📄 trigger.h
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#ifndef _TRIGGER_H
#define _TRIGGER_H
#include "FixVec2.h"
#include "MapObject.h"
#include <lang/String.h>
class MapObject;
class Trigger
{
public:
enum Flags
{
FLAG_ENABLED = 1,
};
FixVec2 block;
int flags;
char name[32];
Trigger() : block(Fix(0),Fix(0)), flags(FLAG_ENABLED) {name[0]=0;}
bool enabled() const;
bool isCollision( MapObject* o ) const;
};
inline bool Trigger::enabled() const
{
return 0 != (FLAG_ENABLED & flags);
}
inline bool Trigger::isCollision( MapObject* o ) const
{
if ( !enabled() ) return false;
const int x = block.x.toInt();
const int y = block.y.toInt();
if ( ( x < 0 ) && ( y < 0 ) ) return true;
FixVec2 b = o->blockPosition();
return b.x.toInt() == x && b.y.toInt() == y;
}
#endif // _TRIGGER_H
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