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📄 comm.c

📁 2D即时战略游戏源码.仿红色警戒之类的。不过有点粗糙
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/*==========================================================================
 *
 *  Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
 *
 *  File:       comm.c
 *  Content:    DirectPlay related code
 *
 *
 ***************************************************************************/
#include "comm.h"
#include "lobby.h"

/*
 * Externals
 */
extern LPGUID                       glpGuid;            // duel's guid
extern LPDPLCONNECTION              glpdplConnection;   // connection settings

/*
 * Globals
 */
LPDPSESSIONDESC2                    glpdpSD;            // current session description
LPDIRECTPLAY2                       glpDP=NULL;     // directplay object pointer

/*
 * DPlayClose
 *
 * Wrapper for DirectPlay Close API
 */
HRESULT DPlayClose(void)
{
    HRESULT hr=E_FAIL;

    if (glpDP) 
        hr = IDirectPlay2_Close(glpDP);
    
    return hr;
}

/*
 * DPlayCreate
 *
 * Wrapper for DirectPlay Create API. Retrieves a DirectPlay2/DirectPlay2A interface
 * based on the UNICODE flag
 * 
 */
HRESULT DPlayCreate(LPGUID lpGuid)
{
    HRESULT hr=E_FAIL;
    LPDIRECTPLAY lpDP=NULL;

    // create a DirectPlay1 interface
    if ((hr = DirectPlayCreate(lpGuid, &lpDP, NULL)) == DP_OK)
    {
        if (lpDP)
        {
            // query for a DirectPlay2(A) interface
#ifdef UNICODE
            hr = IDirectPlay_QueryInterface(lpDP,&IID_IDirectPlay2,(LPVOID *)&glpDP);
#else
            hr = IDirectPlay_QueryInterface(lpDP,&IID_IDirectPlay2A,(LPVOID *)&glpDP);
#endif
            // no longer need the DirectPlay1 interface
            IDirectPlay_Release(lpDP);
        }
    }

    return hr;
}

/*
 * DPlayCreatePlayer
 *
 * Wrapper for DirectPlay CreatePlayer API. 
 */

HRESULT DPlayCreatePlayer(LPDPID lppidID, LPTSTR lptszPlayerName, HANDLE hEvent, 
                          LPVOID lpData, DWORD dwDataSize)
{
    HRESULT hr=E_FAIL;
    DPNAME name;
    
    ZeroMemory(&name,sizeof(name));
    name.dwSize = sizeof(DPNAME);

#ifdef UNICODE
    name.lpszShortName = lptszPlayerName;
#else
    name.lpszShortNameA = lptszPlayerName;
#endif

    if (glpDP)
        hr = IDirectPlay2_CreatePlayer(glpDP, lppidID, &name, hEvent, lpData, 
                                      dwDataSize, 0);
                                    
    return hr;
}

/*
 * DPlayCreateSession
 *
 * Wrapper for DirectPlay CreateSession API.Uses the global application guid (glpGuid).
 */
HRESULT DPlayCreateSession(LPTSTR lptszSessionName)
{
    HRESULT hr = E_FAIL;
    DPSESSIONDESC2 dpDesc;

    ZeroMemory(&dpDesc, sizeof(dpDesc));
    dpDesc.dwSize = sizeof(dpDesc);
    dpDesc.dwFlags = DPSESSION_MIGRATEHOST | DPSESSION_KEEPALIVE;

#ifdef UNICODE
    dpDesc.lpszSessionName = lptszSessionName;
#else
    dpDesc.lpszSessionNameA = lptszSessionName;
#endif

    // set the application guid
    if (glpGuid)
        dpDesc.guidApplication = *glpGuid;

    if (glpDP)
        hr = IDirectPlay2_Open(glpDP, &dpDesc, DPOPEN_CREATE);

    return hr;
}

/*
 * DPlayDestroyPlayer
 * 
 * Wrapper for DirectPlay DestroyPlayer API. 
 */
HRESULT DPlayDestroyPlayer(DPID pid)
{
    HRESULT hr=E_FAIL;
    
    if (glpDP)
        hr = IDirectPlay2_DestroyPlayer(glpDP, pid);

    return hr;
}

/*
 * DPlayEnumPlayers
 *
 * Wrapper for DirectPlay API EnumPlayers
 */
HRESULT DPlayEnumPlayers(LPGUID lpSessionGuid, LPDPENUMPLAYERSCALLBACK2 lpEnumCallback, 
                         LPVOID lpContext, DWORD dwFlags)
{
    HRESULT hr=E_FAIL;

    if (glpDP)
        hr = IDirectPlay2_EnumPlayers(glpDP, lpSessionGuid, lpEnumCallback, lpContext, dwFlags);

    return hr;
}

/*
 * DPlayEnumSessions
 *
 * Wrapper for DirectPlay EnumSessions API.
 */
HRESULT DPlayEnumSessions(DWORD dwTimeout, LPDPENUMSESSIONSCALLBACK2 lpEnumCallback, 
                          LPVOID lpContext, DWORD dwFlags)
{
    HRESULT hr = E_FAIL;
    DPSESSIONDESC2 dpDesc;

    ZeroMemory(&dpDesc, sizeof(dpDesc));
    dpDesc.dwSize = sizeof(dpDesc);
    if (glpGuid)
        dpDesc.guidApplication = *glpGuid;

    if (glpDP)
        hr = IDirectPlay2_EnumSessions(glpDP, &dpDesc, dwTimeout, lpEnumCallback,
                                        lpContext, dwFlags);


    return hr;
}

/*
 * DPlayGetPlayerData
 * 
 * Wrapper for DirectPlay GetPlayerData API.
 */
HRESULT DPlayGetPlayerData(DPID pid, LPVOID lpData, LPDWORD lpdwDataSize, DWORD dwFlags)
{
    HRESULT hr=E_FAIL;

    if (glpDP) 
        hr = IDirectPlay2_GetPlayerData(glpDP, pid, lpData, lpdwDataSize, dwFlags);

    return hr;
}

/*
 * DPlayGetSessionDesc
 *
 * Wrapper for DirectPlay GetSessionDesc API. 
 */
HRESULT DPlayGetSessionDesc(void)
{
    HRESULT hr=E_FAIL;
    DWORD dwSize;

    // free old session desc, if any
    if (glpdpSD)
    {
        free(glpdpSD);
        glpdpSD = NULL;
    }

    if (glpDP)
    {
        // first get the size for the session desc
        if ((hr = IDirectPlay2_GetSessionDesc(glpDP, NULL, &dwSize)) == DPERR_BUFFERTOOSMALL)
        {
            // allocate memory for it
            glpdpSD = (LPDPSESSIONDESC2) malloc(dwSize);
            if (glpdpSD)
            {
                // now get the session desc
                hr = IDirectPlay2_GetSessionDesc(glpDP, glpdpSD, &dwSize);
            }
            else
            {
                hr = E_OUTOFMEMORY;
            }
        }
    }

    return hr;
}

/*
 * IsDPlay
 *
 * Returns TRUE if a DirectPlay interface exists, otherwise FALSE.
 */
BOOL IsDPlay(void)
{
    return (glpDP ? TRUE:FALSE);
}

/*
 * DPlayOpenSession
 *
 * Wrapper for DirectPlay OpenSession API. 
 */
HRESULT DPlayOpenSession(LPGUID lpSessionGuid)
{
    HRESULT hr = E_FAIL;
    DPSESSIONDESC2 dpDesc;

    ZeroMemory(&dpDesc, sizeof(dpDesc));
    dpDesc.dwSize = sizeof(dpDesc);

    // set the session guid
    if (lpSessionGuid)
        dpDesc.guidInstance = *lpSessionGuid;
    // set the application guid
    if (glpGuid)
        dpDesc.guidApplication = *glpGuid;

    // open it
    if (glpDP)
        hr = IDirectPlay2_Open(glpDP, &dpDesc, DPOPEN_JOIN);

    return hr;
}


/*
 * DPlayReceive
 *
 * Wrapper for DirectPlay Receive API
 */
HRESULT DPlayReceive(LPDPID lpidFrom, LPDPID lpidTo, DWORD dwFlags, LPVOID lpData, LPDWORD lpdwDataSize)
{
    HRESULT hr = E_FAIL;

    if (glpDP)
        hr = IDirectPlay2_Receive(glpDP, lpidFrom, lpidTo, dwFlags, lpData, lpdwDataSize);
    
    return hr;
}

/*
 * DPlayRelease
 *
 * Wrapper for DirectPlay Release API.
 */
HRESULT DPlayRelease(void)
{
    HRESULT hr = E_FAIL;

    if (glpDP)
    {
        // free session desc, if any
        if (glpdpSD) 
        {
            free(glpdpSD);
            glpdpSD = NULL;
        }

        // free connection settings structure, if any (lobby stuff)
        if (glpdplConnection)
        {
            free(glpdplConnection);
            glpdplConnection = NULL;
        }
        // release dplay
        hr = IDirectPlay2_Release(glpDP);
        glpDP = NULL;
    }

    return hr;
}

/*
 * DPlaySend
 * 
 * Wrapper for DirectPlay Send API.
 */
HRESULT DPlaySend(DPID idFrom, DPID idTo, DWORD dwFlags, LPVOID lpData, DWORD dwDataSize)
{
    HRESULT hr = E_FAIL;

    if (glpDP)
        hr = IDirectPlay2_Send(glpDP, idFrom, idTo, dwFlags, lpData, dwDataSize);
    
    return hr;
}

/*
 * DPlaySetPlayerData
 *
 * Wrapper for DirectPlay SetPlayerData API
 */
HRESULT DPlaySetPlayerData(DPID pid, LPVOID lpData, DWORD dwSize, DWORD dwFlags)
{
    HRESULT hr=E_FAIL;

    if (glpDP)
        hr = IDirectPlay2_SetPlayerData(glpDP, pid, lpData, dwSize, dwFlags);
    
    return hr;
}

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