📄 myogrescripts.material
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material Examples/SpaceSkyBox
{
technique
{
pass
{
lighting off
depth_write off
texture_unit
{
cubic_texture stevecube.jpg separateUV
tex_address_mode clamp
}
}
}
}
material Examples/Robot
{
// Hardware skinning technique
technique
{
pass
{
vertex_program_ref Ogre/HardwareSkinningOneWeight
{
param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
param_named_auto viewProjectionMatrix viewproj_matrix
param_named_auto lightPos[0] light_position 0
param_named_auto lightPos[1] light_position 1
param_named_auto lightDiffuseColour[0] light_diffuse_colour 0
param_named_auto lightDiffuseColour[1] light_diffuse_colour 1
param_named_auto ambient ambient_light_colour
}
// alternate shadow caster program
shadow_caster_vertex_program_ref Ogre/HardwareSkinningOneWeightShadowCaster
{
param_named_auto worldMatrix3x4Array[0] world_matrix_array_3x4
param_named_auto viewProjectionMatrix viewproj_matrix
param_named_auto ambient ambient_light_colour
}
texture_unit
{
texture r2skin.jpg
}
}
}
// Software blending technique
technique
{
pass
{
texture_unit
{
texture r2skin.jpg
}
}
}
}
material Examples/Flare
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture flare.png
}
}
}
}
material Examples/Smoke
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture smoke.png
tex_address_mode clamp
}
}
}
}
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