensions */    void scale(float f) {        xx *= f;        xy *= f;        xz *= f;        xo *= f;        yx *= f;        yy *= f;        yz *= f;        yo *= f;        zx *= f;        zy *= f;        zz *= f;        zo *= f;    }    /** Scale along each axis independently */    void scale(float xf, float yf, float zf) {        xx *= xf;        xy *= xf;        xz *= xf;        xo *= xf;        yx *= yf;        yy *= yf;        yz *= yf;        yo *= yf;        zx *= zf;        zy *= zf;        zz *= zf;        zo *= zf;    }    /** Translate the origin */    void translate(float x, float y, float z) {        xo += x;        yo += y;        zo += z;    }    /** rotate theta degrees about the y axis */    void yrot(double theta) {        theta *= (pi / 180);        double ct = Math.cos(theta);        double st = Math.sin(theta);        float Nxx = (float) (xx * ct + zx * st);        float Nxy = (float) (xy * ct + zy * st);        float Nxz = (float) (xz * ct + zz * st);        float Nxo = (float) (xo * ct + zo * st);        float Nzx = (float) (zx * ct - xx * st);        float Nzy = (float) (zy * ct - xy * st);        float Nzz = (float) (zz * ct - xz * st);        float Nzo = (float) (zo * ct - xo * st);        xo = Nxo;        xx = Nxx;        xy = Nxy;        xz = Nxz;        zo = Nzo;        zx = Nzx;        zy = Nzy;        zz = Nzz;    }    /** rotate theta degrees about the x axis */    void xrot(double theta) {        theta *= (pi / 180);	        double ct = Math.cos(theta);        double st = Math.sin(theta);        float Nyx = (float) (yx * ct + zx * st);        float Nyy = (float) (yy * ct + zy * st);        float Nyz = (float) (yz * ct + zz * st);        float Nyo = (float) (yo * ct + zo * st);        float Nzx = (float) (zx * ct - yx * st);        float Nzy = (float) (zy * ct - yy * st);        float Nzz = (float) (zz * ct - yz * st);        float Nzo = (float) (zo * ct - yo * st);        yo = Nyo;        yx = Nyx;        yy = Nyy;        yz = Nyz;        zo = Nzo;        zx = Nzx;        zy = Nzy;        zz = Nzz;    }    /** rotate theta degrees about the z axis */    void zrot(double theta) {        theta *= (pi / 180);        double ct = Math.cos(theta);        double st = Math.sin(theta);        float Nyx = (float) (yx * ct + xx * st);        float Nyy = (float) (yy * ct + xy * st);        float Nyz = (float) (yz * ct + xz * st);        float Nyo = (float) (yo * ct + xo * st);        float Nxx = (float) (xx * ct - yx * st);        float Nxy = (float) (xy * ct - yy * st);        float Nxz = (float) (xz * ct - yz * st);        float Nxo = (float) (xo * ct - yo * st);        yo = Nyo;        yx = Nyx;        yy = Nyy;        yz = Nyz;        xo = Nxo;        xx = Nxx;        xy = Nxy;        xz = Nxz;    }    /** Multiply this matrix by a second: M = M*R */    void mult(Matrix3D rhs) {        float lxx = xx * rhs.xx + yx * rhs.xy + zx * rhs.xz;        float lxy = xy * rhs.xx + yy * rhs.xy + zy * rhs.xz;        float lxz = xz * rhs.xx + yz * rhs.xy + zz * rhs.xz;        float lxo = xo * rhs.xx + yo * rhs.xy + zo * rhs.xz + rhs.xo;        float lyx = xx * rhs.yx + yx * rhs.yy + zx * rhs.yz;        float lyy = xy * rhs.yx + yy * rhs.yy + zy * rhs.yz;        float lyz = xz * rhs.yx + yz * rhs.yy + zz * rhs.yz;        float lyo = xo * rhs.yx + yo * rhs.yy + zo * rhs.yz + rhs.yo;        float lzx = xx * rhs.zx + yx * rhs.zy + zx * rhs.zz;        float lzy = xy * rhs.zx + yy * rhs.zy + zy * rhs.zz;        float lzz = xz * rhs.zx + yz * rhs.zy + zz * rhs.zz;        float lzo = xo * rhs.zx + yo * rhs.zy + zo * rhs.zz + rhs.zo;        xx = lxx;        xy = lxy;        xz = lxz;        xo = lxo;        yx = lyx;        yy = lyy;        yz = lyz;        yo = lyo;        zx = lzx;        zy = lzy;        zz = lzz;        zo = lzo;    }    /** Reinitialize to the unit matrix */    void unit() {        xo = 0;        xx = 1;        xy = 0;        xz = 0;        yo = 0;        yx = 0;        yy = 1;        yz = 0;        zo = 0;        zx = 0;        zy = 0;        zz = 1;    }    /** Transform nvert points from v into tv.  v contains the input        coordinates in floating point.  Three successive entries in        the array constitute a point.  tv ends up holding the transformed        points as integers; three successive entries per point */    void transform(float v[], int tv[], int nvert) {        float lxx = xx, lxy = xy, lxz = xz, lxo = xo;        float lyx = yx, lyy = yy, lyz = yz, lyo = yo;        float lzx = zx, lzy = zy, lzz = zz, lzo = zo;        for (int i = nvert * 3; (i -= 3) >= 0;) {            float x = v[i];            float y = v[i + 1];            float z = v[i + 2];            tv[i    ] = (int) (x * lxx + y * lxy + z * lxz + lxo);            tv[i + 1] = (int) (x * lyx + y * lyy + z * lyz + lyo);            tv[i + 2] = (int) (x * lzx + y * lzy + z * lzz + lzo);        }    }    public String toString() {        return ("[" + xo + "," + xx + "," + xy + "," + xz + ";"                + yo + "," + yx + "," + yy + "," + yz + ";"                + zo + "," + zx + "," + zy + "," + zz + "]");    }}

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