📄 castle03.lua
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loadMappy( "castle_room03.pms", "castle_in.tga" )
setStartBlock( 3, 10 )
addLevelTrigger( "", 3, 8, "castle02", 4, 11 )
addLevelTrigger( "", 2, 9, "castle02", 4, 11 )
addLevelTrigger( "", 5, 14, "castle05", 3, 11 )
-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )
addEnemy( "", 4, 12, 225, "GHOUL", 10, 65, 10, 25, 70, 10 )
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