📄 mathtransform.cs
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// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk)
//
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// SharpMap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with SharpMap; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Text;
namespace SharpMap.CoordinateSystems.Transformations
{
/// <summary>
/// Abstract class for creating multi-dimensional coordinate points transformations.
/// </summary>
/// <remarks>
/// If a client application wishes to query the source and target coordinate
/// systems of a transformation, then it should keep hold of the
/// <see cref="ICoordinateTransformation"/> interface, and use the contained
/// math transform object whenever it wishes to perform a transform.
/// </remarks>
public abstract class MathTransform : IMathTransform
{
#region IMathTransform Members
/// <summary>
/// Gets the dimension of input points.
/// </summary>
public virtual int DimSource
{
get { throw new NotImplementedException(); }
}
/// <summary>
/// Gets the dimension of output points.
/// </summary>
public virtual int DimTarget
{
get { throw new NotImplementedException(); }
}
/// <summary>
/// Tests whether this transform does not move any points.
/// </summary>
/// <returns></returns>
public virtual bool Identity()
{
throw new NotImplementedException();
}
/// <summary>
/// Gets a Well-Known text representation of this object.
/// </summary>
public abstract string WKT { get; }
/// <summary>
/// Gets an XML representation of this object.
/// </summary>
public abstract string XML { get; }
/// <summary>
/// Gets the derivative of this transform at a point. If the transform does
/// not have a well-defined derivative at the point, then this function should
/// fail in the usual way for the DCP. The derivative is the matrix of the
/// non-translating portion of the approximate affine map at the point. The
/// matrix will have dimensions corresponding to the source and target
/// coordinate systems. If the input dimension is M, and the output dimension
/// is N, then the matrix will have size [M][N]. The elements of the matrix
/// {elt[n][m] : n=0..(N-1)} form a vector in the output space which is
/// parallel to the displacement caused by a small change in the m'th ordinate
/// in the input space.
/// </summary>
/// <param name="point"></param>
/// <returns></returns>
public virtual double[,] Derivative(SharpMap.Geometries.Point point)
{
throw new NotImplementedException();
}
/// <summary>
/// Gets transformed convex hull.
/// </summary>
/// <remarks>
/// <para>The supplied ordinates are interpreted as a sequence of points, which generates a convex
/// hull in the source space. The returned sequence of ordinates represents a convex hull in the
/// output space. The number of output points will often be different from the number of input
/// points. Each of the input points should be inside the valid domain (this can be checked by
/// testing the points' domain flags individually). However, the convex hull of the input points
/// may go outside the valid domain. The returned convex hull should contain the transformed image
/// of the intersection of the source convex hull and the source domain.</para>
/// <para>A convex hull is a shape in a coordinate system, where if two positions A and B are
/// inside the shape, then all positions in the straight line between A and B are also inside
/// the shape. So in 3D a cube and a sphere are both convex hulls. Other less obvious examples
/// of convex hulls are straight lines, and single points. (A single point is a convex hull,
/// because the positions A and B must both be the same - i.e. the point itself. So the straight
/// line between A and B has zero length.)</para>
/// <para>Some examples of shapes that are NOT convex hulls are donuts, and horseshoes.</para>
/// </remarks>
/// <param name="points"></param>
/// <returns></returns>
public virtual Collection<double> GetCodomainConvexHull(Collection<double> points)
{
throw new NotImplementedException();
}
/// <summary>
/// Gets flags classifying domain points within a convex hull.
/// </summary>
/// <remarks>
/// The supplied ordinates are interpreted as a sequence of points, which
/// generates a convex hull in the source space. Conceptually, each of the
/// (usually infinite) points inside the convex hull is then tested against
/// the source domain. The flags of all these tests are then combined. In
/// practice, implementations of different transforms will use different
/// short-cuts to avoid doing an infinite number of tests.
/// </remarks>
/// <param name="points"></param>
/// <returns></returns>
public virtual DomainFlags GetDomainFlags(Collection<double> points)
{
throw new NotImplementedException();
}
/// <summary>
/// Creates the inverse transform of this object.
/// </summary>
/// <remarks>This method may fail if the transform is not one to one. However, all cartographic projections should succeed.</remarks>
/// <returns></returns>
public abstract IMathTransform Inverse();
/// <summary>
/// Transforms a coordinate point. The passed parameter point should not be modified.
/// </summary>
/// <param name="point"></param>
/// <returns></returns>
public abstract SharpMap.Geometries.Point Transform(SharpMap.Geometries.Point point);
/// <summary>
/// Transforms a list of coordinate point ordinal values.
/// </summary>
/// <remarks>
/// This method is provided for efficiently transforming many points. The supplied array
/// of ordinal values will contain packed ordinal values. For example, if the source
/// dimension is 3, then the ordinals will be packed in this order (x0,y0,z0,x1,y1,z1 ...).
/// The size of the passed array must be an integer multiple of DimSource. The returned
/// ordinal values are packed in a similar way. In some DCPs. the ordinals may be
/// transformed in-place, and the returned array may be the same as the passed array.
/// So any client code should not attempt to reuse the passed ordinal values (although
/// they can certainly reuse the passed array). If there is any problem then the server
/// implementation will throw an exception. If this happens then the client should not
/// make any assumptions about the state of the ordinal values.
/// </remarks>
/// <param name="points"></param>
/// <returns></returns>
public abstract Collection<SharpMap.Geometries.Point> TransformList(Collection<SharpMap.Geometries.Point> points);
/// <summary>
/// Reverses the transformation
/// </summary>
public abstract void Invert();
/// <summary>
/// To convert degrees to radians, multiply degrees by pi/180.
/// </summary>
protected static double Degrees2Radians(double deg)
{
return (D2R * deg);
}
/// <summary>
/// R2D
/// </summary>
protected const double R2D = 180 / Math.PI;
/// <summary>
/// D2R
/// </summary>
protected const double D2R = Math.PI / 180;
/// <summary>
///
/// </summary>
/// <param name="rad"></param>
/// <returns></returns>
protected static double Radians2Degrees(double rad)
{
return (R2D * rad);
}
#endregion
}
}
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