📄 win32.vcproj
字号:
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="win32"
ProjectGUID="{6B538E83-DAA7-46AD-87AF-20780C4E29FD}"
RootNamespace="win32"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\include;..\framework\include;..\ka3d\include\config\win32;..\ka3d\include;"..\ka3d\source\lua-5.0.2\include";"..\ka3d\source\lua-5.0.2\etc";"..\ka3d\source\lua-5.0.2\src""
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;USE_FLOAT;LUA_USER_H=\"luser_number.h\""
MinimalRebuild="true"
ExceptionHandling="1"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
BufferSecurityCheck="true"
UsePrecompiledHeader="0"
WarningLevel="4"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/win32.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/win32.pdb"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="..\include;..\framework\include;..\ka3d\include\config\win32;..\ka3d\include;"..\ka3d\source\lua-5.0.2\include";"..\ka3d\source\lua-5.0.2\etc";"..\ka3d\source\lua-5.0.2\src""
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;USE_FLOAT;LUA_USER_H=\"luser_number.h\""
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/win32.exe"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\source\BlockInfo.cpp"
>
</File>
<File
RelativePath="..\source\Enemy.cpp"
>
</File>
<File
RelativePath="..\source\GameApp.cpp"
>
</File>
<File
RelativePath="..\source\Map.cpp"
>
</File>
<File
RelativePath="..\source\MapBlockSet.cpp"
>
</File>
<File
RelativePath="..\source\MapConverter.cpp"
>
</File>
<File
RelativePath="..\source\MapObject.cpp"
>
</File>
<File
RelativePath="..\source\MapProps.cpp"
>
</File>
<File
RelativePath="..\source\Player.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\include\BlockInfo.h"
>
</File>
<File
RelativePath="..\include\CharStateTrigger.h"
>
</File>
<File
RelativePath="..\include\Def.h"
>
</File>
<File
RelativePath="..\include\EnableTrigger.h"
>
</File>
<File
RelativePath="..\include\Enemy.h"
>
</File>
<File
RelativePath="..\include\GameApp.h"
>
</File>
<File
RelativePath="..\include\ItemTrigger.h"
>
</File>
<File
RelativePath="..\include\LevelTrigger.h"
>
</File>
<File
RelativePath="..\include\Map.h"
>
</File>
<File
RelativePath="..\include\MapBlockSet.h"
>
</File>
<File
RelativePath="..\include\MapConverter.h"
>
</File>
<File
RelativePath="..\include\MapObject.h"
>
</File>
<File
RelativePath="..\include\MapProps.h"
>
</File>
<File
RelativePath="..\include\Player.h"
>
</File>
<File
RelativePath="..\include\ScreenTrigger.h"
>
</File>
<File
RelativePath="..\include\SpecialTrigger.h"
>
</File>
<File
RelativePath="..\include\SpriteTrigger.h"
>
</File>
<File
RelativePath="..\include\TextTrigger.h"
>
</File>
<File
RelativePath="..\include\Trigger.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<Filter
Name="framework"
>
<File
RelativePath="..\framework\source\App.cpp"
>
</File>
<File
RelativePath="..\framework\include\App.h"
>
</File>
<File
RelativePath="..\framework\source\Context.cpp"
>
</File>
<File
RelativePath="..\framework\include\Context.h"
>
</File>
<File
RelativePath="..\framework\source\dprintf.cpp"
>
</File>
<File
RelativePath="..\framework\include\dprintf.h"
>
</File>
<File
RelativePath="..\framework\source\Fix.cpp"
>
</File>
<File
RelativePath="..\framework\include\Fix.h"
>
</File>
<File
RelativePath="..\framework\source\FixUtil.cpp"
>
</File>
<File
RelativePath="..\framework\include\FixUtil.h"
>
</File>
<File
RelativePath="..\framework\include\FixVec2.h"
>
</File>
<File
RelativePath="..\framework\source\Font.cpp"
>
</File>
<File
RelativePath="..\framework\include\Font.h"
>
</File>
<File
RelativePath="..\framework\source\ImageResample.cpp"
>
</File>
<File
RelativePath="..\framework\include\ImageResample.h"
>
</File>
<File
RelativePath="..\framework\include\IntVec2.h"
>
</File>
<File
RelativePath="..\framework\source\Line.cpp"
>
</File>
<File
RelativePath="..\framework\include\Line.h"
>
</File>
<File
RelativePath="..\framework\source\LineList.cpp"
>
</File>
<File
RelativePath="..\framework\include\LineList.h"
>
</File>
<File
RelativePath="..\framework\source\SoundContext.cpp"
>
</File>
<File
RelativePath="..\framework\include\SoundContext.h"
>
</File>
<File
RelativePath="..\framework\source\SoundFormat.cpp"
>
</File>
<File
RelativePath="..\framework\include\SoundFormat.h"
>
</File>
<File
RelativePath="..\framework\source\Surface.cpp"
>
</File>
<File
RelativePath="..\framework\include\Surface.h"
>
</File>
<File
RelativePath="..\framework\source\WavFile.cpp"
>
</File>
<File
RelativePath="..\framework\include\WavFile.h"
>
</File>
<Filter
Name="win32"
>
<File
RelativePath="..\framework\source\win32\WinMain.cpp"
>
</File>
</Filter>
<Filter
Name="Symbian"
>
<File
RelativePath="..\framework\include\symbian\_std.h"
>
</File>
<File
RelativePath="..\framework\source\symbian\DoubleBufferedArea.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\framework\include\symbian\DoubleBufferedArea.h"
>
</File>
<File
RelativePath="..\framework\include\symbian\Game.hrh"
>
</File>
<File
RelativePath="..\framework\source\symbian\GameApplication.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\framework\include\symbian\GameApplication.h"
>
</File>
<File
RelativePath="..\framework\source\symbian\GameAppUi.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\framework\include\symbian\GameAppUi.h"
>
</File>
<File
RelativePath="..\framework\source\symbian\GameAppView.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -