📄 makefile.e
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#====================================================================
# File automatically generated by EISC Studio 1.0
# This file regenerated each time you run EISC Studio, so save under a
# new name if you hand edit, or it will be overwritten.
#====================================================================
# Makefile.e
#Standard defines
CORENAME = se3208
CC = se3208-elf-gcc
AS = $(CORENAME)-elf-as
OBJCOPY = $(CORENAME)-elf-objcopy
OBJDUMP = $(CORENAME)-elf-objdump
CFLAGS = -g
ASFLAGS = -g
LDFLAGS = -g
# ============ Define directory =============
OUTPUTDIR = ./
OBJDIR = ./
INCDIR = ../../include/
LIBDIR = ../../Lib/
LIBS =
LINKSCRIPTFILE = se3208.vct
SRC = Main.c\
crt0.S\
image.c
OBJECTS = $(OBJDIR)Main.o\
$(OBJDIR)crt0.o\
$(OBJDIR)image.o\
TARGET = $(OUTPUTDIR)loadgif.elf
BINARY = $(OUTPUTDIR)loadgif.elf.bin
HEX = $(OUTPUTDIR)loadgif.elf.hex
DISASSEMBLE = $(OUTPUTDIR)loadgif.elf.dis
# ============= Targets Follow ============
all : $(TARGET)
binary : $(BINARY)
hex : $(HEX)
disassemble : $(DISASSEMBLE)
objs : $(OBJECTS)
cleanobjs :
rm -f $(OBJECTS)
cleanall :
rm -f $(TARGET) $(DISASSEMBLE) $(BINARY) $(OBJECTS)
# ============= Dependency Rule Follow ==============
$(TARGET) : $(OBJECTS) Makefile.e $(LINKSCRIPTFILE) ../../Lib/libvgsdk.a
$(CC) -o $(TARGET) $(OBJECTS) -I../../include/ -L../../Lib/ -lvgsdk $(LDFLAGS) -Xlinker -T$(LINKSCRIPTFILE)
$(BINARY) : $(TARGET)
$(OBJCOPY) -O binary $(TARGET) -I elf32-se3208 $@
$(DISASSEMBLE) : $(TARGET)
$(OBJDUMP) -DS $(TARGET) > $@
$(HEX) : $(TARGET)
$(OBJCOPY) -O ihex $(TARGET) -I elf32-se3208 $@
$(OBJDIR)Main.o: Main.c ../../include/vgSnd.h ../../include/VGSDKpv.h \
../../include/VGSDK.h ../../include/se3208.h ../../include/vgSndMem.h \
../../include/vgInt.h ../../include/s3m.h
$(CC) $(CFLAGS) -I../../include/ -c -o $@ $<
$(OBJDIR)crt0.o : crt0.S
$(AS) $(ASFLAGS) -o $@ $<
$(OBJDIR)image.o: image.c
$(CC) $(CFLAGS) -I../../include/ -c -o $@ $<
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