📄 connector.cs
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// Copyright 2005, 2006 - Morten Nielsen (www.iter.dk)
//
// This file is part of SharpMap.
// SharpMap is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// SharpMap is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
// You should have received a copy of the GNU Lesser General Public License
// along with SharpMap; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// Based on ngpsql: http://pgfoundry.org/projects/npgsql
// The following is only proof-of-concept. A final implementation should be based
// on "src\Npgsql\NpgsqlConnector.cs"
using System;
using System.Collections.Generic;
using System.Text;
namespace SharpMap.Data.Providers.Pooling
{
/// <summary>
/// The Connector class implements the logic for the Connection
/// Objects to access the physical connection to the data source, and
/// isolate the application developer from connection pooling
/// internals.
/// </summary>
internal class Connector
{
/// <summary>Instance Counting</summary>
/// <remarks>!!! for debugging only</remarks>
private static int InstanceCounter;
internal int InstanceNumber;
/// <summary>Buffer for the public Pooled property</summary>
/// <remarks>Pooled will be ignored if Shared is set!</remarks>
internal bool Pooled;
/// <summary>Buffer for the public Shared property</summary>
private bool _Shared;
/// <summary>Controls the physical connection sharing.</summary>
/// <remarks>Can only be set via ConnectorPool.Request().</remarks>
internal bool Shared
{
get { return this._Shared; }
set { if (!this.InUse) this._Shared = value; }
}
/// <summary>Counts the numbers of Connections that share
/// this Connector. Used in Release() to decide wether this
/// connector is to be moved to the PooledConnectors list.</summary>
internal int _ShareCount;
/// <summary>Share count, read only</summary>
/// <remarks>!!! for debugging only</remarks>
internal int ShareCount
{
get { return this._ShareCount; }
}
private SharpMap.Data.Providers.IProvider _Provider;
/// <summary>
/// Used to connect to the data source.
/// </summary>
internal SharpMap.Data.Providers.IProvider Provider
{
get { return _Provider; }
set
{
if (this.InUse)
{
throw new ApplicationException("Provider cannot be modified if connection is open.");
}
_Provider = value;
}
}
/// <summary>True if the physical connection is in used
/// by a Connection Object. That is, if the connector is
/// not contained in the PooledConnectors List.</summary>
internal bool InUse;
/// <summary>
/// Construcor, initializes the Connector object.
/// </summary>
internal Connector(SharpMap.Data.Providers.IProvider provider, bool Shared)
{
this.Provider = provider;
this._Shared = Shared;
this.Pooled = true;
Connector.InstanceCounter++;
this.InstanceNumber = Connector.InstanceCounter;
}
/// <summary>
/// Opens the physical connection to the server.
/// </summary>
/// <remarks>Usually called by the RequestConnector
/// Method of the connection pool manager.</remarks>
internal void Open()
{
this.Provider.Open();
}
internal void Release()
{
if (this._Shared)
{
// A shared connector is returned to the pooled connectors
// list only if it is not used by any Connection object.
// Otherwise the job is done by simply decrementing the
// usage counter:
if (--this._ShareCount == 0)
{
// Shared connectors are *always* pooled after usage.
// Depending on the Pooled property at this point
// might introduce a lot of trouble into an application...
ConnectorPool.ConnectorPoolManager.SharedConnectors.Remove(this);
ConnectorPool.ConnectorPoolManager.PooledConnectors.Add(this);
this.Pooled = true;
this.InUse = false;
}
}
else // it is a nonshared connector
{
if (this.Pooled)
{
// Pooled connectors are simply put in the
// PooledConnectors list for later recycling
this.InUse = false;
ConnectorPool.ConnectorPoolManager.PooledConnectors.Add(this);
}
else
{
// Unpooled private connectors get the physical
// connection closed, they are *not* recyled later.
// Instead they are (implicitly) handed over to the
// garbage collection.
// !!! to be fixed
this.Provider.Close();
this.Provider.Dispose();
}
}
}
}
}
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