📄 hour16_2.cpp
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//Listing 16.2 Using a derived object
#include <iostream>
class Mammal
{
public:
// constructors
Mammal():itsAge(2), itsWeight(5){}
~Mammal(){}
//accessors
int GetAge()const { return itsAge; }
void SetAge(int age) { itsAge = age; }
int GetWeight() const { return itsWeight; }
void SetWeight(int weight) { itsWeight = weight; }
//Other methods
void Speak()const { std::cout << "Mammal sound!\n"; }
void Sleep()const { std::cout << "shhh. I'm sleeping.\n"; }
protected:
int itsAge;
int itsWeight;
};
class Dog : public Mammal
{
public:
// Constructors
Dog()
{
SetBreed("YORKIE");
}
~Dog(){}
// Accessors
char * GetBreed() { return &itsBreed[0]; } // this is a bad way! It lets the calling routine
// know where the original array is -- and could
// change it. How can this be fixed? Think about it.
void SetBreed(char *breed) { strcpy(itsBreed, breed); }
// Other methods
void WagTail() { std::cout << "Tail wagging...\n"; }
void BegForFood() { std::cout << "Begging for food...\n"; }
private:
char itsBreed[10];
};
int main()
{
Dog fido;
fido.Speak();
fido.WagTail();
std::cout << "Fido is " << fido.GetAge() << " years old\n";
std::cout << "and is a " << fido.GetBreed() << " breed\n";
return 0;
}
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