lundump.h
来自「一个symbian 冒险游戏代码」· C头文件 代码 · 共 35 行
H
35 行
/*
** $Id: lundump.h,v 1.1.1.1 2006/02/20 15:43:37 kajala Exp $
** load pre-compiled Lua chunks
** See Copyright Notice in lua.h
*/
#ifndef lundump_h
#define lundump_h
#include "lobject.h"
#include "lzio.h"
/* load one chunk; from lundump.c */
Proto* luaU_undump (lua_State* L, ZIO* Z, Mbuffer* buff);
/* find byte order; from lundump.c */
int luaU_endianness (void);
/* dump one chunk; from ldump.c */
void luaU_dump (lua_State* L, const Proto* Main, lua_Chunkwriter w, void* data);
/* print one chunk; from print.c */
void luaU_print (const Proto* Main);
/* definitions for headers of binary files */
#define LUA_SIGNATURE "\033Lua" /* binary files start with "<esc>Lua" */
#define VERSION 0x50 /* last format change was in 5.0 */
#define VERSION0 0x50 /* last major change was in 5.0 */
/* a multiple of PI for testing native format */
/* multiplying by 1E7 gives non-trivial integer values */
#define TEST_NUMBER ((lua_Number)3.14159265358979323846E7)
#endif
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