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📄 serversettings.cpp

📁 University of Amsterdam的2003年robocup源程序代码
💻 CPP
📖 第 1 页 / 共 5 页
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{  return ( dPlayerRand );}/*! Set method for the 'dPlayerWeight' member variable.    \param d a double value representing a new weight of a player (for wind)    \return a boolean indicating whether the update was successful */bool ServerSettings::setPlayerWeight( double d ){  dPlayerWeight = d;  return ( true );}/*! Get method for the 'dPlayerWeight' member variable.    \return the weight of a player (for wind) */double ServerSettings::getPlayerWeight( ) const{  return ( dPlayerWeight );}/*! Set method for the 'dPlayerSpeedMax' member variable.    \param d a double value representing a new maximum speed of a player    \return a boolean indicating whether the update was successful */bool ServerSettings::setPlayerSpeedMax( double d ){  dPlayerSpeedMax = d;  return ( true );}/*! Get method for the 'dPlayerSpeedMax' member variable.    \return the maximum speed of a player */double ServerSettings::getPlayerSpeedMax( ) const{  return ( dPlayerSpeedMax );}/*! Set method for the 'dPlayerAccelMax' member variable.    \param d a double value representing a new maximum acceleration of a player    per cycle    \return a boolean indicating whether the update was successful */bool ServerSettings::setPlayerAccelMax( double d ){  dPlayerAccelMax = d;  return ( true );}/*! Get method for the 'dPlayerAccelMax' member variable.    \return the maximum acceleration of a player per cycle */double ServerSettings::getPlayerAccelMax( ) const{  return ( dPlayerAccelMax );}/*! Set method for the 'dStaminaMax' member variable.    \param d a double value representing a new maximum stamina of a player    \return a boolean indicating whether the update was successful */bool ServerSettings::setStaminaMax( double d ){  dStaminaMax = d;  return ( true );}/*! Get method for the 'dStaminaMax' member variable.    \return the maximum stamina of a player */double ServerSettings::getStaminaMax( ) const{  return ( dStaminaMax );}/*! Set method for the 'dStaminaIncMax' member variable.    \param d a double value representing a new maximum stamina increase of a    player per cycle    \return a boolean indicating whether the update was successful */bool ServerSettings::setStaminaIncMax( double d ){  dStaminaIncMax = d;  return ( true );}/*! Get method for the 'dStaminaIncMax' member variable.    \return the maximum stamina increase of a player per cycle */double ServerSettings::getStaminaIncMax( ) const{  return ( dStaminaIncMax );}/*! Set method for the 'dRecoverDecThr' member variable.    \param d a double value representing a new percentage of stamina_max below    which player recovery decreases    \return a boolean indicating whether the update was successful */bool ServerSettings::setRecoverDecThr( double d ){  dRecoverDecThr = d;  return ( true );}/*! Get method for the 'dRecoverDecThr' member variable.    \return percentage of stamina_max below which player recovery decreases */double ServerSettings::getRecoverDecThr( ) const{  return ( dRecoverDecThr );}/*! Set method for the 'dRecoverDec' member variable.    \param d a double value representing a new decrement step per cycle for    player recovery    \return a boolean indicating whether the update was successful */bool ServerSettings::setRecoverDec( double d ){  dRecoverDec = d;  return ( true );}/*! Get method for the 'dRecoverDec' member variable.    \return the decrement step per cycle for player recovery */double ServerSettings::getRecoverDec( ) const{  return ( dRecoverDec );}/*! Set method for the 'dRecoverMin' member variable.    \param d a double value representing a new minimum player recovery    \return a boolean indicating whether the update was successful */bool ServerSettings::setRecoverMin( double d ){  dRecoverMin = d;  return ( true );}/*! Get method for the 'dRecoverMin' member variable.    \return the minimum player recovery */double ServerSettings::getRecoverMin( ) const{  return ( dRecoverMin );}/*! Set method for the 'dEffortDecThr' member variable.    \param d a double value representing a new percentage of stamina_max below    which player effort capacity decreases    \return a boolean indicating whether the update was successful */bool ServerSettings::setEffortDecThr( double d ){  dEffortDecThr = d;  return ( true );}/*! Get method for the 'dEffortDecThr' member variable.    \return the percentage of stamina_max below which player effort capacity    decreases */double ServerSettings::getEffortDecThr( ) const{  return ( dEffortDecThr );}/*! Set method for the 'dEffortDec' member variable.    \param d a double value representing a new decrement step per cycle for    player effort capacity    \return a boolean indicating whether the update was successful */bool ServerSettings::setEffortDec( double d ){  dEffortDec = d;  return ( true );}/*! Get method for the 'dEffortDec' member variable.    \return the decrement step per cycle for player effort capacity */double ServerSettings::getEffortDec( ) const{  return ( dEffortDec );}/*! Set method for the 'dEffortIncThr' member variable.    \param d a double value representing a new percentage of stamina_max above    which player effort capacity increases    \return a boolean indicating whether the update was successful */bool ServerSettings::setEffortIncThr( double d ){  dEffortIncThr = d;  return ( true );}/*! Get method for the 'dEffortIncThr' member variable.    \return the percentage of stamina_max above which player effort capacity    increases */double ServerSettings::getEffortIncThr( ) const{  return ( dEffortIncThr );}/*! Set method for the 'dEffortInc' member variable.    \param d a double value representing a new increment step per cycle for    player effort capacity    \return a boolean indicating whether the update was successful */bool ServerSettings::setEffortInc( double d ){  dEffortInc = d;  return ( true );}/*! Get method for the 'dEffortInc' member variable.    \return the increment step per cycle for player effort capacity */double ServerSettings::getEffortInc( ) const{  return ( dEffortInc );}/*! Set method for the 'dEffortMin' member variable.    \param d a double value representing a new minimum value for player effort    \return a boolean indicating whether the update was successful */bool ServerSettings::setEffortMin( double d ){  dEffortMin = d;  return ( true );}/*! Get method for the 'dEffortMin' member variable.    \return the minimum value for player effort */double ServerSettings::getEffortMin( ) const{  return ( dEffortMin );}/*! Set method for the 'iHearMax' member variable.    \param i an integer value representing a new maximum hearing    capacity of a player (a player can hear iHearInc messages in    iHearDecay simulation cycles)    \return a boolean indicating whether the update was successful */bool ServerSettings::setHearMax( int i ){  iHearMax = i;  return ( true );}/*! Get method for the 'iHearMax' member variable.    \return the maximum hearing capacity of a player (a player can    hear iHearInc messages in iHearDecay simulation cycles) */int ServerSettings::getHearMax( ) const{  return ( iHearMax );}/*! Set method for the 'iHearInc' member variable.    \param i an integer value representing a new minimum hearing capacity of a    player, i.e. the number of messages a player can hear in iHearDecay    simulation cycles    \return a boolean indicating whether the update was successful */bool ServerSettings::setHearInc( int i ){  iHearInc = i;  return ( true );}/*! Get method for the 'iHearInc' member variable.    \return the minimum hearing capacity of a player, i.e. the number of    messages a player can hear in iHearDecay simulation cycles */int ServerSettings::getHearInc( ) const{  return ( iHearInc );}/*! Set method for the 'iHearDecay' member variable.    \param i an integer value representing a new decay rate of player hearing    capacity, i.e. minimum number of cycles for iHearInc messages    \return a boolean indicating whether the update was successful */bool ServerSettings::setHearDecay( int i ){  iHearDecay = i;  return ( true );}/*! Get method for the 'iHearDecay' member variable.    \return the decay rate of player hearing capacity, i.e. minimum number of    cycles for iHearInc messages */int ServerSettings::getHearDecay( ) const{  return ( iHearDecay );}/*! Set method for the 'dInertiaMoment' member variable.    \param d a double value representing a new inertia moment of a player    (affects actual turn angle depending on speed)    \return a boolean indicating whether the update was successful */bool ServerSettings::setInertiaMoment( double d ){  dInertiaMoment = d;  return ( true );}/*! Get method for the 'dInertiaMoment' member variable.    \return the inertia moment of a player (affects actual turn angle depending    on speed) */double ServerSettings::getInertiaMoment( ) const{  return ( dInertiaMoment );}/*! Set method for the 'iSenseBodyStep' member variable.    \param i an integer value representing a new length of the interval (in ms)    between sense_body information messages    \return a boolean indicating whether the update was successful */bool ServerSettings::setSenseBodyStep( int i ){  iSenseBodyStep = i;  return ( true );}/*! Get method for the 'iSenseBodyStep' member variable.    \return the length of the interval (in ms) between sense_body information    messages */int ServerSettings::getSenseBodyStep( ) const{  // NOTE: do not take slow down factor into account for send intervals  // already done by server  return iSenseBodyStep ; // * iSlowDownFactor );}

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