📄 dungeon02.lua
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loadMappy( "dungeon_room_02.pms", "dungeon_in.tga" )
setStartBlock( 3, 11 )
addLevelTrigger( "", 3, 12, "dungeon01", 7, 12 )
-- potion of health
addCharStateTrigger( "health", 4, 7, "DRINK" )
addSpecialTrigger( "health", "MaximizeHealth", 4, 7, "", 0 )
addSpriteTrigger( "health", 4, 7, "potionofhealth" )
addTextTrigger( "health", 4, 7, "You find a health potion.", 3 )
addEnableTrigger( "health", 4, 7, "health", 0 )
-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )
addEnemy( "", 4, 8, 135, "OGRE", 100, 75, 30, 40, 90, 10 )
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