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📄 ldecod.dsp

📁 程序以及测试文件。 说明: 1.两个程序均可以播放X264生成的264文件,这里先只支持QCIF,文件名固定为test.264,不是这个名称将无法解码 2.PC版将两个文件放在同一个文件夹下即
💻 DSP
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# Microsoft Developer Studio Project File - Name="ldecod" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Console Application" 0x0103

CFG=ldecod - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "ldecod.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "ldecod.mak" CFG="ldecod - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "ldecod - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "ldecod - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "ldecod - Win32 Release"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "../inc" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x804 /d "NDEBUG"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386

!ELSEIF  "$(CFG)" == "ldecod - Win32 Debug"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "../inc" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /GZ /c
# ADD BASE RSC /l 0x804 /d "_DEBUG"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "ldecod - Win32 Release"
# Name "ldecod - Win32 Debug"
# Begin Source File

SOURCE=.\annexb.c
# End Source File
# Begin Source File

SOURCE=.\biaridecod.c
# End Source File
# Begin Source File

SOURCE=.\block.c
# End Source File
# Begin Source File

SOURCE=.\cabac.c
# End Source File
# Begin Source File

SOURCE=.\context_ini.c
# End Source File
# Begin Source File

SOURCE=.\erc_api.c
# End Source File
# Begin Source File

SOURCE=.\erc_do_i.c
# End Source File
# Begin Source File

SOURCE=.\erc_do_p.c
# End Source File
# Begin Source File

SOURCE=.\errorconcealment.c
# End Source File
# Begin Source File

SOURCE=.\filehandle.c
# End Source File
# Begin Source File

SOURCE=.\fmo.c
# End Source File
# Begin Source File

SOURCE=.\header.c
# End Source File
# Begin Source File

SOURCE=.\image.c
# End Source File
# Begin Source File

SOURCE=.\ldecod.cpp
# End Source File
# Begin Source File

SOURCE=.\leaky_bucket.c
# End Source File
# Begin Source File

SOURCE=.\loopFilter.c
# End Source File
# Begin Source File

SOURCE=.\macroblock.c
# End Source File
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SOURCE=.\mb_access.c
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# Begin Source File

SOURCE=.\mbuffer.c
# End Source File
# Begin Source File

SOURCE=.\memalloc.c
# End Source File
# Begin Source File

SOURCE=.\nal.c
# End Source File
# Begin Source File

SOURCE=.\nal_part.c
# End Source File
# Begin Source File

SOURCE=.\nalu.c
# End Source File
# Begin Source File

SOURCE=.\nalucommon.c
# End Source File
# Begin Source File

SOURCE=.\output.c
# End Source File
# Begin Source File

SOURCE=.\parset.c
# End Source File
# Begin Source File

SOURCE=.\parsetcommon.c
# End Source File
# Begin Source File

SOURCE=.\rtp.c
# End Source File
# Begin Source File

SOURCE=.\sei.c
# End Source File
# Begin Source File

SOURCE=.\transform8x8.c
# End Source File
# Begin Source File

SOURCE=.\vlc.c
# End Source File
# End Target
# End Project

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