dsequence.html
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</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrameWhen(quicktime.util.IntEncodedImage, int, quicktime.std.image.ICMFrameTime)">decompressFrameWhen</A></B>(<A HREF="../../../quicktime/util/IntEncodedImage.html">IntEncodedImage</A> data, int inFlags, <A HREF="../../../quicktime/std/image/ICMFrameTime.html">ICMFrameTime</A> frameTime)</CODE><BR> Queues a frame for decompression and specifies the time at which decompression will begin.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> int</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#decompressFrameWhen(quicktime.util.RawEncodedImage, int, quicktime.std.image.ICMFrameTime)">decompressFrameWhen</A></B>(<A HREF="../../../quicktime/util/RawEncodedImage.html">RawEncodedImage</A> data, int inFlags, <A HREF="../../../quicktime/std/image/ICMFrameTime.html">ICMFrameTime</A> frameTime)</CODE><BR> Queues a frame for decompression and specifies the time at which decompression will begin.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#flush()">flush</A></B>()</CODE><BR> Stops a decompression sequence, aborting processing of any queued frames.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#getImageBuffer()">getImageBuffer</A></B>()</CODE><BR> This method helps you determine the location of the offscreen image buffer allocated by the decompressor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#getMatrix()">getMatrix</A></B>()</CODE><BR> This method returns the matrix associated with the sequence</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A></CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#getScreenBuffer()">getScreenBuffer</A></B>()</CODE><BR> This method enables you to determine the location of the offscreen buffer allocated by the decompressor.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#hitTestData(quicktime.util.EncodedImage, quicktime.qd.QDPoint, int)">hitTestData</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> where, int hitFlags)</CODE><BR> The HitTestDSequenceData function allows the calling application to perform hit testing on compressed data.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#invalidate(quicktime.qd.Region)">invalidate</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A> invalRgn)</CODE><BR> Notifies the Image Compression Manager that the destination port for the given image decompression sequence has been invalidated.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> boolean</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#ptInData(quicktime.util.EncodedImage, quicktime.qd.QDPoint)">ptInData</A></B>(<A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/qd/QDPoint.html">QDPoint</A> where)</CODE><BR> Tests to see if an image contains data at a given point.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#setAccuracy(int)">setAccuracy</A></B>(int accuracy)</CODE><BR> This method adjusts the decompression accuracy for this sequence.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#setFlags(int, int)">setFlags</A></B>(int flags, int flagsMask)</CODE><BR> This method sets the flags of the image sequence</TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#setGraphicsMode(quicktime.std.image.GraphicsMode)">setGraphicsMode</A></B>(<A HREF="../../../quicktime/std/image/GraphicsMode.html">GraphicsMode</A> mode)</CODE><BR> This method sets the mode used when drawing the decompressed image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#setMask(quicktime.qd.Region)">setMask</A></B>(<A HREF="../../../quicktime/qd/Region.html">Region</A> mask)</CODE><BR> This method assigns a clipping region to the sequence.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#setMatrix(quicktime.std.image.Matrix)">setMatrix</A></B>(<A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A> matrix)</CODE><BR> This method assigns a mapping matrix to the sequence.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#setMatte(quicktime.qd.PixMap, quicktime.qd.QDRect)">setMatte</A></B>(<A HREF="../../../quicktime/qd/PixMap.html">PixMap</A> matte, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> matteRect)</CODE><BR> This method assigns a blend matte to the sequence.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#setSrcRect(quicktime.qd.QDRect)">setSrcRect</A></B>(<A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect)</CODE><BR> This method defines the portion of the image to decompress.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#setTimeCode(quicktime.std.qtcomponents.TimeCodeDef, quicktime.std.qtcomponents.TimeCodeTime)">setTimeCode</A></B>(<A HREF="../../../quicktime/std/qtcomponents/TimeCodeDef.html">TimeCodeDef</A> timeCodeFormat, <A HREF="../../../quicktime/std/qtcomponents/TimeCodeTime.html">TimeCodeTime</A> timeCodeTime)</CODE><BR> Sets the timecode value for the frame that is about to be decompressed.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#setTransferMode(int, quicktime.qd.QDColor)">setTransferMode</A></B>(int mode, <A HREF="../../../quicktime/qd/QDColor.html">QDColor</A> opColor)</CODE><BR> This method sets the mode used when drawing the decompressed image.</TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"><CODE> void</CODE></FONT></TD><TD><CODE><B><A HREF="../../../quicktime/std/image/DSequence.html#shieldCursor()">shieldCursor</A></B>()</CODE><BR> Hides the cursor during decompression operations.</TD></TR></TABLE> <A NAME="methods_inherited_from_class_quicktime.std.image.CDSequence"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class quicktime.std.image.<A HREF="../../../quicktime/std/image/CDSequence.html">CDSequence</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../quicktime/std/image/CDSequence.html#busy()">busy</A>, <A HREF="../../../quicktime/std/image/CDSequence.html#equivalentImageDescription(quicktime.std.image.ImageDescription)">equivalentImageDescription</A>, <A HREF="../../../quicktime/std/image/CDSequence.html#getDescription()">getDescription</A>, <A HREF="../../../quicktime/std/image/CDSequence.html#setTimeBase(quicktime.std.clocks.TimeBase)">setTimeBase</A></CODE></TD></TR></TABLE> <A NAME="methods_inherited_from_class_quicktime.QTObject"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class quicktime.<A HREF="../../../quicktime/QTObject.html">QTObject</A></B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE><A HREF="../../../quicktime/QTObject.html#disposeQTObject()">disposeQTObject</A>, <A HREF="../../../quicktime/QTObject.html#equals(java.lang.Object)">equals</A>, <A HREF="../../../quicktime/QTObject.html#ID(quicktime.QTObject)">ID</A>, <A HREF="../../../quicktime/QTObject.html#toString()">toString</A></CODE></TD></TR></TABLE> <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"><TD><B>Methods inherited from class java.lang.Object</B></TD></TR><TR BGCOLOR="white" CLASS="TableRowColor"><TD><CODE>getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD></TR></TABLE> <P><!-- ============ FIELD DETAIL =========== --><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%"><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TD COLSPAN=1><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TD></TR></TABLE><A NAME="DSequence(quicktime.std.image.ImageDescription, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)"><!-- --></A><H3>DSequence</H3><PRE>public <B>DSequence</B>(<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> port, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect, <A HREF="../../../quicktime/std/image/Matrix.html">Matrix</A> matrix, <A HREF="../../../quicktime/qd/Region.html">Region</A> mask, int flags, int accuracy, <A HREF="../../../quicktime/std/image/CodecComponent.html">CodecComponent</A> codec) throws <A HREF="../../../quicktime/QTException.html">QTException</A></PRE><DL><DD>Creating an instance of this class signals the beginning of the process of decompressing a sequence of frames. <BR><BR><b> <a href="http://developer.apple.com/techpubs/quicktime/qtdevdocs/INMAC/QT/iqImageCompMgr.23.htm#iqImag123">QuickTime::DecompressSequenceBegin</a> </b><BR><BR><DT><B>Parameters:</B><DD><CODE>desc</CODE> - an ImageDescription object which describes the compressed data<DD><CODE>port</CODE> - a QDGraphics for the destination image. This may NOT be null.<DD><CODE>srcRect</CODE> - a QDRect defining the portion of the image to decompress, or null to use the rectangle defined in the ImageDescription associated with this sequence<DD><CODE>matrix</CODE> - a Matrix that specifies how to transform the image during decompression<DD><CODE>mask</CODE> - a RgnHandle which defines a clipping region in the destination coordinate system, or null<DD><CODE>flags</CODE> - flags providing further control information<DD><CODE>accuracy</CODE> - the accuracy desired in the decompressed image<DD><CODE>codec</CODE> - a Decompressor identifier</DL></DD></DL><HR><A NAME="DSequence(quicktime.std.image.ImageDescription, quicktime.util.EncodedImage, quicktime.qd.QDGraphics, quicktime.qd.QDRect, quicktime.std.image.Matrix, quicktime.qd.Region, int, int, quicktime.std.image.CodecComponent)"><!-- --></A><H3>DSequence</H3><PRE>public <B>DSequence</B>(<A HREF="../../../quicktime/std/image/ImageDescription.html">ImageDescription</A> desc, <A HREF="../../../quicktime/util/EncodedImage.html">EncodedImage</A> data, <A HREF="../../../quicktime/qd/QDGraphics.html">QDGraphics</A> port, <A HREF="../../../quicktime/qd/QDRect.html">QDRect</A> srcRect,
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