📄 castle08.lua
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loadMappy( "castle_room08.pms", "castle_in.tga" )
setStartBlock( 2, 13 )
addLevelTrigger( "no_drawbridge", 2, 14, "castle07", 4, 13 )
addLevelTrigger( "drawbridge", 2, 14, "castle07_drawbridge", 4, 13 )
-- shotgun
addSpriteTrigger( "shotgun", 3, 10, "shotgun" )
addItemTrigger( "shotgun", 3, 10, "shotgun" )
addTextTrigger( "shotgun", 3, 10, "You find a shotgun.", 3 )
addEnableTrigger( "shotgun", 3, 10, "shotgun", 0 )
setTriggerByItem( "lever", "drawbridge" )
setTriggerReverseByItem( "lever", "no_drawbridge" )
-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )
addEnemy( "", 2, 12, 270, "OGRE", 75, 75, 15, 35, 200, 25 )
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