📄 sendthread1.h
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#pragma once
#include "MyThreadDlg.h"
#include "Thread3.h"
class CMyThreadDlg;
class Thread3;
// SendThread1
class SendThread1 : public CWinThread
{
DECLARE_DYNCREATE(SendThread1)
protected:
SendThread1(); // 动态创建所使用的受保护的构造函数
virtual ~SendThread1();
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
Thread3* m_thread3;
//_ConnectionPtr *m_connection;
_ConnectionPtr m_connection;
_RecordsetPtr m_recordset;
_variant_t RecordsAffected;
//_RecordsetPtr m_recordset1;
//_CommandPtr m_command;
BOOL ConnectDB();
BOOL PreStop();
HRESULT hr;
BOOL m_stop_state;
BOOL m_active1;
CString db_user;
CString db_password;
CString db_server;
virtual int Run();
void GetOwner(CMyThreadDlg*m_pOwner,Thread3* pThread3);
CMyThreadDlg* m_pDlg;
protected:
DECLARE_MESSAGE_MAP()
};
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