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📄 win32.vcproj

📁 一个symbian 冒险游戏代码
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="win32"
	ProjectGUID="{6B538E83-DAA7-46AD-87AF-20780C4E29FD}"
	RootNamespace="win32"
	Keyword="Win32Proj"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\include;..\framework\include;..\ka3d\include\config\win32;..\ka3d\include;&quot;..\ka3d\source\lua-5.0.2\include&quot;;&quot;..\ka3d\source\lua-5.0.2\etc&quot;;&quot;..\ka3d\source\lua-5.0.2\src&quot;"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;USE_FLOAT;LUA_USER_H=\&quot;luser_number.h\&quot;"
				MinimalRebuild="true"
				ExceptionHandling="1"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				BufferSecurityCheck="true"
				UsePrecompiledHeader="0"
				WarningLevel="4"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/win32.exe"
				LinkIncremental="2"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="$(OutDir)/win32.pdb"
				SubSystem="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
			/>
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories="..\include;..\framework\include;..\ka3d\include\config\win32;..\ka3d\include;&quot;..\ka3d\source\lua-5.0.2\include&quot;;&quot;..\ka3d\source\lua-5.0.2\etc&quot;;&quot;..\ka3d\source\lua-5.0.2\src&quot;"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;USE_FLOAT;LUA_USER_H=\&quot;luser_number.h\&quot;"
				RuntimeLibrary="0"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/win32.exe"
				LinkIncremental="1"
				GenerateDebugInformation="true"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
			>
			<File
				RelativePath="..\source\BlockInfo.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Enemy.cpp"
				>
			</File>
			<File
				RelativePath="..\source\GameApp.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Map.cpp"
				>
			</File>
			<File
				RelativePath="..\source\MapBlockSet.cpp"
				>
			</File>
			<File
				RelativePath="..\source\MapConverter.cpp"
				>
			</File>
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				RelativePath="..\source\MapObject.cpp"
				>
			</File>
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				RelativePath="..\source\MapProps.cpp"
				>
			</File>
			<File
				RelativePath="..\source\Player.cpp"
				>
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
			UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
			>
			<File
				RelativePath="..\include\BlockInfo.h"
				>
			</File>
			<File
				RelativePath="..\include\CharStateTrigger.h"
				>
			</File>
			<File
				RelativePath="..\include\Def.h"
				>
			</File>
			<File
				RelativePath="..\include\EnableTrigger.h"
				>
			</File>
			<File
				RelativePath="..\include\Enemy.h"
				>
			</File>
			<File
				RelativePath="..\include\GameApp.h"
				>
			</File>
			<File
				RelativePath="..\include\ItemTrigger.h"
				>
			</File>
			<File
				RelativePath="..\include\LevelTrigger.h"
				>
			</File>
			<File
				RelativePath="..\include\Map.h"
				>
			</File>
			<File
				RelativePath="..\include\MapBlockSet.h"
				>
			</File>
			<File
				RelativePath="..\include\MapConverter.h"
				>
			</File>
			<File
				RelativePath="..\include\MapObject.h"
				>
			</File>
			<File
				RelativePath="..\include\MapProps.h"
				>
			</File>
			<File
				RelativePath="..\include\Player.h"
				>
			</File>
			<File
				RelativePath="..\include\ScreenTrigger.h"
				>
			</File>
			<File
				RelativePath="..\include\SpecialTrigger.h"
				>
			</File>
			<File
				RelativePath="..\include\SpriteTrigger.h"
				>
			</File>
			<File
				RelativePath="..\include\TextTrigger.h"
				>
			</File>
			<File
				RelativePath="..\include\Trigger.h"
				>
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
			>
		</Filter>
		<Filter
			Name="framework"
			>
			<File
				RelativePath="..\framework\source\App.cpp"
				>
			</File>
			<File
				RelativePath="..\framework\include\App.h"
				>
			</File>
			<File
				RelativePath="..\framework\source\Context.cpp"
				>
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				RelativePath="..\framework\include\Context.h"
				>
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				RelativePath="..\framework\source\dprintf.cpp"
				>
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				RelativePath="..\framework\include\dprintf.h"
				>
			</File>
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				RelativePath="..\framework\source\Fix.cpp"
				>
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				RelativePath="..\framework\include\Fix.h"
				>
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			<File
				RelativePath="..\framework\source\FixUtil.cpp"
				>
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			<File
				RelativePath="..\framework\include\FixUtil.h"
				>
			</File>
			<File
				RelativePath="..\framework\include\FixVec2.h"
				>
			</File>
			<File
				RelativePath="..\framework\source\Font.cpp"
				>
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				RelativePath="..\framework\include\Font.h"
				>
			</File>
			<File
				RelativePath="..\framework\source\ImageResample.cpp"
				>
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				RelativePath="..\framework\include\ImageResample.h"
				>
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				>
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				RelativePath="..\framework\source\Line.cpp"
				>
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				RelativePath="..\framework\include\Line.h"
				>
			</File>
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				RelativePath="..\framework\source\LineList.cpp"
				>
			</File>
			<File
				RelativePath="..\framework\include\LineList.h"
				>
			</File>
			<File
				RelativePath="..\framework\source\SoundContext.cpp"
				>
			</File>
			<File
				RelativePath="..\framework\include\SoundContext.h"
				>
			</File>
			<File
				RelativePath="..\framework\source\SoundFormat.cpp"
				>
			</File>
			<File
				RelativePath="..\framework\include\SoundFormat.h"
				>
			</File>
			<File
				RelativePath="..\framework\source\Surface.cpp"
				>
			</File>
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				RelativePath="..\framework\include\Surface.h"
				>
			</File>
			<File
				RelativePath="..\framework\source\WavFile.cpp"
				>
			</File>
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				RelativePath="..\framework\include\WavFile.h"
				>
			</File>
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				Name="win32"
				>
				<File
					RelativePath="..\framework\source\win32\WinMain.cpp"
					>
				</File>
			</Filter>
			<Filter
				Name="Symbian"
				>
				<File
					RelativePath="..\framework\include\symbian\_std.h"
					>
				</File>
				<File
					RelativePath="..\framework\source\symbian\DoubleBufferedArea.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\framework\include\symbian\DoubleBufferedArea.h"
					>
				</File>
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					RelativePath="..\framework\include\symbian\Game.hrh"
					>
				</File>
				<File
					RelativePath="..\framework\source\symbian\GameApplication.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
				<File
					RelativePath="..\framework\include\symbian\GameApplication.h"
					>
				</File>
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					RelativePath="..\framework\source\symbian\GameAppUi.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
					<FileConfiguration
						Name="Release|Win32"
						ExcludedFromBuild="true"
						>
						<Tool
							Name="VCCLCompilerTool"
						/>
					</FileConfiguration>
				</File>
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					RelativePath="..\framework\include\symbian\GameAppUi.h"
					>
				</File>
				<File
					RelativePath="..\framework\source\symbian\GameAppView.cpp"
					>
					<FileConfiguration
						Name="Debug|Win32"
						ExcludedFromBuild="true"

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