⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 project.pbxproj

📁 game engine, which is useful for everyone who is interested in it. I hope you can enjoy it.
💻 PBXPROJ
📖 第 1 页 / 共 5 页
字号:
		4C53E43D0A4856B30014E966 /* C3DSMeshFileLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DEE70A484C220014E966 /* C3DSMeshFileLoader.cpp */; };		4C53E43E0A4856B30014E966 /* COgreMeshFileLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF8A0A484C240014E966 /* COgreMeshFileLoader.cpp */; };		4C53E43F0A4856B30014E966 /* CMY3DMeshFileLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF7F0A484C230014E966 /* CMY3DMeshFileLoader.cpp */; };		4C53E4400A4856B30014E966 /* CLMTSMeshFileLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF700A484C230014E966 /* CLMTSMeshFileLoader.cpp */; };		4C53E4410A4856B30014E966 /* CGUIFileOpenDialog.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF3A0A484C230014E966 /* CGUIFileOpenDialog.cpp */; };		4C53E4420A4856B30014E966 /* CSceneNodeAnimatorDelete.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFAF0A484C240014E966 /* CSceneNodeAnimatorDelete.cpp */; };		4C53E4430A4856B30014E966 /* CTRGouraudAlphaNoZ2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFD60A484C240014E966 /* CTRGouraudAlphaNoZ2.cpp */; };		4C53E4440A4856B30014E966 /* CGeometryCreator.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF2C0A484C230014E966 /* CGeometryCreator.cpp */; };		4C53E4450A4856B30014E966 /* CD3D8Texture.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF0B0A484C230014E966 /* CD3D8Texture.cpp */; };		4C53E4460A4856B30014E966 /* CSkyBoxSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFBD0A484C240014E966 /* CSkyBoxSceneNode.cpp */; };		4C53E4470A4856B30014E966 /* CMeshManipulator.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF780A484C230014E966 /* CMeshManipulator.cpp */; };		4C53E4480A4856B30014E966 /* CTextSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFCE0A484C240014E966 /* CTextSceneNode.cpp */; };		4C53E4490A4856B30014E966 /* CTRTextureDetailMap2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFDC0A484C250014E966 /* CTRTextureDetailMap2.cpp */; };		4C53E44A0A4856B30014E966 /* CTRTextureGouraudAddNoZ2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFE40A484C250014E966 /* CTRTextureGouraudAddNoZ2.cpp */; };		4C53E44B0A4856B30014E966 /* CImageLoaderBmp.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF5A0A484C230014E966 /* CImageLoaderBmp.cpp */; };		4C53E44C0A4856B30014E966 /* CTRTextureGouraudNoZ.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFE50A484C250014E966 /* CTRTextureGouraudNoZ.cpp */; };		4C53E44D0A4856B30014E966 /* CXFileReader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFF60A484C250014E966 /* CXFileReader.cpp */; };		4C53E44E0A4856B30014E966 /* CGUIScrollBar.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF4C0A484C230014E966 /* CGUIScrollBar.cpp */; };		4C53E44F0A4856B30014E966 /* CSceneCollisionManager.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFA90A484C240014E966 /* CSceneCollisionManager.cpp */; };		4C53E4500A4856B30014E966 /* CGUICheckBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF300A484C230014E966 /* CGUICheckBox.cpp */; };		4C53E4510A4856B30014E966 /* CQ3LevelMesh.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFA50A484C240014E966 /* CQ3LevelMesh.cpp */; };		4C53E4520A4856B30014E966 /* CParticleGravityAffector.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF9F0A484C240014E966 /* CParticleGravityAffector.cpp */; };		4C53E4530A4856B30014E966 /* CSoftwareDriver2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFC20A484C240014E966 /* CSoftwareDriver2.cpp */; };		4C53E4540A4856B30014E966 /* CD3D9ParallaxMapRenderer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF140A484C230014E966 /* CD3D9ParallaxMapRenderer.cpp */; };		4C53E4550A4856B30014E966 /* CD3D8ParallaxMapRenderer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF070A484C230014E966 /* CD3D8ParallaxMapRenderer.cpp */; };		4C53E4560A4856B30014E966 /* CAnimatedMeshMD2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DEE90A484C220014E966 /* CAnimatedMeshMD2.cpp */; };		4C53E4570A4856B30014E966 /* CSceneNodeAnimatorFlyStraight.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFB30A484C240014E966 /* CSceneNodeAnimatorFlyStraight.cpp */; };		4C53E4580A4856B30014E966 /* CImageLoaderPCX.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF5E0A484C230014E966 /* CImageLoaderPCX.cpp */; };		4C53E4590A4856B30014E966 /* CAnimatedMeshSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DEED0A484C220014E966 /* CAnimatedMeshSceneNode.cpp */; };		4C53E45A0A4856B30014E966 /* CTriangleSelector.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFDA0A484C250014E966 /* CTriangleSelector.cpp */; };		4C53E45B0A4856B30014E966 /* CTRTextureGouraudVertexAlpha2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFE70A484C250014E966 /* CTRTextureGouraudVertexAlpha2.cpp */; };		4C53E45C0A4856B30014E966 /* CTRTextureWire2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFED0A484C250014E966 /* CTRTextureWire2.cpp */; };		4C53E45D0A4856B30014E966 /* CTRTextureFlatWire.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFDE0A484C250014E966 /* CTRTextureFlatWire.cpp */; };		4C53E45E0A4856B30014E966 /* CTRGouraud2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFD40A484C240014E966 /* CTRGouraud2.cpp */; };		4C53E45F0A4856B30014E966 /* CEmptySceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF240A484C230014E966 /* CEmptySceneNode.cpp */; };		4C53E4600A4856B30014E966 /* CTRTextureLightMap2_Add.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFE90A484C250014E966 /* CTRTextureLightMap2_Add.cpp */; };		4C53E4610A4856B30014E966 /* CReadFile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFA70A484C240014E966 /* CReadFile.cpp */; };		4C53E4620A4856B30014E966 /* COpenGLTexture.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF970A484C240014E966 /* COpenGLTexture.cpp */; };		4C53E4630A4856B30014E966 /* CAnimatedMeshMS3D.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DEEB0A484C220014E966 /* CAnimatedMeshMS3D.cpp */; };		4C53E4640A4856B30014E966 /* COSOperator.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF990A484C240014E966 /* COSOperator.cpp */; };		4C53E4650A4856B30014E966 /* CMemoryReadFile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF740A484C230014E966 /* CMemoryReadFile.cpp */; };		4C53E4660A4856B30014E966 /* CColladaFileLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DEFA0A484C220014E966 /* CColladaFileLoader.cpp */; };		4C53E4670A4856B30014E966 /* CCameraSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DEF80A484C220014E966 /* CCameraSceneNode.cpp */; };		4C53E4680A4856B30014E966 /* CMetaTriangleSelector.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF7C0A484C230014E966 /* CMetaTriangleSelector.cpp */; };		4C53E4690A4856B30014E966 /* CTRTextureFlat.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFDD0A484C250014E966 /* CTRTextureFlat.cpp */; };		4C53E46A0A4856B30014E966 /* CVideoModeList.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFEE0A484C250014E966 /* CVideoModeList.cpp */; };		4C53E46B0A4856B30014E966 /* CXMLReader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFFA0A484C250014E966 /* CXMLReader.cpp */; };		4C53E46C0A4856B30014E966 /* COpenGLParallaxMapRenderer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF910A484C240014E966 /* COpenGLParallaxMapRenderer.cpp */; };		4C53E46D0A4856B30014E966 /* CDefaultMeshFormatLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF1A0A484C230014E966 /* CDefaultMeshFormatLoader.cpp */; };		4C53E46E0A4856B30014E966 /* CTRTextureGouraudNoZ2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFE60A484C250014E966 /* CTRTextureGouraudNoZ2.cpp */; };		4C53E46F0A4856B30014E966 /* CTRTextureGouraudWire.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFE80A484C250014E966 /* CTRTextureGouraudWire.cpp */; };		4C53E4700A4856B30014E966 /* CParticlePointEmitter.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFA10A484C240014E966 /* CParticlePointEmitter.cpp */; };		4C53E4710A4856B30014E966 /* CGUIWindow.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF560A484C230014E966 /* CGUIWindow.cpp */; };		4C53E4720A4856B30014E966 /* CGUIModalScreen.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF4A0A484C230014E966 /* CGUIModalScreen.cpp */; };		4C53E4730A4856B30014E966 /* CImageLoaderPSD.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF620A484C230014E966 /* CImageLoaderPSD.cpp */; };		4C53E4740A4856B30014E966 /* CWaterSurfaceSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFF00A484C250014E966 /* CWaterSurfaceSceneNode.cpp */; };		4C53E4750A4856B30014E966 /* CXMeshFileLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFF80A484C250014E966 /* CXMeshFileLoader.cpp */; };		4C53E4760A4856B30014E966 /* CIrrDeviceLinux.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF660A484C230014E966 /* CIrrDeviceLinux.cpp */; };		4C53E4770A4856B30014E966 /* CLightSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF6C0A484C230014E966 /* CLightSceneNode.cpp */; };		4C53E4780A4856B30014E966 /* CTRTextureGouraudAdd.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFE20A484C250014E966 /* CTRTextureGouraudAdd.cpp */; };		4C53E4790A4856B30014E966 /* CTRTextureGouraud2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFE10A484C250014E966 /* CTRTextureGouraud2.cpp */; };		4C53E47A0A4856B30014E966 /* CSoftwareDriver.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFC00A484C240014E966 /* CSoftwareDriver.cpp */; };		4C53E47B0A4856B30014E966 /* CTRFlatWire.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFD20A484C240014E966 /* CTRFlatWire.cpp */; };		4C53E47C0A4856B30014E966 /* CTRGouraudAlpha2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFD50A484C240014E966 /* CTRGouraudAlpha2.cpp */; };		4C53E47D0A4856B30014E966 /* CSoftwareTexture2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFC60A484C240014E966 /* CSoftwareTexture2.cpp */; };		4C53E47E0A4856B30014E966 /* CZipReader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53E0030A484C250014E966 /* CZipReader.cpp */; };		4C53E47F0A4856B30014E966 /* COpenGLNormalMapRenderer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF8F0A484C240014E966 /* COpenGLNormalMapRenderer.cpp */; };		4C53E4800A4856B30014E966 /* CTRTextureLightMap2_M1.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFEA0A484C250014E966 /* CTRTextureLightMap2_M1.cpp */; };		4C53E4810A4856B30014E966 /* CTRTextureLightMap2_M4.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFEC0A484C250014E966 /* CTRTextureLightMap2_M4.cpp */; };		4C53E4820A4856B30014E966 /* CGUISkin.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF4E0A484C230014E966 /* CGUISkin.cpp */; };		4C53E4830A4856B30014E966 /* CD3D8Driver.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF020A484C220014E966 /* CD3D8Driver.cpp */; };		4C53E4840A4856B30014E966 /* CIrrDeviceWin32.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF6A0A484C230014E966 /* CIrrDeviceWin32.cpp */; };		4C53E4850A4856B30014E966 /* CFileSystem.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF280A484C230014E966 /* CFileSystem.cpp */; };		4C53E4860A4856B30014E966 /* CGUIMeshViewer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF460A484C230014E966 /* CGUIMeshViewer.cpp */; };		4C53E4870A4856B30014E966 /* CGUIComboBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF320A484C230014E966 /* CGUIComboBox.cpp */; };		4C53E4880A4856B30014E966 /* CSceneNodeAnimatorRotation.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFB70A484C240014E966 /* CSceneNodeAnimatorRotation.cpp */; };		4C53E4890A4856B30014E966 /* CSceneNodeAnimatorTexture.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFB90A484C240014E966 /* CSceneNodeAnimatorTexture.cpp */; };		4C53E48A0A4856B30014E966 /* COctTreeSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF860A484C240014E966 /* COctTreeSceneNode.cpp */; };		4C53E48B0A4856B30014E966 /* CParticleSystemSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFA30A484C240014E966 /* CParticleSystemSceneNode.cpp */; };		4C53E48C0A4856B30014E966 /* CTerrainSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFCA0A484C240014E966 /* CTerrainSceneNode.cpp */; };		4C53E48D0A4856B30014E966 /* CCameraFPSSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DEF40A484C220014E966 /* CCameraFPSSceneNode.cpp */; };		4C53E48E0A4856B30014E966 /* CGUIFont.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF3C0A484C230014E966 /* CGUIFont.cpp */; };		4C53E48F0A4856B30014E966 /* CParticleFadeOutAffector.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF9D0A484C240014E966 /* CParticleFadeOutAffector.cpp */; };		4C53E4900A4856B30014E966 /* CStaticMeshOBJ.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFC80A484C240014E966 /* CStaticMeshOBJ.cpp */; };		4C53E4910A4856B30014E966 /* CDummyTransformationSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF220A484C230014E966 /* CDummyTransformationSceneNode.cpp */; };		4C53E4920A4856B30014E966 /* CFileList.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF260A484C230014E966 /* CFileList.cpp */; };		4C53E4930A4856B30014E966 /* CImageLoaderTGA.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF640A484C230014E966 /* CImageLoaderTGA.cpp */; };		4C53E4940A4856B30014E966 /* CXMLWriter.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFFD0A484C250014E966 /* CXMLWriter.cpp */; };		4C53E4950A4856B30014E966 /* CSceneNodeAnimatorFollowSpline.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFB50A484C240014E966 /* CSceneNodeAnimatorFollowSpline.cpp */; };		4C53E4960A4856B30014E966 /* CZBuffer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFFF0A484C250014E966 /* CZBuffer.cpp */; };		4C53E4970A4856B30014E966 /* CDMFLoader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF200A484C230014E966 /* CDMFLoader.cpp */; };		4C53E4980A4856B30014E966 /* CD3D9Texture.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF180A484C230014E966 /* CD3D9Texture.cpp */; };		4C53E4990A4856B30014E966 /* COpenGLShaderMaterialRenderer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF930A484C240014E966 /* COpenGLShaderMaterialRenderer.cpp */; };		4C53E49A0A4856B30014E966 /* Irrlicht.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53E00A0A484C250014E966 /* Irrlicht.cpp */; };		4C53E49B0A4856B30014E966 /* CGUIEditBox.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF360A484C230014E966 /* CGUIEditBox.cpp */; };		4C53E49C0A4856B30014E966 /* COpenGLSLMaterialRenderer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF950A484C240014E966 /* COpenGLSLMaterialRenderer.cpp */; };		4C53E49D0A4856B30014E966 /* CD3D9HLSLMaterialRenderer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF0F0A484C230014E966 /* CD3D9HLSLMaterialRenderer.cpp */; };		4C53E49E0A4856B30014E966 /* CSoftwareTexture.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFC40A484C240014E966 /* CSoftwareTexture.cpp */; };		4C53E49F0A4856B30014E966 /* CCubeSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF000A484C220014E966 /* CCubeSceneNode.cpp */; };		4C53E4A00A4856B30014E966 /* CTriangleBBSelector.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFD80A484C240014E966 /* CTriangleBBSelector.cpp */; };		4C53E4A10A4856B30014E966 /* CD3D9ShaderMaterialRenderer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF160A484C230014E966 /* CD3D9ShaderMaterialRenderer.cpp */; };		4C53E4A20A4856B30014E966 /* CD3D8ShaderMaterialRenderer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF090A484C230014E966 /* CD3D8ShaderMaterialRenderer.cpp */; };		4C53E4A30A4856B30014E966 /* CGUIButton.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF2E0A484C230014E966 /* CGUIButton.cpp */; };		4C53E4A40A4856B30014E966 /* CGUIToolBar.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF540A484C230014E966 /* CGUIToolBar.cpp */; };		4C53E4A50A4856B30014E966 /* CDefaultSceneNodeAnimatorFactory.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF1C0A484C230014E966 /* CDefaultSceneNodeAnimatorFactory.cpp */; };		4C53E4A60A4856B30014E966 /* CBillboardSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DEF20A484C220014E966 /* CBillboardSceneNode.cpp */; };		4C53E4A70A4856B30014E966 /* CSceneNodeAnimatorCollisionResponse.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFAD0A484C240014E966 /* CSceneNodeAnimatorCollisionResponse.cpp */; };		4C53E4A80A4856B30014E966 /* CLogger.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF720A484C230014E966 /* CLogger.cpp */; };		4C53E4A90A4856B30014E966 /* CGUIInOutFader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF400A484C230014E966 /* CGUIInOutFader.cpp */; };		4C53E4AA0A4856B30014E966 /* CWriteFile.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFF20A484C250014E966 /* CWriteFile.cpp */; };		4C53E4AB0A4856B30014E966 /* CXAnimationPlayer.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFF40A484C250014E966 /* CXAnimationPlayer.cpp */; };		4C53E4AC0A4856B30014E966 /* CCameraMayaSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DEF60A484C220014E966 /* CCameraMayaSceneNode.cpp */; };		4C53E4AD0A4856B30014E966 /* CTRTextureGouraud.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFDF0A484C250014E966 /* CTRTextureGouraud.cpp */; };		4C53E4AE0A4856B30014E966 /* CTRFlat.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFD10A484C240014E966 /* CTRFlat.cpp */; };		4C53E4AF0A4856B30014E966 /* CTerrainTriangleSelector.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFCC0A484C240014E966 /* CTerrainTriangleSelector.cpp */; };		4C53E4B00A4856B30014E966 /* COctTreeTriangleSelector.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF880A484C240014E966 /* COctTreeTriangleSelector.cpp */; };		4C53E4B10A4856B30014E966 /* CGUITabControl.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF520A484C230014E966 /* CGUITabControl.cpp */; };		4C53E4B20A4856B30014E966 /* CParticleBoxEmitter.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF9B0A484C240014E966 /* CParticleBoxEmitter.cpp */; };		4C53E4B30A4856B30014E966 /* CGUIMenu.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF440A484C230014E966 /* CGUIMenu.cpp */; };		4C53E4B40A4856B30014E966 /* CImage.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DF580A484C230014E966 /* CImage.cpp */; };		4C53E4B50A4856B30014E966 /* CShadowVolumeSceneNode.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 4C53DFBB0A484C240014E966 /* CShadowVolumeSceneNode.cpp */; };

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -