register.h

来自「WinCE 3.0 BSP, 包含Inter SA1110, Intel_815」· C头文件 代码 · 共 1,173 行 · 第 1/5 页

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#define b_AlphaBlendColorMode_ConstantDest            0x00080000
#define b_AlphaBlendColorMode_Operation               0x00F00000
#define b_AlphaBlendColorMode_SwapSD                  0x01000000
#define b_AlphaBlendColorMode_Reserved                0xFE000000

#define r_AlphaBlendAlphaMode                         0x0000AFA8
#define b_AlphaBlendAlphaMode_Enable                  0x00000001
#define b_AlphaBlendAlphaMode_SourceBlend             0x0000001E
#define b_AlphaBlendAlphaMode_DestBlend               0x000000E0
#define b_AlphaBlendAlphaMode_SourceTimesTwo          0x00000100
#define b_AlphaBlendAlphaMode_DestTimesTwo            0x00000200
#define b_AlphaBlendAlphaMode_InvertSource            0x00000400
#define b_AlphaBlendAlphaMode_InvertDest              0x00000800
#define b_AlphaBlendAlphaMode_NoAlphaBuffer           0x00001000
#define b_AlphaBlendAlphaMode_AlphaType               0x00002000
#define b_AlphaBlendAlphaMode_AlphaConversion         0x00004000
#define b_AlphaBlendAlphaMode_ConstantSource          0x00008000
#define b_AlphaBlendAlphaMode_ConstantDest            0x00010000
#define b_AlphaBlendAlphaMode_Operation               0x000E0000
#define b_AlphaBlendAlphaMode_Reserved                0xFFF00000

#define r_FBWriteBufferAddr0                          0x0000B000
#define b_FBWriteBufferAddr0_Address                  0xFFFFFFFF

#define r_FBWriteBufferAddr1                          0x0000B008
#define b_FBWriteBufferAddr1_Address                  0xFFFFFFFF

#define r_FBWriteBufferAddr2                          0x0000B010
#define b_FBWriteBufferAddr2_Address                  0xFFFFFFFF

#define r_FBWriteBufferAddr3                          0x0000B018
#define b_FBWriteBufferAddr3_Address                  0xFFFFFFFF

#define r_FBWriteBufferOffset0                        0x0000B020
#define b_FBWriteBufferOffset0_XOffset                0x0000FFFF
#define b_FBWriteBufferOffset0_YOffset                0xFFFF0000

#define r_FBWriteBufferOffset1                        0x0000B028
#define b_FBWriteBufferOffset1_XOffset                0x0000FFFF
#define b_FBWriteBufferOffset1_YOffset                0xFFFF0000

#define r_FBWriteBufferOffset2                        0x0000B030
#define b_FBWriteBufferOffset2_XOffset                0x0000FFFF
#define b_FBWriteBufferOffset2_YOffset                0xFFFF0000

#define r_FBWriteBufferOffset3                        0x0000B038
#define b_FBWriteBufferOffset3_XOffset                0x0000FFFF
#define b_FBWriteBufferOffset3_YOffset                0xFFFF0000

#define r_FBWriteBufferWidth0                         0x0000B040
#define b_FBWriteBufferWidth0_Width                   0x00000FFF
#define b_FBWriteBufferWidth0_Reserved                0xFFFFF000

#define r_FBWriteBufferWidth1                         0x0000B048
#define b_FBWriteBufferWidth1_Width                   0x00000FFF
#define b_FBWriteBufferWidth1_Reserved                0xFFFFF000

#define r_FBWriteBufferWidth2                         0x0000B050
#define b_FBWriteBufferWidth2_Width                   0x00000FFF
#define b_FBWriteBufferWidth2_Reserved                0xFFFFF000

#define r_FBWriteBufferWidth3                         0x0000B058
#define b_FBWriteBufferWidth3_Width                   0x00000FFF
#define b_FBWriteBufferWidth3_Reserved                0xFFFFF000

#define r_SizeOfFramebuffer                           0x0000B0A8
#define b_SizeOfFramebuffer_Size                      0xFFFFFFFF

#define r_ForegroundColor                             0x0000B0C0
#define b_ForegroundColor_ForegroundColor             0xFFFFFFFF

#define r_BackgroundColor                             0x0000B0C8
#define b_BackgroundColor_BackgroundColor             0xFFFFFFFF

#define r_TextureCompositeMode                        0x0000B300
#define b_TextureCompositeMode_Enable                 0x00000001
#define b_TextureCompositeMode_Reserved               0xFFFFFFFE

#define r_TextureCompositeColorMode0                  0x0000B308
#define b_TextureCompositeColorMode0_Enable           0x00000001
#define b_TextureCompositeColorMode0_Arg1             0x0000001E
#define b_TextureCompositeColorMode0_InvertArg1       0x00000020
#define b_TextureCompositeColorMode0_Arg2             0x000003C0
#define b_TextureCompositeColorMode0_InvertArg2       0x00000400
#define b_TextureCompositeColorMode0_I                0x00003800
#define b_TextureCompositeColorMode0_InvertI          0x00004000
#define b_TextureCompositeColorMode0_A                0x00008000
#define b_TextureCompositeColorMode0_B                0x00010000
#define b_TextureCompositeColorMode0_Operation        0x001E0000
#define b_TextureCompositeColorMode0_Scale            0x00600000
#define b_TextureCompositeColorMode0_Reserved         0xFF800000

#define r_TextureCompositeAlphaMode0                  0x0000B310
#define b_TextureCompositeAlphaMode0_Enable           0x00000001
#define b_TextureCompositeAlphaMode0_Arg1             0x0000001E
#define b_TextureCompositeAlphaMode0_InvertArg1       0x00000020
#define b_TextureCompositeAlphaMode0_Arg2             0x000003C0
#define b_TextureCompositeAlphaMode0_InvertArg2       0x00000400
#define b_TextureCompositeAlphaMode0_I                0x00003800
#define b_TextureCompositeAlphaMode0_InvertI          0x00004000
#define b_TextureCompositeAlphaMode0_A                0x00008000
#define b_TextureCompositeAlphaMode0_B                0x00010000
#define b_TextureCompositeAlphaMode0_Operation        0x001E0000
#define b_TextureCompositeAlphaMode0_Scale            0x00600000
#define b_TextureCompositeAlphaMode0_Reserved         0xFF800000

#define r_TextureCompositeColorMode1                  0x0000B318
#define b_TextureCompositeColorMode1_Enable           0x00000001
#define b_TextureCompositeColorMode1_Arg1             0x0000001E
#define b_TextureCompositeColorMode1_InvertArg1       0x00000020
#define b_TextureCompositeColorMode1_Arg2             0x000003C0
#define b_TextureCompositeColorMode1_InvertArg2       0x00000400
#define b_TextureCompositeColorMode1_I                0x00003800
#define b_TextureCompositeColorMode1_InvertI          0x00004000
#define b_TextureCompositeColorMode1_A                0x00008000
#define b_TextureCompositeColorMode1_B                0x00010000
#define b_TextureCompositeColorMode1_Operation        0x001E0000
#define b_TextureCompositeColorMode1_Scale            0x00600000
#define b_TextureCompositeColorMode1_Reserved         0xFF800000

#define r_TextureCompositeAlphaMode1                  0x0000B320
#define b_TextureCompositeAlphaMode1_Enable           0x00000001
#define b_TextureCompositeAlphaMode1_Arg1             0x0000001E
#define b_TextureCompositeAlphaMode1_InvertArg1       0x00000020
#define b_TextureCompositeAlphaMode1_Arg2             0x000003C0
#define b_TextureCompositeAlphaMode1_InvertArg2       0x00000400
#define b_TextureCompositeAlphaMode1_I                0x00003800
#define b_TextureCompositeAlphaMode1_InvertI          0x00004000
#define b_TextureCompositeAlphaMode1_A                0x00008000
#define b_TextureCompositeAlphaMode1_B                0x00010000
#define b_TextureCompositeAlphaMode1_Operation        0x001E0000
#define b_TextureCompositeAlphaMode1_Scale            0x00600000
#define b_TextureCompositeAlphaMode1_Reserved         0xFF800000

#define r_TextureCompositeFactor0                     0x0000B328
#define b_TextureCompositeFactor0_Red                 0x000000FF
#define b_TextureCompositeFactor0_Green               0x0000FF00
#define b_TextureCompositeFactor0_Blue                0x00FF0000
#define b_TextureCompositeFactor0_Alpha               0xFF000000

#define r_TextureCompositeFactor1                     0x0000B330
#define b_TextureCompositeFactor1_Red                 0x000000FF
#define b_TextureCompositeFactor1_Green               0x0000FF00
#define b_TextureCompositeFactor1_Blue                0x00FF0000
#define b_TextureCompositeFactor1_Alpha               0xFF000000

#define r_TextureIndexMode0                           0x0000B338
#define b_TextureIndexMode0_Enable                    0x00000001
#define b_TextureIndexMode0_Width                     0x0000001E
#define b_TextureIndexMode0_Height                    0x000001E0
#define b_TextureIndexMode0_Border                    0x00000200
#define b_TextureIndexMode0_WrapU                     0x00000C00
#define b_TextureIndexMode0_WrapV                     0x00003000
#define b_TextureIndexMode0_MapType                   0x00004000
#define b_TextureIndexMode0_MagnificationFilter       0x00008000
#define b_TextureIndexMode0_MinificationFilter        0x00070000
#define b_TextureIndexMode0_Texture3DEnable           0x00080000
#define b_TextureIndexMode0_MipMapEnable              0x00100000
#define b_TextureIndexMode0_NearestBias               0x00600000
#define b_TextureIndexMode0_LinearBias                0x01800000
#define b_TextureIndexMode0_SourceTexelEnable         0x02000000
#define b_TextureIndexMode0_Reserved                  0xC0000000

#define r_TextureIndexMode1                           0x0000B340
#define b_TextureIndexMode1_Enable                    0x00000001
#define b_TextureIndexMode1_Width                     0x0000001E
#define b_TextureIndexMode1_Height                    0x000001E0
#define b_TextureIndexMode1_Border                    0x00000200
#define b_TextureIndexMode1_WrapU                     0x00000C00
#define b_TextureIndexMode1_WrapV                     0x00003000
#define b_TextureIndexMode1_MapType                   0x00004000
#define b_TextureIndexMode1_MagnificationFilter       0x00008000
#define b_TextureIndexMode1_MinificationFilter        0x00070000
#define b_TextureIndexMode1_MipMapEnable              0x00100000
#define b_TextureIndexMode1_NearestBias               0x00600000
#define b_TextureIndexMode1_LinearBias                0x01800000
#define b_TextureIndexMode1_SourceTexelEnable         0x02000000
#define b_TextureIndexMode1_Reserved                  0xC0080000

#define r_LODRange0                                   0x0000B348
#define b_LODRange0_Min                               0x00000FFF
#define b_LODRange0_Max                               0x00FFF000
#define b_LODRange0_Reserved                          0xFF000000

#define r_LODRange1                                   0x0000B350
#define b_LODRange1_Min                               0x00000FFF
#define b_LODRange1_Max                               0x00FFF000
#define b_LODRange1_Reserved                          0xFF000000

#define r_LUTMode                                     0x0000B378
#define b_LUTMode_Enable                              0x00000001
#define b_LUTMode_InColorOrder                        0x00000002
#define b_LUTMode_LoadFormat                          0x0000000C
#define b_LUTMode_LoadColorOrder                      0x00000010
#define b_LUTMode_FragmentOperation                   0x000000E0
#define b_LUTMode_SpanOperation                       0x00000700
#define b_LUTMode_MotionComp8Bits                     0x00000800
#define b_LUTMode_XOffset                             0x00007000
#define b_LUTMode_YOffset                             0x00038000
#define b_LUTMode_PatternBase                         0x03FC0000
#define b_LUTMode_SpanCCXAlignment                    0x04000000
#define b_LUTMode_SpanVCXAlignment                    0x08000000
#define b_LUTMode_Reserved                            0xF0000000

#define r_TextureReadMode0                            0x0000B400
#define b_TextureReadMode0_Enable                     0x00000001
#define b_TextureReadMode0_Width                      0x0000001E
#define b_TextureReadMode0_Height                     0x000001E0
#define b_TextureReadMode0_TexelSize                  0x00000600
#define b_TextureReadMode0_Texture3D                  0x00000800
#define b_TextureReadMode0_CombineCaches              0x00001000
#define b_TextureReadMode0_MapBaseLevel               0x0001E000
#define b_TextureReadMode0_MapMaxLevel                0x001E0000
#define b_TextureReadMode0_LogicalTexture             0x00200000
#define b_TextureReadMode0_Origin                     0x00400000
#define b_TextureReadMode0_TextureType                0x01800000
#define b_TextureReadMode0_ByteSwap                   0x0E000000
#define b_TextureReadMode0_Mirror                     0x10000000
#define b_TextureReadMode0_Invert                     0x20000000
#define b_TextureReadMode0_OpaqueSpan                 0x40000000
#define b_TextureReadMode0_Reserved                   0x80000000

#define r_TextureReadMode1                            0x0000B408
#define b_TextureReadMode1_Enable                     0x00000001
#define b_TextureReadMode1_TexelSize                  0x00000600
#define b_TextureReadMode1_MapBaseLevel               0x0001E000
#define b_TextureReadMode1_MapMaxLevel                0x001E0000
#define b_TextureReadMode1_LogicalTexture             0x00200000
#define b_TextureReadMode1_Origin                     0x00400000
#define b_TextureReadMode1_TextureType                0x01800000
#define b_TextureReadMode1_ByteSwap                   0x0E000000
#define b_TextureReadMode1_Mirror                     0x10000000
#define b_TextureReadMode1_Invert                     

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