📄 mapconverter.h
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#ifndef _MAPCONVERTER_H
#define _MAPCONVERTER_H
#include "Def.h"
#ifdef WIN32_CONVERT
#include "Map.h"
#include <lua/LuaObject.h>
/**
* Loads exported Mappy maps and saves them to low level binary format.
*/
class MapConverter :
public Map
{
public:
explicit MapConverter( lua::LuaState* lua );
~MapConverter();
void load( lang::String filename );
private:
void loadMappy( lang::String filename, lang::String bitmapfilename );
void getBlockInfo( int offset, BlockInfo* blockinfo );
MapConverter( const MapConverter& );
MapConverter& operator=( const MapConverter& );
};
#endif // WIN32_CONVERT
#endif // _MAPCONVERTER_H
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