📄 peekpocket.cpp
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// PeekPocket.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "PeekPocket.h"
#include "PPDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CPeekPocketApp
BEGIN_MESSAGE_MAP(CPeekPocketApp, CWinApp)
END_MESSAGE_MAP()
// CPeekPocketApp construction
CPeekPocketApp::CPeekPocketApp()
: CWinApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
// The one and only CPeekPocketApp object
CPeekPocketApp theApp;
// CPeekPocketApp initialization
BOOL CPeekPocketApp::InitInstance()
{
// SHInitExtraControls should be called once during your application's initialization to initialize any
// of the Windows Mobile specific controls such as CAPEDIT and SIPPREF.
SHInitExtraControls();
// Standard initialization
SetRegistryKey(_T("PeekPocket"));
CPPDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
// Since the dialog has been closed, return false so that we exit the
// application, rather than start the application's message pump.
return TRUE;
}
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