mapblockset.h

来自「一个symbian 冒险游戏代码」· C头文件 代码 · 共 35 行

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35
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#ifndef _MAPBLOCKSET_H
#define _MAPBLOCKSET_H


#include "Def.h"
#include <gr/SurfaceFormat.h>
#include <lang/String.h>
#include <lang/Array.h>
#include <stdint.h>


/**
 * Containers of block images used by the maps.
 */
class MapBlockSet
{
public:
	lang::Array<uint8_t>	data;
	int						width;
	int						height;
	int						pitch;
	uint16_t				palette[256];
	gr::SurfaceFormat		format;
	char					name[64];
	char					loadname[128];
	lang::Array<uint8_t*>	blockbits;

	/** Loads map block bitmaps from TGA. */
	void	load( const char *filename, int blockwidth, int blockheight );
};



#endif // _MAPBLOCKSET_H

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