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📄 mainscreen.java

📁 经典学习源码
💻 JAVA
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                if (compX - meX <= 15 && Math.abs(compY - meY) <= 10) {                    case3Mode = 1;                }                // check borders for comp player                compCheckBorders();                break;            /*             *kadoor beinaim             */            case 4:                int x = deltaX + 6;                // initilaize palers and ball position                meX = myWidth / 2 - 11;                meY = myHeight * 3 / 4;                compX = myWidth / 2 + 11;                compY = myHeight * 3 / 4;                xBall =  myWidth / 2;                freeBallY = myHeight * 3 / 4 - 12;                yBall = 0;                                // throws ball                deltaX++;                if (deltaX >= 9) {                    //temp = Math.abs(rnd.nextInt()) % 2;                    deltaX = 1;                    if (Math.abs(rnd.nextInt()) % 2 == 0) {                        compMode = 2;                    }                    else {                        compMode = 3;                    }                }                freeBallY = freeBallY - (-x*x*1/8 - 6*x*1/8) - 37;                break;            /*             *me throws the ball             */            case 5:                //freeBallY = freeBallY - (-deltaX*deltaX*10/11 - 6*deltaX*10/11) - 37;                freeBallY = originalY - deltaY[deltaX];                deltaX++;                xBall++;                                // checks if the ball hits the basket                //if (xBall > (x2 + x3) / 2 - 10 && freeBallY > (y1 + y4) / 2 && freeBallY > oldY) {                if (deltaX >= 29 && (xBall >= (x2 + x3) / 2 - 10 && xBall <= (x2 + x3) / 2 + 10)) {                    myScore += 2;                    oldY = 0;                    compMode = 3;                                        // reset player and the balls                    meX = myWidth * 3 / 16;                    meY = myHeight * 3 / 4;                    compX = myWidth * 13 / 16;                    compY = myHeight * 3 / 4;                    xBall = compX - 8;                    yBall = 3;                    deltaX = 0;                }                // if the ball reaches the floor                else if (deltaX >= 29 && (xBall < (x2 + x3) / 2 - 10 || xBall > (x2 + x3) / 2 + 10)) {                    freeBallY = meY;                    compMode = 1;                    oldY = 0;                    deltaX = 0;                }                else {                    oldY = freeBallY;                }                break;            /*             *comp throws the ball             */            case 6:                freeBallY = originalY - deltaY[deltaX];                deltaX++;                xBall--;                                // checkes if the ball hits the basket                if (deltaX >= 29) {                    compScore += 2;                    oldY = 0;                    compMode = 2;                                        // reset player and the balls                    meX = myWidth * 3 / 16;                    meY = myHeight * 3 / 4;                    compX = myWidth * 13 / 16;                    compY = myHeight * 3 / 4;                    xBall = meX + 8;                    yBall=  3;                    deltaX = 0;                }                else {                    oldY = freeBallY;                }                break;            default:                //sdfgsdfgsdgf        }                        repaint();    }        private void compCheckBorders()    {        if (compY < y1) {            compY = y1;        }        if (compY > y4) {            compY = y4;        }        if (compX > (x2 + x3) / 2) {            compX = (x2 + x3) / 2;        }        if (compX < (x1 + x4) / 2) {            compX = (x1 + x4) / 2;        }    }        private void ballJump()    {        if (ballDir == 0) {            yBall--;            if (yBall < 3) {                ballDir = 1;            }        }        else {            yBall++;            if (yBall > 9) {                ballDir = 0;            }        }    }        public void startGame()    {        myScore = 0;        compScore = 0;        clockMinute = 2;        clockSecond = 0;        compYDirection = 0;        meX = myWidth* 3 / 16;        meY = myHeight * 3 / 4;        compX = myWidth* 13 / 16;        compY = myHeight * 3 / 4;        xBall = meX + 8;        yBall = 3;        yBallOwner = 0;        //compMode = 4;        BallAfterTimer = 1;        timerStatus = 1;        delay = 0;        case3Mode = 1;        delay2 = 0;        counter = 0;        keyStatus = 0;        //startTimer();    }        public void startTimer()    {        TimerTask mover = new TimerTask()  {            public void run() {                myMove2();            }        };        TimerTask myCounter = new TimerTask()  {            public void run() {                counter++;                if (clockSecond == 0) {                    clockMinute--;                    clockSecond = 59;                }                clockSecond--;                if (clockMinute == 0 && clockSecond == 0) {                    compMode = 0;                    parent.deleteRMS();                    stopTimer();                    finishGame = 1;                    if (myScore >= compScore) {                        parent.setCurrent("YouWin");                    }                    else {                        parent.setCurrent("IWin");                    }                }            }        };        timer = new Timer();        timerCounter = new Timer();        try {        	timer.schedule(mover, parent.getLevel(), parent.getLevel());        }        catch (IllegalArgumentException e) {        	timer.schedule(mover, 50, 50);        }        timerCounter.schedule(myCounter, 1000, 1000);    }        public void stopTimer()    {        timer.cancel();        timerCounter.cancel();    }        /**     * Called when a key is pressed.     */    protected  void keyPressed(int keyCode) {    	if (this.getGameAction(keyCode) == UP) {    		keyStatus = KEY_NUM2;    	}    	else if (this.getGameAction(keyCode) == DOWN) {    		keyStatus = KEY_NUM8;    	}    	else if (this.getGameAction(keyCode) == LEFT) {    		keyStatus = KEY_NUM4;    	}    	else if (this.getGameAction(keyCode) == RIGHT) {    		keyStatus = KEY_NUM6;    	}    	else if (this.getGameAction(keyCode) == FIRE) {    		keyStatus = KEY_NUM5;    	}    	else {    		keyStatus = keyCode;    	}    	    	    }        /**     * Called when a key is released.     */    protected  void keyReleased(int keyCode) {        keyStatus = 0;    }        public void setStatus(byte[] rec) {        myScore = (int)rec[0];        compScore = (int)rec[1];        clockMinute = (int)rec[2];        clockSecond = (int)rec[3];        compYDirection = (int)rec[4];        meX = (int)rec[5];        meY = (int)rec[6];        compX = (int)rec[7];        compY = (int)rec[8];        xBall = (int)rec[9];        yBall = (int)rec[10];        yBallOwner = (int)rec[11];        compMode = (int)rec[12];        BallAfterTimer = (int)rec[13];        timerStatus = (int)rec[14];        delay = (int)rec[15];        case3Mode = (int)rec[16];        delay2 = (int)rec[17];        counter = (int)rec[18];        keyStatus = (int)rec[19];        ballDir = (int)rec[20];        ballOwner = (int)rec[21];        xBallOwner = (int)rec[22];        deltaX = (int)rec[23];        oldY = (int)rec[24];        doneY = (int)rec[25];        freeBallX = (int)rec[26];        freeBallY = (int)rec[27];        originalY = (int)rec[28];        parent.setLevel((int)rec[29]);        if ((int)rec[30] == 1)            parent.setSoundEnable(true);        else            parent.setSoundEnable(false);    }        public byte[] getStatus() {        byte[] rec = new byte[31];        rec[0] = (byte)myScore;        rec[1] = (byte)compScore;        rec[2] = (byte)clockMinute;        rec[3] = (byte)clockSecond;        rec[4] = (byte)compYDirection;        rec[5] = (byte)meX;        rec[6] = (byte)meY;        rec[7] = (byte)compX;        rec[8] = (byte)compY;        rec[9] = (byte)xBall;        rec[10] = (byte)yBall;        rec[11] = (byte)yBallOwner;        rec[12] = (byte)compMode;        rec[13] = (byte)BallAfterTimer;        rec[14] = (byte)timerStatus;        rec[15] = (byte)delay;        rec[16] = (byte)case3Mode;        rec[17] = (byte)delay2;        rec[18] = (byte)counter;        rec[19] = (byte)keyStatus;        rec[20] = (byte)ballDir;        rec[21] = (byte)ballOwner;        rec[22] = (byte)xBallOwner;        rec[23] = (byte)deltaX;        rec[24] = (byte)oldY;        rec[25] = (byte)doneY;        rec[26] = (byte)freeBallX;        rec[27] = (byte)freeBallY;        rec[28] = (byte)originalY;        rec[29] = (byte)parent.getLevel();        if (parent.getSoundEnable())            rec[30] = (byte)1;        else            rec[30] = (byte)0;        return rec;    }        public int getCompMode() {        return compMode;    }        public void setCompMode(int i) {        compMode = i;    }        /**     * called when the screen disapear     */    protected void hideNotify() {        if (finishGame == 0) {            parent.setCurrent("MainMenu");        }        stopTimer();    }        /**     * called when the screen reapear     */    protected void showNotify() {        startTimer();    }}

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