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📄 baseball_top_hier_info

📁 用VHDL开发的棒球游戏
💻
字号:
|baseball_top
clk => sw_latch_on.CLK
clk => clk_div:clk_divider.clk_in
clk => hitting_bit.CLK
resetn => resetn_for_base_and_score.IN0
resetn => i~27.IN0
resetn => outcount:Inst_out_counter.resetn
resetn => batlatch:Inst_batting_latch.resetn
resetn => batting:Inst_batting.resetn
resetn => baseball_led_out:Inst_baseball_led_out.resetn
hitn => hitn_node.DATAIN
base1_led <= baseball_led_out:Inst_baseball_led_out.base1_led
base2_led <= baseball_led_out:Inst_baseball_led_out.base2_led
base3_led <= baseball_led_out:Inst_baseball_led_out.base3_led
team0_led <= i~17
team1_led <= i~18
out_led1 <= outcount:Inst_out_counter.out_led1
out_led2 <= outcount:Inst_out_counter.out_led2
out_led3 <= outcount:Inst_out_counter.out_led3
score0_led[0] <= i~8
score0_led[1] <= i~7
score0_led[2] <= i~6
score0_led[3] <= i~5
score0_led[4] <= i~4
score0_led[5] <= i~3
score0_led[6] <= i~2
score0_led[7] <= i~1
score1_led[0] <= i~16
score1_led[1] <= i~15
score1_led[2] <= i~14
score1_led[3] <= i~13
score1_led[4] <= i~12
score1_led[5] <= i~11
score1_led[6] <= i~10
score1_led[7] <= i~9
batter_led[0] <= i~26
batter_led[1] <= i~25
batter_led[2] <= i~24
batter_led[3] <= i~23
batter_led[4] <= i~22
batter_led[5] <= i~21
batter_led[6] <= i~20
batter_led[7] <= i~19


|baseball_top|clk_div:clk_divider
clk_in => div_dff[13].CLK
clk_in => div_dff[12].CLK
clk_in => div_dff[11].CLK
clk_in => div_dff[10].CLK
clk_in => div_dff[9].CLK
clk_in => div_dff[8].CLK
clk_in => div_dff[7].CLK
clk_in => div_dff[6].CLK
clk_in => div_dff[5].CLK
clk_in => div_dff[4].CLK
clk_in => div_dff[3].CLK
clk_in => div_dff[2].CLK
clk_in => div_dff[1].CLK
clk_in => div_dff[0].CLK
clk_in => div_dff[14].CLK
clk_out <= div_dff[14]


|baseball_top|score:Inst_score_state
clk => add_to_score1~reg0.CLK
clk => add_to_score2~reg0.CLK
clk => add_to_score3~reg0.CLK
clk => add_to_score4~reg0.CLK
clk => sreg~0.IN1
base1 => i~1.IN0
base1 => i~7.IN0
base1 => i~21.IN0
base2 => i~2.IN0
base2 => i~11.IN0
base2 => i~21.IN1
base3 => i~4.IN0
base3 => i~16.IN0
base3 => i~25.IN0
base3 => i~28.IN0
base3 => i~31.IN0
hit1 => i~17.IN0
hit1 => i~29.IN0
hit1 => i~32.IN0
hit2 => i~13.IN0
hit2 => i~17.IN1
hit2 => i~23.IN0
hit2 => i~45.IN0
hit2 => i~47.IN0
hit3 => i~9.IN0
hit3 => i~13.IN1
hit3 => i~18.IN0
hit3 => i~39.IN0
hit3 => i~41.IN0
hit3 => i~43.IN0
hit3 => i~54.IN0
hit4 => i~6.IN0
hit4 => i~34.IN0
hit4 => i~35.IN0
hit4 => i~37.IN0
hit4 => i~49.IN0
hit4 => i~50.IN0
hit4 => i~52.IN0
hit4 => i~56.IN0
resetn => i~0.IN0
add_to_score1 <= add_to_score1~reg0
add_to_score2 <= add_to_score2~reg0
add_to_score3 <= add_to_score3~reg0
add_to_score4 <= add_to_score4~reg0


|baseball_top|base:Inst_base_state
clk => base1~reg0.CLK
clk => base2~reg0.CLK
clk => base3~reg0.CLK
clk => sreg~0.IN1
hit1 => i~4.IN0
hit1 => i~14.IN0
hit1 => i~17.IN0
hit1 => i~41.IN0
hit1 => i~43.IN0
hit1 => i~44.IN0
hit1 => i~48.IN0
hit1 => i~55.IN0
hit1 => i~62.IN0
hit1 => Select_246.IN1
hit1 => Select_248.IN1
hit1 => Select_260.IN0
hit2 => i~5.IN0
hit2 => i~15.IN0
hit2 => i~17.IN1
hit2 => i~20.IN0
hit2 => i~36.IN0
hit2 => i~42.IN0
hit2 => i~53.IN0
hit2 => i~61.IN0
hit2 => Select_256.IN1
hit3 => i~2.IN0
hit3 => i~11.IN0
hit3 => i~18.IN0
hit3 => i~26.IN0
hit3 => i~35.IN0
hit3 => i~37.IN0
hit3 => i~44.IN1
hit3 => i~58.IN0
hit3 => Select_257.IN0
hit4 => i~6.IN0
hit4 => i~12.IN0
hit4 => i~30.IN0
hit4 => Select_244.IN0
resetn => i~0.IN0
base1 <= base1~reg0
base2 <= base2~reg0
base3 <= base3~reg0


|baseball_top|baseball_led_out:Inst_baseball_led_out
clk => score0_ff[2].CLK
clk => score0_ff[1].CLK
clk => score0_ff[0].CLK
clk => score1_ff[3].CLK
clk => score1_ff[2].CLK
clk => score1_ff[1].CLK
clk => score1_ff[0].CLK
clk => score0_ff[3].CLK
resetn => i~0.IN0
team => i~9.IN0
team => score_adder_dataa[3].OUTPUTSELECT
team => score_adder_dataa[2].OUTPUTSELECT
team => score_adder_dataa[1].OUTPUTSELECT
team => score_adder_dataa[0].OUTPUTSELECT
team => i~21.IN0
team => team_led1.DATAIN
base1 => i~22.IN0
base2 => i~23.IN0
base3 => i~24.IN0
add_to_score1 => i~1.IN0
add_to_score1 => i~20.IN0
add_to_score1 => score_adder_datab[0].IN0
add_to_score2 => i~1.IN1
add_to_score2 => i~16.IN0
add_to_score2 => i~18.IN0
add_to_score3 => i~2.IN0
add_to_score3 => i~14.IN0
add_to_score3 => i~18.IN1
add_to_score3 => i~19.IN0
add_to_score4 => i~3.IN0
add_to_score4 => i~15.IN0
base1_led <= i~22
base2_led <= i~23
base3_led <= i~24
team_led0 <= i~21
team_led1 <= team
score0_led[0] <= <GND>
score1_led[0] <= <GND>


|baseball_top|batter_led_dec:Inst_batter_led_dec
hit1 => i~15.IN0
hit1 => i~17.IN0
hit1 => i~18.IN0
hit2 => i~8.IN0
hit2 => i~9.IN0
hit2 => i~10.IN0
hit2 => i~12.IN0
hit2 => i~14.IN0
hit3 => i~3.IN0
hit3 => i~4.IN0
hit3 => i~5.IN0
hit3 => i~7.IN0
hit4 => i~0.IN0
hit4 => i~2.IN0
hit4 => i~7.IN1
out_in => i~1.IN0
out_in => i~2.IN1
batter_led[0] <= <GND>
batter_led[1] <= i~21
batter_led[2] <= i~20
batter_led[3] <= i~19
batter_led[4] <= i~16
batter_led[5] <= i~18
batter_led[6] <= i~17
batter_led[7] <= i~16


|baseball_top|batting:Inst_batting
clk => sreg~0.IN1
active => i~1.IN0
active => Select_64.IN1
active => Select_66.IN1
active => Select_68.IN1
active => Select_70.IN1
active => Select_72.IN1
active => Select_74.IN1
active => Select_76.IN1
active => Select_78.IN1
active => Select_80.IN1
active => Select_82.IN1
active => Select_84.IN1
active => Select_86.IN1
active => Select_88.IN1
resetn => i~0.IN0
hit1 <= fair
hit2 <= two_base
hit3 <= three_base
hit4 <= homerun
out_out <= i~2


|baseball_top|batlatch:Inst_batting_latch
clk => hit1_out~reg0.CLK
clk => hit2_out~reg0.CLK
clk => hit3_out~reg0.CLK
clk => hit4_out~reg0.CLK
clk => out_out~reg0.CLK
clk => sreg~0.IN1
hit1_in => i~2.IN0
hit1_in => i~11.IN0
hit2_in => i~1.IN0
hit2_in => i~12.IN0
hit3_in => i~3.IN0
hit3_in => i~19.IN0
hit4_in => i~5.IN0
hit4_in => i~25.IN0
out_in => i~7.IN0
out_in => i~30.IN0
resetn => i~0.IN0
start => i~9.IN0
start => Select_282.IN1
hit1_out <= hit1_out~reg0
hit2_out <= hit2_out~reg0
hit3_out <= hit3_out~reg0
hit4_out <= hit4_out~reg0
out_out <= out_out~reg0


|baseball_top|outcount:Inst_out_counter
clk => sreg~0.IN1
out_in => i~1.IN0
out_in => Select_32.IN1
out_in => i~5.IN0
out_in => Select_36.IN1
resetn => i~0.IN0
change <= three_out
out_led1 <= no_out
out_led2 <= i~2
out_led3 <= i~4


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