📄 wizard.h
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/*==========================================================================
*
* Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
*
* File: wizard.h
* Content: user input routines include file
*
*
***************************************************************************/
#define IDIRECTPLAY2_OR_GREATER
#include <commctrl.h>
#include <dplay.h>
#include "duel.h"
#define KEY_RETURN 1
#define KEY_ESC 2
#define KEY_UP 4
#define KEY_DOWN 8
#define KEY_LEFT 16
#define KEY_RIGHT 32
#define KEY_TAB 64
#define KEY_STOP 128
#define KEY_FIRE 256
void SetupFonts(HDC hDC);
void CleanupFonts(void);
LONG RegSet(LPCTSTR lptszName, CONST BYTE * lpData, DWORD dwSize);
LONG RegSetA(LPCTSTR lptszName, CONST BYTE * lpData, DWORD dwSize);
LONG RegGet(LPCTSTR lptszName, LPBYTE lpData, LPDWORD lpdwDataSize);
GUID WINAPI DoWizard(LPVOID pv);
BOOL WINAPI EnumSP(LPGUID lpGuid, LPTSTR lpDesc, DWORD dwJamorVersion,
DWORD dwMinorVersion, LPVOID lpv);
BOOL CALLBACK DlgProcChooseProvider(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
BOOL WINAPI EnumSession(LPCDPSESSIONDESC2 lpDPSessionDesc, LPDWORD lpdwTimeOut,
DWORD dwFlags, LPVOID pContext);
BOOL CALLBACK DlgProcGameSetup (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
BOOL WINAPI EnumPlayer(DPID pidID, DWORD dwPlayerType, LPCDPNAME lpName,
DWORD dwFlags, LPVOID lpContext);
BOOL CALLBACK DlgProcJoinSession (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
BOOL CALLBACK DlgProcHostSession (HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
BOOL InitTreeViewImageLists(HWND hwndTV);
HTREEITEM AddItemToTree(HWND hwndTV, LPTSTR lpszItem, DWORD dwData, int nLevel);
void ReleaseSessionData(HWND hWndCtl);
void ReleaseSPData(void);
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