📄 ps2_keyboard.v
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//-------------------------------------------------------------------------------------
//
// Author: John Clayton
// Date : April 30, 2001
// Update: 4/30/01 copied this file from lcd_2.v (pared down).
// Update: 5/24/01 changed the first module from "ps2_keyboard_receiver"
// to "ps2_keyboard_interface"
// Update: 5/29/01 Added input synchronizing flip-flops. Changed state
// encoding (m1) for good operation after part config.
// Update: 5/31/01 Added low drive strength and slow transitions to ps2_clk
// and ps2_data in the constraints file. Added the signal
// "tx_shifting_done" as distinguished from "rx_shifting_done."
// Debugged the transmitter portion in the lab.
// Update: 6/01/01 Added horizontal tab to the ascii output.
// Update: 6/01/01 Added parameter TRAP_SHIFT_KEYS.
// Update: 6/05/01 Debugged the "debounce" timer functionality.
// Used 60usec timer as a "watchdog" timeout during
// receive from the keyboard. This means that a keyboard
// can now be "hot plugged" into the interface, without
// messing up the bit_count, since the bit_count is reset
// to zero during periods of inactivity anyway. This was
// difficult to debug. I ended up using the logic analyzer,
// and had to scratch my head quite a bit.
// Update: 6/06/01 Removed extra comments before the input synchronizing
// flip-flops. Used the correct parameter to size the
// 5usec_timer_count. Changed the name of this file from
// ps2.v to ps2_keyboard.v
// Update: 6/06/01 Removed "&& q[7:0]" in output_strobe logic. Removed extra
// commented out "else" condition in the shift register and
// bit counter.
// Update: 6/07/01 Changed default values for 60usec timer parameters so that
// they correspond to 60usec for a 49.152MHz clock.
//
//
//
//
//
// Description
//-------------------------------------------------------------------------------------
// This is a state-machine driven serial-to-parallel and parallel-to-serial
// interface to the ps2 style keyboard interface. The details of the operation
// of the keyboard interface were obtained from the following website:
//
// http://www.beyondlogic.org/keyboard/keybrd.htm
//
// Some aspects of the keyboard interface are not implemented (e.g, parity
// checking for the receive side, and recognition of the various commands
// which the keyboard sends out, such as "power on selt test passed," "Error"
// and "Resend.") However, if the user wishes to recognize these reply
// messages, the scan code output can always be used to extend functionality
// as desired.
//
// Note that the "Extended" (0xE0) and "Released" (0xF0) codes are recognized.
// The rx interface provides separate indicator flags for these two conditions
// with every valid character scan code which it provides. The shift keys are
// also trapped by the interface, in order to provide correct uppercase ASCII
// characters at the ascii output, although the scan codes for the shift keys
// are still provided at the scan code output. So, the left/right ALT keys
// can be differentiated by the presence of the rx_entended signal, while the
// left/right shift keys are differentiable by the different scan codes
// received.
//
// The interface to the ps2 keyboard uses ps2_clk clock rates of
// 30-40 kHz, dependent upon the keyboard itself. The rate at which the state
// machine runs should be at least twice the rate of the ps2_clk, so that the
// states can accurately follow the clock signal itself. Four times
// oversampling is better. Say 200kHz at least. The upper limit for clocking
// the state machine will undoubtedly be determined by delays in the logic
// which decodes the scan codes into ASCII equivalents. The maximum speed
// will be most likely many megahertz, depending upon target technology.
// In order to run the state machine extremely fast, synchronizing flip-flops
// have been added to the ps2_clk and ps2_data inputs of the state machine.
// This avoids poor performance related to slow transitions of the inputs.
//
// Because this is a bi-directional interface, while reading from the keyboard
// the ps2_clk and ps2_data lines are used as inputs. While writing to the
// keyboard, however (which may be done at any time. If writing interrupts a
// read from the keyboard, the keyboard will buffer up its data, and send
// it later) both the ps2_clk and ps2_data lines are occasionally pulled low,
// and pullup resistors are used to bring the lines high again, by setting
// the drivers to high impedance state.
//
// The tx interface, for writing to the keyboard, does not provide any special
// pre-processing. It simply transmits the 8-bit command value to the
// keyboard.
//
// Pullups MUST BE USED on the ps2_clk and ps2_data lines for this design,
// whether they be internal to an FPGA I/O pad, or externally placed.
// If internal pullups are used, they may be fairly weak, causing bounces
// due to crosstalk, etc. There is a "debounce timer" implemented in order
// to eliminate erroneous state transitions which would occur based on bounce.
//
// Parameters are provided in order to configure and appropriately size the
// counter of a 60 microsecond timer used in the transmitter, depending on
// the clock frequency used. The 60 microsecond period is guaranteed to be
// more than one period of the ps2_clk_s signal.
//
// Also, a smaller 5 microsecond timer has been included for "debounce".
// This is used because, with internal pullups on the ps2_clk and ps2_data
// lines, there is some bouncing around which occurs
//
// A parameter TRAP_SHIFT_KEYS allows the user to eliminate shift keypresses
// from producing scan codes (along with their "undefined" ASCII equivalents)
// at the output of the interface. If TRAP_SHIFT_KEYS is non-zero, the shift
// key status will only be reported by rx_shift_key_on. No ascii or scan
// codes will be reported for the shift keys. This is useful for those who
// wish to use the ASCII data stream, and who don't want to have to "filter
// out" the shift key codes.
//
//-------------------------------------------------------------------------------------
`resetall
`timescale 1ns/100ps
`define TOTAL_BITS 11 //total data bits of the data package
`define EXTEND_CODE 16'hE0 //extend code
`define RELEASE_CODE 16'hF0 //release code
module ps2_keyboard(
clk,
reset,
ps2_clk,
ps2_data,
interrupt,
rx_scan_code
);
// Parameters
// The timer value can be up to (2^bits) inclusive.
parameter TIMER_60USEC_VALUE_PP = 2950; // Number of sys_clks for 60usec.
parameter TIMER_60USEC_BITS_PP = 12; // Number of bits needed for timer
// State encodings, provided as parameters
// for flexibility to the one instantiating the module.
// In general, the default values need not be changed.
// State "m1_rx_clk_l" has been chosen on purpose. Since the input
// synchronizing flip-flops initially contain zero, it takes one clk
// for them to update to reflect the actual (idle = high) status of
// the I/O lines from the keyboard. Therefore, choosing 0 for m1_rx_clk_l
// allows the state machine to transition to m1_rx_clk_h when the true
// values of the input signals become present at the outputs of the
// synchronizing flip-flops. This initial transition is harmless, and it
// eliminates the need for a "reset" pulse before the interface can operate.
parameter m1_rx_clk_h = 1;
parameter m1_rx_clk_l = 0;
parameter m1_rx_falling_edge_marker = 3;
parameter m1_rx_rising_edge_marker = 4;
// I/O declarations
input clk;
input reset;
input ps2_clk;
input ps2_data;
output interrupt;
output [7:0] rx_scan_code;
//output [7:0] rx_ascii;
reg rx_extended;
reg rx_released;
reg [7:0] rx_scan_code;
reg interrupt;
// Internal signal declarations
wire timer_60usec_done;
wire extended;
wire released;
// NOTE: These two signals used to be one. They
// were split into two signals because of
// shift key trapping. With shift key
// trapping, no event is generated externally,
// but the "hold" data must still be cleared
// anyway regardless, in preparation for the
// next scan codes.
wire rx_output_strobe; // Used to produce the actual output.
wire rx_shifting_done;
reg [`TOTAL_BITS-1:0] q;
reg [3:0] m1_state;
reg [3:0] m1_next_state;
reg [3:0] bit_count;
reg enable_timer_60usec;
reg [TIMER_60USEC_BITS_PP-1:0] timer_60usec_count;
reg ps2_clk_s; // Synchronous version of this input
reg ps2_data_s; // Synchronous version of this input
//--------------------------------------------------------------------------
// Module code
// Input "synchronizing" logic -- synchronizes the inputs to the state
// machine clock, thus avoiding errors related to
// spurious state machine transitions.
always @(posedge clk)
begin
ps2_clk_s <= ps2_clk;
ps2_data_s <= ps2_data;
end
// State register
always @(posedge clk)
begin : m1_state_register
if (reset) m1_state <= m1_rx_clk_h;
else m1_state <= m1_next_state;
end
// State transition logic
always @(m1_state
or q
or ps2_clk_s
or ps2_data_s
or timer_60usec_done
)
begin : m1_state_logic
// Output signals default to this value, unless changed in a state condition.
enable_timer_60usec <= 0;
case (m1_state)
m1_rx_clk_h :
begin
enable_timer_60usec <= 1;
if (~ps2_clk_s) m1_next_state <= m1_rx_falling_edge_marker;
else m1_next_state <= m1_rx_clk_h;
end
m1_rx_falling_edge_marker :
begin
enable_timer_60usec <= 0;
m1_next_state <= m1_rx_clk_l;
end
m1_rx_rising_edge_marker :
begin
enable_timer_60usec <= 0;
m1_next_state <= m1_rx_clk_h;
end
m1_rx_clk_l :
begin
enable_timer_60usec <= 1;
if (ps2_clk_s) m1_next_state <= m1_rx_rising_edge_marker;
else m1_next_state <= m1_rx_clk_l;
end
default : m1_next_state <= m1_rx_clk_h;
endcase
end
// This is the bit counter
always @(posedge clk)
begin
if ( reset
|| rx_shifting_done
)
bit_count <= 0; // normal reset
else if (timer_60usec_done
&& (m1_state == m1_rx_clk_h)
&& (ps2_clk_s)
)
bit_count <= 0; // rx watchdog timer reset
else if ( (m1_state == m1_rx_falling_edge_marker) // increment for rx
)
bit_count <= bit_count + 1;
end
// This signal is high for one clock at the end of the timer count.
assign rx_shifting_done = (bit_count == `TOTAL_BITS);
// This is the signal which enables loading of the shift register.
// It also indicates "ack" to the device writing to the transmitter.
// This is the ODD parity bit for the transmitted word.
// This is the shift register
always @(posedge clk)
begin
if (reset) q <= 0;
else if ( (m1_state == m1_rx_falling_edge_marker) )
q <= {ps2_data_s,q[`TOTAL_BITS-1:1]};
end
// This is the 60usec timer counter
always @(posedge clk)
begin
if (~enable_timer_60usec) timer_60usec_count <= 0;
else if (~timer_60usec_done) timer_60usec_count <= timer_60usec_count + 1;
end
assign timer_60usec_done = (timer_60usec_count == (TIMER_60USEC_VALUE_PP - 1));
// Create the signals which indicate special scan codes received.
// These are the "unlatched versions."
assign extended = (q[8:1] == `EXTEND_CODE) && rx_shifting_done;
assign released = (q[8:1] == `RELEASE_CODE) && rx_shifting_done;
// Store the special scan code status bits
// Not the final output, but an intermediate storage place,
// until the entire set of output data can be assembled.
// Output the special scan code flags, the scan code and the ascii
always @(posedge clk)
begin
if (reset)
begin
rx_scan_code <= 0;
interrupt<=0;
end
else if (rx_output_strobe) //if not extended, not relaeased,get the scan_code
begin
rx_scan_code <= q[8:1];
interrupt<=1;
end
else
begin
rx_scan_code<=rx_scan_code;
interrupt<=0;
end
end
// Store the final rx output data only when all extend and release codes
// are received and the next (actual key) scan code is also ready.
// (the presence of rx_extended or rx_released refers to the
// the current latest scan code received, not the previously latched flags.)
assign rx_output_strobe = (rx_shifting_done
&& ~extended
&& ~released
);
// This part translates the scan code into an ASCII value...
// Only the ASCII codes which I considered important have been included.
// if you want more, just add the appropriate case statement lines...
// (You will need to know the keyboard scan codes you wish to assign.)
// The entries are listed in ascending order of ASCII value.
endmodule
//`undefine TOTAL_BITS
//`undefine EXTEND_CODE
//`undefine RELEASE_CODE
//`undefine LEFT_SHIFT
//`undefine RIGHT_SHIFT
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