📄 display.h
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/****************************************************************************************/
/* Display.H */
/* */
/* Author: Mike Sandige */
/* Description: Abstracts all low-level display surfaces into a single API */
/* */
/* The contents of this file are subject to the Genesis3D Public License */
/* Version 1.0 (the "License"); you may not use this file except in */
/* compliance with the License. You may obtain a copy of the License at */
/* http://www.genesis3d.com */
/* */
/* Software distributed under the License is distributed on an "AS IS" */
/* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See */
/* the License for the specific language governing rights and limitations */
/* under the License. */
/* */
/* The Original Code is Genesis3D, released March 25, 1999. */
/* Copyright (C) 1996-1999 Eclipse Entertainment, L.L.C. All Rights Reserved */
/* */
/****************************************************************************************/
// Display
// display manager
//
// manages
// DIB format window displays
// DDRAW format fullscreen displays
#ifndef Display_H
#define Display_H
#include "basetype.h"
#include "DisplayModeInfo.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef enum { DISPLAY_DIB_WINDOW, DISPLAY_DDRAW_FULLSCREEN, DISPLAY_COUNT } Display_Type;
typedef struct Display Display;
bool Display_GetDisplayInfo( Display_Type DisplayType,
char *DescriptionString,
unsigned int DescriptionStringMaxLength,
DisplayModeInfo *Info);
bool Display_GetPixelFormat ( const Display *D,
//int *pixel_pitch,
int *bytes_per_pixel,
int *R_shift,
uint *R_mask,
int *R_width,
int *G_shift,
uint *G_mask,
int *G_width,
int *B_shift,
uint *B_mask,
int *B_width);
void Display_GetDisplayFormat( const Display *D,
Display_Type *DisplayType,
int *Width,
int *Height,
int *BitsPerPixel,
uint *Flags);
bool Display_Blit ( Display *D);
bool Display_Wipe ( Display *D,
uint color);
bool Display_Lock ( Display *D,
ubyte **ptr,
int *pitch);
bool Display_Unlock ( Display *D);
void Display_Destroy ( Display **pDisplay);
bool Display_SetActive ( Display *D, bool Active );
#ifdef _INC_WINDOWS
bool Display_UpdateWindow( Display *D);
Display *Display_Create ( HWND hWindow,
Display_Type DisplayType,
int RenderSizeAcross,
int RenderSizeDown,
int Display_BitsPerPixel,
uint Display_Flags);
#endif
#ifdef __cplusplus
}
#endif
#endif
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