dsequence.html
来自「这个是java的quicktime for java 的详细使用文档」· HTML 代码 · 共 971 行 · 第 1/4 页
HTML
971 行
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Frameset//EN""http://www.w3.org/TR/REC-html40/frameset.dtd"><!--NewPage--><HTML><HEAD><!-- Generated by javadoc on Mon Jul 15 11:50:52 PDT 2002 --><TITLE>: Class DSequence</TITLE><LINK REL ="stylesheet" TYPE="text/css" HREF="../../../stylesheet.css" TITLE="Style"></HEAD><BODY BGCOLOR="white"><!-- ========== START OF NAVBAR ========== --><A NAME="navbar_top"><!-- --></A><TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0"><TR><TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"><A NAME="navbar_top_firstrow"><!-- --></A><TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3"> <TR ALIGN="center" VALIGN="top"> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/DSequence.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> </TR></TABLE></TD><TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM></EM></TD></TR><TR><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../quicktime/std/image/Decompressor.html"><B>PREV CLASS</B></A> <A HREF="../../../quicktime/std/image/GECompressorInfo.html"><B>NEXT CLASS</B></A></FONT></TD><TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> <A HREF="../../../index.html" TARGET="_top"><B>FRAMES</B></A> <A HREF="DSequence.html" TARGET="_top"><B>NO FRAMES</B></A></FONT></TD></TR><TR><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> SUMMARY: INNER | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD><TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2">DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD></TR></TABLE><!-- =========== END OF NAVBAR =========== --><HR><!-- ======== START OF CLASS DATA ======== --><H2><FONT SIZE="-1">quicktime.std.image</FONT><BR>Class DSequence</H2><PRE>java.lang.Object | +--<A HREF="../../../quicktime/QTObject.html">quicktime.QTObject</A> | +--<A HREF="../../../quicktime/std/image/CDSequence.html">quicktime.std.image.CDSequence</A> | +--<B>quicktime.std.image.DSequence</B></PRE><DL><DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../quicktime/jdirect/InterfaceLib.html">InterfaceLib</A>, <A HREF="../../../quicktime/jdirect/PrimitivesLib.html">PrimitivesLib</A>, <A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A>, <A HREF="../../../quicktime/jdirect/SharedLibrary.html">SharedLibrary</A>, com.apple.jdirect.SharedLibrary</DD></DL><HR><DL><DT>public final class <B>DSequence</B><DT>extends <A HREF="../../../quicktime/std/image/CDSequence.html">CDSequence</A></DL><P>This class is used for decompressing a sequence of images. The Movie Toolbox handles the details of decompressing image sequences in QuickTime movies. If you need to decompress other sequences, your application can use this class.<P><DL><DT><B>See Also: </B><DD><A HREF="../../../quicktime/std/image/CDSequence.html"><CODE>CDSequence</CODE></A>, <A HREF="../../../quicktime/std/image/CSequence.html"><CODE>CSequence</CODE></A></DL><HR><P><!-- ======== INNER CLASS SUMMARY ======== --><!-- =========== FIELD SUMMARY =========== --><A NAME="fields_inherited_from_class_quicktime.jdirect.QuickTimeLib"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Fields inherited from interface quicktime.jdirect.<A HREF="../../../quicktime/jdirect/QuickTimeLib.html">QuickTimeLib</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../quicktime/jdirect/QuickTimeLib.html#JDirect_MacOSX">JDirect_MacOSX</A>, <A HREF="../../../quicktime/jdirect/QuickTimeLib.html#libraryInstance">libraryInstance</A>, <A HREF="../../../quicktime/jdirect/QuickTimeLib.html#name">name</A></CODE></TD></TR></TABLE> <!-- ======== CONSTRUCTOR SUMMARY ======== --><A NAME="constructor_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Constructor Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#DSequence(quicktime.std.image.ImageDescription, quicktime.util.EncodedImage, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)">DSequence</A></B>(<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> port, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, <A HREF="../../../quicktime/qd/Region.html">Region</A> mask, int flags, int accuracy, <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> codec)</CODE><BR> This constructor allows you to pass a compressed sample so the codec can perform preflighting before the first decompressFrame call.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#DSequence(quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)">DSequence</A></B>(<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> port, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, <A HREF="../../../quicktime/qd/Region.html">Region</A> mask, int flags, int accuracy, <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> codec)</CODE><BR> Creating an instance of this class signals the beginning of the process of decompressing a sequence of frames.</TD></TR></TABLE> <!-- ========== METHOD SUMMARY =========== --><A NAME="method_summary"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=2><FONT SIZE="+2"><B>Method Summary</B></FONT></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrame(quicktime.util.ByteEncodedImage, int)">decompressFrame</A></B>(<A HREF="../../../quicktime/util/ByteEncodedImage.html">ByteEncodedImage</A> data, int inFlags)</CODE><BR> Your application calls this method to decompress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrame(quicktime.util.EncodedImage, int)">decompressFrame</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, int inFlags)</CODE><BR> Your application calls this method to decompress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrame(quicktime.util.IntEncodedImage, int)">decompressFrame</A></B>(<A HREF="../../../quicktime/util/IntEncodedImage.html">IntEncodedImage</A> data, int inFlags)</CODE><BR> Your application calls this method to decompress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrame(quicktime.util.RawEncodedImage, int)">decompressFrame</A></B>(<A HREF="../../../quicktime/util/RawEncodedImage.html">RawEncodedImage</A> data, int inFlags)</CODE><BR> Your application calls this method to decompress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrameS(quicktime.util.ByteEncodedImage, int)">decompressFrameS</A></B>(<A HREF="../../../quicktime/util/ByteEncodedImage.html">ByteEncodedImage</A> data, int inFlags)</CODE><BR> Your application calls this method to decompress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrameS(quicktime.util.EncodedImage, int)">decompressFrameS</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, int inFlags)</CODE><BR> Your application calls this method to decompress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrameS(quicktime.util.IntEncodedImage, int)">decompressFrameS</A></B>(<A HREF="../../../quicktime/util/IntEncodedImage.html">IntEncodedImage</A> data, int inFlags)</CODE><BR> Your application calls this method to decompress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrameS(quicktime.util.RawEncodedImage, int)">decompressFrameS</A></B>(<A HREF="../../../quicktime/util/RawEncodedImage.html">RawEncodedImage</A> data, int inFlags)</CODE><BR> Your application calls this method to decompress one of a sequence of frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrameWhen(quicktime.util.ByteEncodedImage, int, quicktime.std.image.ICMFrameTime)">decompressFrameWhen</A></B>(<A HREF="../../../quicktime/util/ByteEncodedImage.html">ByteEncodedImage</A> data, int inFlags, <A HREF="../../../quicktime/std/image/ICMFrameTime.html">ICMFrameTime</A> frameTime)</CODE><BR> Queues a frame for decompression and specifies the time at which decompression will begin.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrameWhen(quicktime.util.EncodedImage, int, quicktime.std.image.ICMFrameTime)">decompressFrameWhen</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, int inFlags, <A HREF="../../../quicktime/std/image/ICMFrameTime.html">ICMFrameTime</A> frameTime)</CODE><BR> Queues a frame for decompression and specifies the time at which decompression will begin.</TD>
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?