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📄 grid.h

📁 pic 模拟程序!面向对象
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      return	Vector3(v.e1()*dt, v.e2()*dt, v.e3()*dt);          case ZRGEOM:    default:      {        Vector3	xf(x0.e1() + v.e1()*dt, x0.e2() + v.e2()*dt, v.e3()*dt);        //	get new radius:        Scalar r2 = sqrt(xf.e2()*xf.e2() + xf.e3()*xf.e3());                //	alpha is the angle of rotation, phi2 - phi1, for this timestep        Scalar	sinAlpha;        Scalar	cosAlpha;        if (r2 > 0)          {            sinAlpha = xf.e3()/r2;            cosAlpha = xf.e2()/r2;          }        else          {            sinAlpha = 0;            cosAlpha = 1;          }                //	rotate u into new coordinate system:        Scalar	u2r = cosAlpha*u.e2() + sinAlpha*u.e3();        Scalar	u2phi = -sinAlpha*u.e2() + cosAlpha*u.e3();        u.set_e2(u2r);        u.set_e3(u2phi);                //	compute and return dx:        return Vector3(xf.e1() - x0.e1(), r2 - x0.e2(), xf.e3());      }    }}//--------------------------------------------------------------------//	Return MKS coordinates from grid coordinates.inline Vector2 Grid::getMKS(const Vector2& x){  int j = (int)x.e1();  int k = (int)x.e2();  Scalar w1 = x.e1() - j;  Scalar w2 = x.e2() - k;  if (j == J)    {      j--;      w1 += 1;    }  if (k == K)    {      k--;      w2 += 1;    }	  return (1-w1)*(1-w2)*X[j][k] + (1-w1)*w2*X[j][k+1] + w1*(1-w2)*X[j+1][k]    + w1*w2*X[j+1][k+1];}//--------------------------------------------------------------------//	Translate from the location x in grid coordinates to the nearest cell//	side intersection along the trajectory given by dxMKS in MKS units.//	Final position is stored in grid coordinates in x.  Assumes orthogonal//	coordinate system.#define EDGE_DELTA 1e-6Boundary*	Grid::translate(Vector2& x, Vector3& dxMKS){#ifdef DEBUG  int BRANCH;#endif  int	j = (int)x.e1();  int	k = (int)x.e2();  //	if (x.e1()==(Scalar)j && dxMKS.e1() < 0) j--; // which cell when on cell edge  //	if (x.e2()==(Scalar)k && dxMKS.e2() < 0) k--; // which cell when on cell edge  if (x.e1()==(Scalar)j && dxMKS.e1()<0. && j!=0) j--; // which cell when on cell edge  if (x.e2()==(Scalar)k && dxMKS.e2()<0. && k!=0) k--; // which cell when on cell edge  int j1 = j+1, k1 = k+1;  Scalar cell1 = dl1(j,k);  Scalar dx1 = dxMKS.e1()/cell1;// /cellSize.e1();  Scalar cell2 = dl2(j,k);  Scalar dx2 = dxMKS.e2()/cell2;// /cellSize.e2();  volatile Scalar tmp1 = x.e1() + dx1; // volatile ensures 32-bit truncation  volatile Scalar tmp2 = x.e2() + dx2;  Scalar x1New = tmp1;  Scalar x2New = tmp2;  double m=0.; // need double precision to ensure proper slope for small moves  BOOL	mInfinite = FALSE;  if (x1New != x.e1()){ // (fabs(dx1) > 0) {    m = ((double)dx2)/dx1;	//	optimization: move m inside tests    if (fabs(m) > 1e5) {      mInfinite = TRUE; // slope too large -> loss of precision      dx1 = 0;      dxMKS.set_e1(0);    }    if (fabs(m) < 1e-5) { // slope too small -> loss of precision      m = dx2 = 0;      dxMKS.set_e2(0);    }  }  else mInfinite = TRUE;  Scalar x2Intersect;  Scalar x1Intersect;    if (x1New >= j1)    {      if (mInfinite) x2Intersect = x2New; // handles vertical move      else x2Intersect = m*(j1 - x.e1()) + x.e2();      if (x2Intersect >= k1)					//	top edge        {          if (mInfinite) x1Intersect = j1; // handles vertical edge move          else if (m > 0) x1Intersect = MIN(j1,(k1 - x.e2())/m + x.e1());          else x1Intersect = MIN(j1,x1New); // handles horizontal move          if (fabs(x1New - j1) <= EDGE_DELTA && fabs(x2New - k1) <= EDGE_DELTA) {            dxMKS.set_e1(0);            dxMKS.set_e2(0);          }          else dxMKS -= Vector3((x1Intersect - x.e1())*cell1, (k1 - x.e2())*cell2, 0);          x.set_e1(x1Intersect);          x.set_e2(k1);#ifdef DEBUG          BRANCH = 1;#endif          if (bc2[j1][k] && x1Intersect >= j1) return bc2[j1][k];           else return bc1[j][k1];        }      else if (x2Intersect <= k)			//	bottom edge        {          if (mInfinite) x1Intersect = j1; // handles vertical edge move          else if (m < 0) x1Intersect = MIN(j1, (k - x.e2())/m + x.e1());          else x1Intersect = MIN(j1,x1New); // handles horizontal move          if (fabs(x1New - j1) <= EDGE_DELTA && fabs(x2New - k) <= EDGE_DELTA) {            dxMKS.set_e1(0);            dxMKS.set_e2(0);          }          else dxMKS -= Vector3((x1Intersect - x.e1())*cell1, (k - x.e2())*cell2, 0);          x.set_e1(x1Intersect);          x.set_e2(k);#ifdef DEBUG          BRANCH = 2;#endif          if (bc2[j1][k] && x1Intersect >= j1) return bc2[j1][k];          else return bc1[j][k];        }      else										//	right edge        {          if (fabs(x1New - j1) <= EDGE_DELTA) {            dxMKS.set_e1(0);            dxMKS.set_e2(0);          }          else dxMKS -= Vector3((j1 - x.e1())*cell1, (x2Intersect - x.e2())*cell2, 0);          x.set_e1(j1);          x.set_e2(x2Intersect);#ifdef DEBUG          BRANCH = 3;#endif          return bc2[j1][k];        }    }  else if (x1New <= j)    {      if (mInfinite) x2Intersect = x2New; // handles vertical move      else x2Intersect = m*(j - x.e1()) + x.e2();      if (x2Intersect >= k1)					//	top edge        {          if (mInfinite) x1Intersect = j; // handles vertical edge move          else if (m < 0) x1Intersect = MAX(j, (k1 - x.e2())/m + x.e1());          else x1Intersect = MAX(j, x1New); // handles horizontal move          if (fabs(x1New - j) <= EDGE_DELTA && fabs(x2New - k1) <= EDGE_DELTA) {            dxMKS.set_e1(0);            dxMKS.set_e2(0);          }          else dxMKS -= Vector3((x1Intersect - x.e1())*cell1, (k1 - x.e2())*cell2, 0);          x.set_e1(x1Intersect);          x.set_e2(k1);#ifdef DEBUG          BRANCH = 4;#endif          if (bc2[j][k] && x1Intersect <= j) return bc2[j][k];          else return bc1[j][k1];        }      else if (x2Intersect <= k)			//	bottom edge        {          if (mInfinite) x1Intersect = j; // handles vertical edge move          if (m > 0) x1Intersect = MAX(j, (k - x.e2())/m + x.e1());          else x1Intersect = MAX(j,x1New); // handles horizontal move          if (fabs(x1New - j) <= EDGE_DELTA && fabs(x2New - k) <= EDGE_DELTA) {            dxMKS.set_e1(0);            dxMKS.set_e2(0);          }          else dxMKS -= Vector3((x1Intersect - x.e1())*cell1, (k - x.e2())*cell2, 0);          x.set_e1(x1Intersect);          x.set_e2(k);#ifdef DEBUG          BRANCH = 5;#endif          if (bc2[j][k] && x1Intersect <= j) return bc2[j][k];          else return bc1[j][k];        }      else										//	left edge        {          if (fabs(x1New - j) <= EDGE_DELTA) {            dxMKS.set_e1(0);            dxMKS.set_e2(0);          }          else dxMKS -= Vector3((j - x.e1())*cell1, (x2Intersect - x.e2())*cell2, 0);          x.set_e1(j);          x.set_e2(x2Intersect);#ifdef DEBUG          BRANCH = 6;#endif          return bc2[j][k];        }    }  else    {      if (x2New >= k1)						//	up        {          if (mInfinite) x1Intersect = x.e1();	//	vertical          else if (m > 0) x1Intersect = MIN(j1, MAX(j, (k1 - x.e2())/m + x.e1()));          else if (m < 0) x1Intersect = MAX(x1New, (k1 - x.e2())/m + x.e1());          else x1Intersect = x1New; // handles horizontal move (j < x1New < j1)          if (fabs(x2New - k1) <= EDGE_DELTA) {            dxMKS.set_e1(0);            dxMKS.set_e2(0);          }          else dxMKS -= Vector3((x1Intersect - x.e1())*cell1, (k1 - x.e2())*cell2, 0);          x.set_e1(x1Intersect);          x.set_e2(k1);#ifdef DEBUG          BRANCH = 7;#endif          return bc1[j][k1];        }      else if (x2New <= k)					//	down        {          if (mInfinite) x1Intersect = x.e1();	//	vertical          else if (m < 0) x1Intersect = MIN(x1New, (k - x.e2())/m + x.e1()); // right          else if (m < 0) x1Intersect = MIN(j1, MAX(j, (k - x.e2())/m + x.e1())); // left          else x1Intersect = x1New; // handles horizontal move (j < x1New < j1)          if (fabs(x2New - k) <= EDGE_DELTA) {            dxMKS.set_e1(0);            dxMKS.set_e2(0);          }          else dxMKS -= Vector3((x1Intersect - x.e1())*cell1, (k - x.e2())*cell2, 0);          x.set_e1(x1Intersect);          x.set_e2(k);#ifdef DEBUG          BRANCH = 8;#endif          return bc1[j][k];        }      else										//	same cell        {          dxMKS.set_e1(0);          dxMKS.set_e2(0);          x.set_e1(x1New);          x.set_e2(x2New);#ifdef DEBUG          BRANCH = 9;#endif          return NULL;        }    }}#endif											//	ifndef __GRID_H

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