register.h
来自「WinCE 3.0 BSP, 包含Inter SA1110, Intel_815」· C头文件 代码 · 共 1,173 行 · 第 1/5 页
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#define b_AlphaBlendColorMode_ConstantDest 0x00080000
#define b_AlphaBlendColorMode_Operation 0x00F00000
#define b_AlphaBlendColorMode_SwapSD 0x01000000
#define b_AlphaBlendColorMode_Reserved 0xFE000000
#define r_AlphaBlendAlphaMode 0x0000AFA8
#define b_AlphaBlendAlphaMode_Enable 0x00000001
#define b_AlphaBlendAlphaMode_SourceBlend 0x0000001E
#define b_AlphaBlendAlphaMode_DestBlend 0x000000E0
#define b_AlphaBlendAlphaMode_SourceTimesTwo 0x00000100
#define b_AlphaBlendAlphaMode_DestTimesTwo 0x00000200
#define b_AlphaBlendAlphaMode_InvertSource 0x00000400
#define b_AlphaBlendAlphaMode_InvertDest 0x00000800
#define b_AlphaBlendAlphaMode_NoAlphaBuffer 0x00001000
#define b_AlphaBlendAlphaMode_AlphaType 0x00002000
#define b_AlphaBlendAlphaMode_AlphaConversion 0x00004000
#define b_AlphaBlendAlphaMode_ConstantSource 0x00008000
#define b_AlphaBlendAlphaMode_ConstantDest 0x00010000
#define b_AlphaBlendAlphaMode_Operation 0x000E0000
#define b_AlphaBlendAlphaMode_Reserved 0xFFF00000
#define r_FBWriteBufferAddr0 0x0000B000
#define b_FBWriteBufferAddr0_Address 0xFFFFFFFF
#define r_FBWriteBufferAddr1 0x0000B008
#define b_FBWriteBufferAddr1_Address 0xFFFFFFFF
#define r_FBWriteBufferAddr2 0x0000B010
#define b_FBWriteBufferAddr2_Address 0xFFFFFFFF
#define r_FBWriteBufferAddr3 0x0000B018
#define b_FBWriteBufferAddr3_Address 0xFFFFFFFF
#define r_FBWriteBufferOffset0 0x0000B020
#define b_FBWriteBufferOffset0_XOffset 0x0000FFFF
#define b_FBWriteBufferOffset0_YOffset 0xFFFF0000
#define r_FBWriteBufferOffset1 0x0000B028
#define b_FBWriteBufferOffset1_XOffset 0x0000FFFF
#define b_FBWriteBufferOffset1_YOffset 0xFFFF0000
#define r_FBWriteBufferOffset2 0x0000B030
#define b_FBWriteBufferOffset2_XOffset 0x0000FFFF
#define b_FBWriteBufferOffset2_YOffset 0xFFFF0000
#define r_FBWriteBufferOffset3 0x0000B038
#define b_FBWriteBufferOffset3_XOffset 0x0000FFFF
#define b_FBWriteBufferOffset3_YOffset 0xFFFF0000
#define r_FBWriteBufferWidth0 0x0000B040
#define b_FBWriteBufferWidth0_Width 0x00000FFF
#define b_FBWriteBufferWidth0_Reserved 0xFFFFF000
#define r_FBWriteBufferWidth1 0x0000B048
#define b_FBWriteBufferWidth1_Width 0x00000FFF
#define b_FBWriteBufferWidth1_Reserved 0xFFFFF000
#define r_FBWriteBufferWidth2 0x0000B050
#define b_FBWriteBufferWidth2_Width 0x00000FFF
#define b_FBWriteBufferWidth2_Reserved 0xFFFFF000
#define r_FBWriteBufferWidth3 0x0000B058
#define b_FBWriteBufferWidth3_Width 0x00000FFF
#define b_FBWriteBufferWidth3_Reserved 0xFFFFF000
#define r_SizeOfFramebuffer 0x0000B0A8
#define b_SizeOfFramebuffer_Size 0xFFFFFFFF
#define r_ForegroundColor 0x0000B0C0
#define b_ForegroundColor_ForegroundColor 0xFFFFFFFF
#define r_BackgroundColor 0x0000B0C8
#define b_BackgroundColor_BackgroundColor 0xFFFFFFFF
#define r_TextureCompositeMode 0x0000B300
#define b_TextureCompositeMode_Enable 0x00000001
#define b_TextureCompositeMode_Reserved 0xFFFFFFFE
#define r_TextureCompositeColorMode0 0x0000B308
#define b_TextureCompositeColorMode0_Enable 0x00000001
#define b_TextureCompositeColorMode0_Arg1 0x0000001E
#define b_TextureCompositeColorMode0_InvertArg1 0x00000020
#define b_TextureCompositeColorMode0_Arg2 0x000003C0
#define b_TextureCompositeColorMode0_InvertArg2 0x00000400
#define b_TextureCompositeColorMode0_I 0x00003800
#define b_TextureCompositeColorMode0_InvertI 0x00004000
#define b_TextureCompositeColorMode0_A 0x00008000
#define b_TextureCompositeColorMode0_B 0x00010000
#define b_TextureCompositeColorMode0_Operation 0x001E0000
#define b_TextureCompositeColorMode0_Scale 0x00600000
#define b_TextureCompositeColorMode0_Reserved 0xFF800000
#define r_TextureCompositeAlphaMode0 0x0000B310
#define b_TextureCompositeAlphaMode0_Enable 0x00000001
#define b_TextureCompositeAlphaMode0_Arg1 0x0000001E
#define b_TextureCompositeAlphaMode0_InvertArg1 0x00000020
#define b_TextureCompositeAlphaMode0_Arg2 0x000003C0
#define b_TextureCompositeAlphaMode0_InvertArg2 0x00000400
#define b_TextureCompositeAlphaMode0_I 0x00003800
#define b_TextureCompositeAlphaMode0_InvertI 0x00004000
#define b_TextureCompositeAlphaMode0_A 0x00008000
#define b_TextureCompositeAlphaMode0_B 0x00010000
#define b_TextureCompositeAlphaMode0_Operation 0x001E0000
#define b_TextureCompositeAlphaMode0_Scale 0x00600000
#define b_TextureCompositeAlphaMode0_Reserved 0xFF800000
#define r_TextureCompositeColorMode1 0x0000B318
#define b_TextureCompositeColorMode1_Enable 0x00000001
#define b_TextureCompositeColorMode1_Arg1 0x0000001E
#define b_TextureCompositeColorMode1_InvertArg1 0x00000020
#define b_TextureCompositeColorMode1_Arg2 0x000003C0
#define b_TextureCompositeColorMode1_InvertArg2 0x00000400
#define b_TextureCompositeColorMode1_I 0x00003800
#define b_TextureCompositeColorMode1_InvertI 0x00004000
#define b_TextureCompositeColorMode1_A 0x00008000
#define b_TextureCompositeColorMode1_B 0x00010000
#define b_TextureCompositeColorMode1_Operation 0x001E0000
#define b_TextureCompositeColorMode1_Scale 0x00600000
#define b_TextureCompositeColorMode1_Reserved 0xFF800000
#define r_TextureCompositeAlphaMode1 0x0000B320
#define b_TextureCompositeAlphaMode1_Enable 0x00000001
#define b_TextureCompositeAlphaMode1_Arg1 0x0000001E
#define b_TextureCompositeAlphaMode1_InvertArg1 0x00000020
#define b_TextureCompositeAlphaMode1_Arg2 0x000003C0
#define b_TextureCompositeAlphaMode1_InvertArg2 0x00000400
#define b_TextureCompositeAlphaMode1_I 0x00003800
#define b_TextureCompositeAlphaMode1_InvertI 0x00004000
#define b_TextureCompositeAlphaMode1_A 0x00008000
#define b_TextureCompositeAlphaMode1_B 0x00010000
#define b_TextureCompositeAlphaMode1_Operation 0x001E0000
#define b_TextureCompositeAlphaMode1_Scale 0x00600000
#define b_TextureCompositeAlphaMode1_Reserved 0xFF800000
#define r_TextureCompositeFactor0 0x0000B328
#define b_TextureCompositeFactor0_Red 0x000000FF
#define b_TextureCompositeFactor0_Green 0x0000FF00
#define b_TextureCompositeFactor0_Blue 0x00FF0000
#define b_TextureCompositeFactor0_Alpha 0xFF000000
#define r_TextureCompositeFactor1 0x0000B330
#define b_TextureCompositeFactor1_Red 0x000000FF
#define b_TextureCompositeFactor1_Green 0x0000FF00
#define b_TextureCompositeFactor1_Blue 0x00FF0000
#define b_TextureCompositeFactor1_Alpha 0xFF000000
#define r_TextureIndexMode0 0x0000B338
#define b_TextureIndexMode0_Enable 0x00000001
#define b_TextureIndexMode0_Width 0x0000001E
#define b_TextureIndexMode0_Height 0x000001E0
#define b_TextureIndexMode0_Border 0x00000200
#define b_TextureIndexMode0_WrapU 0x00000C00
#define b_TextureIndexMode0_WrapV 0x00003000
#define b_TextureIndexMode0_MapType 0x00004000
#define b_TextureIndexMode0_MagnificationFilter 0x00008000
#define b_TextureIndexMode0_MinificationFilter 0x00070000
#define b_TextureIndexMode0_Texture3DEnable 0x00080000
#define b_TextureIndexMode0_MipMapEnable 0x00100000
#define b_TextureIndexMode0_NearestBias 0x00600000
#define b_TextureIndexMode0_LinearBias 0x01800000
#define b_TextureIndexMode0_SourceTexelEnable 0x02000000
#define b_TextureIndexMode0_Reserved 0xC0000000
#define r_TextureIndexMode1 0x0000B340
#define b_TextureIndexMode1_Enable 0x00000001
#define b_TextureIndexMode1_Width 0x0000001E
#define b_TextureIndexMode1_Height 0x000001E0
#define b_TextureIndexMode1_Border 0x00000200
#define b_TextureIndexMode1_WrapU 0x00000C00
#define b_TextureIndexMode1_WrapV 0x00003000
#define b_TextureIndexMode1_MapType 0x00004000
#define b_TextureIndexMode1_MagnificationFilter 0x00008000
#define b_TextureIndexMode1_MinificationFilter 0x00070000
#define b_TextureIndexMode1_MipMapEnable 0x00100000
#define b_TextureIndexMode1_NearestBias 0x00600000
#define b_TextureIndexMode1_LinearBias 0x01800000
#define b_TextureIndexMode1_SourceTexelEnable 0x02000000
#define b_TextureIndexMode1_Reserved 0xC0080000
#define r_LODRange0 0x0000B348
#define b_LODRange0_Min 0x00000FFF
#define b_LODRange0_Max 0x00FFF000
#define b_LODRange0_Reserved 0xFF000000
#define r_LODRange1 0x0000B350
#define b_LODRange1_Min 0x00000FFF
#define b_LODRange1_Max 0x00FFF000
#define b_LODRange1_Reserved 0xFF000000
#define r_LUTMode 0x0000B378
#define b_LUTMode_Enable 0x00000001
#define b_LUTMode_InColorOrder 0x00000002
#define b_LUTMode_LoadFormat 0x0000000C
#define b_LUTMode_LoadColorOrder 0x00000010
#define b_LUTMode_FragmentOperation 0x000000E0
#define b_LUTMode_SpanOperation 0x00000700
#define b_LUTMode_MotionComp8Bits 0x00000800
#define b_LUTMode_XOffset 0x00007000
#define b_LUTMode_YOffset 0x00038000
#define b_LUTMode_PatternBase 0x03FC0000
#define b_LUTMode_SpanCCXAlignment 0x04000000
#define b_LUTMode_SpanVCXAlignment 0x08000000
#define b_LUTMode_Reserved 0xF0000000
#define r_TextureReadMode0 0x0000B400
#define b_TextureReadMode0_Enable 0x00000001
#define b_TextureReadMode0_Width 0x0000001E
#define b_TextureReadMode0_Height 0x000001E0
#define b_TextureReadMode0_TexelSize 0x00000600
#define b_TextureReadMode0_Texture3D 0x00000800
#define b_TextureReadMode0_CombineCaches 0x00001000
#define b_TextureReadMode0_MapBaseLevel 0x0001E000
#define b_TextureReadMode0_MapMaxLevel 0x001E0000
#define b_TextureReadMode0_LogicalTexture 0x00200000
#define b_TextureReadMode0_Origin 0x00400000
#define b_TextureReadMode0_TextureType 0x01800000
#define b_TextureReadMode0_ByteSwap 0x0E000000
#define b_TextureReadMode0_Mirror 0x10000000
#define b_TextureReadMode0_Invert 0x20000000
#define b_TextureReadMode0_OpaqueSpan 0x40000000
#define b_TextureReadMode0_Reserved 0x80000000
#define r_TextureReadMode1 0x0000B408
#define b_TextureReadMode1_Enable 0x00000001
#define b_TextureReadMode1_TexelSize 0x00000600
#define b_TextureReadMode1_MapBaseLevel 0x0001E000
#define b_TextureReadMode1_MapMaxLevel 0x001E0000
#define b_TextureReadMode1_LogicalTexture 0x00200000
#define b_TextureReadMode1_Origin 0x00400000
#define b_TextureReadMode1_TextureType 0x01800000
#define b_TextureReadMode1_ByteSwap 0x0E000000
#define b_TextureReadMode1_Mirror 0x10000000
#define b_TextureReadMode1_Invert
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