monastery.lua
来自「一个symbian 冒险游戏代码」· LUA 代码 · 共 20 行
LUA
20 行
loadMappy( "monastery.pms", "monastery_out.tga" )
setStartBlock( 7, 29 )
addLevelTrigger( "", 7, 30, "forest_ghoul", 10, 13 )
addTextTrigger( "mapfound", 7, 29, "You use the map and\nfind your way\nthrough the forest.", 3 )
addLevelTrigger( "", 14, 17, "lato01", 2, 11 )
addLevelTrigger( "", 13, 14, "lato02", 4, 8 )
addLevelTrigger( "", 5, 13, "lato03", 5, 7 )
addTextTrigger( "keynotfound", 11, 9, "It is locked!", 1 )
addLevelTrigger( "keyfound", 11, 9, "castle01", 3, 12 )
setTriggerByItem( "key", "keyfound" )
setTriggerReverseByItem( "key", "keynotfound" )
-- addEnemy( name, blockx, blocky, angle, TYPE, hitpoints, speed, attackdamage, attackskill, aggression, cowardness )
addEnemy( "", 11, 9, 225, "OGRE", 15, 60, 10, 40, 150, 0 )
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