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📄 connector.cs

📁 C# 的地图开发例子(sharp map)
💻 CS
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// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk)
//
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
// 
// SharpMap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.

// You should have received a copy of the GNU Lesser General Public License
// along with SharpMap; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA 

// Based on ngpsql: http://pgfoundry.org/projects/npgsql
// The following is only proof-of-concept. A final implementation should be based
// on "src\Npgsql\NpgsqlConnector.cs"


using System;
using System.Collections.Generic;
using System.Text;

namespace SharpMap.Data.Providers.Pooling
{
	/// <summary>
	/// The Connector class implements the logic for the Connection 
	/// Objects to access the physical connection to the data source, and 
	/// isolate the application developer from connection pooling 
	/// internals.
	/// </summary>
	internal class Connector
	{
		/// <summary>Instance Counting</summary>
		/// <remarks>!!! for debugging only</remarks>
		private static int InstanceCounter;

		internal int InstanceNumber;
		/// <summary>Buffer for the public Pooled property</summary>
		/// <remarks>Pooled will be ignored if Shared is set!</remarks>
		internal bool Pooled;
		/// <summary>Buffer for the public Shared property</summary>
		private bool _Shared;
		/// <summary>Controls the physical connection sharing.</summary>
		/// <remarks>Can only be set via ConnectorPool.Request().</remarks>
		internal bool Shared
		{
			get { return this._Shared; }
			set { if (!this.InUse) this._Shared = value; }
		}
		/// <summary>Counts the numbers of Connections that share
		/// this Connector. Used in Release() to decide wether this
		/// connector is to be moved to the PooledConnectors list.</summary>
		internal int _ShareCount;
		/// <summary>Share count, read only</summary>
		/// <remarks>!!! for debugging only</remarks>
		internal int ShareCount
		{
			get { return this._ShareCount; }
		}

		private SharpMap.Data.Providers.IProvider _Provider;
		/// <summary>
		/// Used to connect to the data source. 
		/// </summary>
		internal SharpMap.Data.Providers.IProvider Provider
		{
			get { return _Provider; }
			set
			{
				if (this.InUse)
				{
					throw new ApplicationException("Provider cannot be modified if connection is open.");
				}
				_Provider = value;
			}
		}
		/// <summary>True if the physical connection is in used 
		/// by a Connection Object. That is, if the connector is
		/// not contained in the PooledConnectors List.</summary>
		internal bool InUse;
		/// <summary>
		/// Construcor, initializes the Connector object.
		/// </summary>
		internal Connector(SharpMap.Data.Providers.IProvider provider, bool Shared)
		{
			this.Provider = provider;
			this._Shared = Shared;
			this.Pooled = true;
			Connector.InstanceCounter++;
			this.InstanceNumber = Connector.InstanceCounter;
		}
		/// <summary>
		/// Opens the physical connection to the server.
		/// </summary>
		/// <remarks>Usually called by the RequestConnector
		/// Method of the connection pool manager.</remarks>
		internal void Open()
		{
			this.Provider.Open();
		}
		internal void Release()
		{
			if (this._Shared)
			{
				// A shared connector is returned to the pooled connectors
				// list only if it is not used by any Connection object.
				// Otherwise the job is done by simply decrementing the
				// usage counter:
				if (--this._ShareCount == 0)
				{
					// Shared connectors are *always* pooled after usage.
					// Depending on the Pooled property at this point
					// might introduce a lot of trouble into an application...
					ConnectorPool.ConnectorPoolManager.SharedConnectors.Remove(this);
					ConnectorPool.ConnectorPoolManager.PooledConnectors.Add(this);
					this.Pooled = true;
					this.InUse = false;
				}
			}
			else // it is a nonshared connector
			{
				if (this.Pooled)
				{
					// Pooled connectors are simply put in the
					// PooledConnectors list for later recycling
					this.InUse = false;
					ConnectorPool.ConnectorPoolManager.PooledConnectors.Add(this);
				}
				else
				{
					// Unpooled private connectors get the physical
					// connection closed, they are *not* recyled later.
					// Instead they are (implicitly) handed over to the
					// garbage collection.
					// !!! to be fixed
					this.Provider.Close();
					this.Provider.Dispose();
				}
			}
		}  
	}
}

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