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Release 6.2i - xst G.28Copyright (c) 1995-2004 Xilinx, Inc.  All rights reserved.--> Parameter TMPDIR set to __projnavCPU : 0.00 / 0.83 s | Elapsed : 0.00 / 0.00 s --> Parameter xsthdpdir set to ./xstCPU : 0.00 / 0.83 s | Elapsed : 0.00 / 0.00 s --> Reading design: top.prjTABLE OF CONTENTS  1) Synthesis Options Summary  2) HDL Compilation  3) HDL Analysis  4) HDL Synthesis  5) Advanced HDL Synthesis     5.1) HDL Synthesis Report  6) Low Level Synthesis  7) Final Report     7.1) Device utilization summary     7.2) TIMING REPORT=========================================================================*                      Synthesis Options Summary                        *=========================================================================---- Source ParametersInput File Name                    : top.prjInput Format                       : mixedIgnore Synthesis Constraint File   : NOVerilog Include Directory          : ---- Target ParametersOutput File Name                   : topOutput Format                      : NGCTarget Device                      : xc3s400-4-pq208---- Source OptionsTop Module Name                    : topAutomatic FSM Extraction           : YESFSM Encoding Algorithm             : AutoFSM Style                          : lutRAM Extraction                     : YesRAM Style                          : AutoROM Extraction                     : YesROM Style                          : AutoMux Extraction                     : YESMux Style                          : AutoDecoder Extraction                 : YESPriority Encoder Extraction        : YESShift Register Extraction          : YESLogical Shifter Extraction         : YESXOR Collapsing                     : YESResource Sharing                   : YESMultiplier Style                   : autoAutomatic Register Balancing       : No---- Target OptionsAdd IO Buffers                     : YESGlobal Maximum Fanout              : 500Add Generic Clock Buffer(BUFG)     : 8Register Duplication               : YESEquivalent register Removal        : YESSlice Packing                      : YESPack IO Registers into IOBs        : auto---- General OptionsOptimization Goal                  : SpeedOptimization Effort                : 1Keep Hierarchy                     : NOGlobal Optimization                : AllClockNetsRTL Output                         : YesWrite Timing Constraints           : NOHierarchy Separator                : _Bus Delimiter                      : <>Case Specifier                     : maintainSlice Utilization Ratio            : 100Slice Utilization Ratio Delta      : 5---- Other Optionslso                                : top.lsoRead Cores                         : YEScross_clock_analysis               : NOverilog2001                        : YESOptimize Instantiated Primitives   : NO==================================================================================================================================================*                          HDL Compilation                              *=========================================================================WARNING:HDLParsers:3215 - Unit work/TOP is now defined in a different file: was e:/work/coreban/subgame/Top.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/Top.vhdWARNING:HDLParsers:3215 - Unit work/TOP/BEHAVIORAL is now defined in a different file: was e:/work/coreban/subgame/Top.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/Top.vhdWARNING:HDLParsers:3215 - Unit work/VGASIG is now defined in a different file: was e:/work/coreban/subgame/vgasig.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/vgasig.vhdWARNING:HDLParsers:3215 - Unit work/VGASIG/BEHAVIORAL is now defined in a different file: was e:/work/coreban/subgame/vgasig.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/vgasig.vhdWARNING:HDLParsers:3215 - Unit work/MOUSE is now defined in a different file: was e:/work/coreban/subgame/Mouse.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/Mouse.vhdWARNING:HDLParsers:3215 - Unit work/MOUSE/BEHAVIORAL is now defined in a different file: was e:/work/coreban/subgame/Mouse.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/Mouse.vhdWARNING:HDLParsers:3215 - Unit work/COUNT64 is now defined in a different file: was e:/work/coreban/subgame/Count64.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/Count64.vhdWARNING:HDLParsers:3215 - Unit work/COUNT64/BEHAVIORAL is now defined in a different file: was e:/work/coreban/subgame/Count64.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/Count64.vhdWARNING:HDLParsers:3215 - Unit work/TARGET is now defined in a different file: was e:/work/coreban/subgame/target.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/target.vhdWARNING:HDLParsers:3215 - Unit work/TARGET/BEHAVIORAL is now defined in a different file: was e:/work/coreban/subgame/target.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/target.vhdWARNING:HDLParsers:3215 - Unit work/BALL is now defined in a different file: was e:/work/coreban/subgame/ball.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/ball.vhdWARNING:HDLParsers:3215 - Unit work/BALL/BEHAVIORAL is now defined in a different file: was e:/work/coreban/subgame/ball.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/ball.vhdWARNING:HDLParsers:3215 - Unit work/BOARD is now defined in a different file: was e:/work/coreban/subgame/board.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/board.vhdWARNING:HDLParsers:3215 - Unit work/BOARD/BEHAVIORAL is now defined in a different file: was e:/work/coreban/subgame/board.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/board.vhdWARNING:HDLParsers:3215 - Unit work/FRAME is now defined in a different file: was e:/work/coreban/subgame/frame.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/frame.vhdWARNING:HDLParsers:3215 - Unit work/FRAME/BEHAVIORAL is now defined in a different file: was e:/work/coreban/subgame/frame.vhd, now is E:/work/digital_sward/sub_DEMO/subgame/frame.vhdCompiling vhdl file E:/work/digital_sward/sub_DEMO/subgame/frame.vhd in Library work.Architecture behavioral of Entity frame is up to date.Compiling vhdl file E:/work/digital_sward/sub_DEMO/subgame/board.vhd in Library work.Architecture behavioral of Entity board is up to date.Compiling vhdl file E:/work/digital_sward/sub_DEMO/subgame/ball.vhd in Library work.Architecture behavioral of Entity ball is up to date.Compiling vhdl file E:/work/digital_sward/sub_DEMO/subgame/target.vhd in Library work.Architecture behavioral of Entity target is up to date.Compiling vhdl file E:/work/digital_sward/sub_DEMO/subgame/Count64.vhd in Library work.Architecture behavioral of Entity count64 is up to date.Compiling vhdl file E:/work/digital_sward/sub_DEMO/subgame/Mouse.vhd in Library work.Architecture behavioral of Entity mouse is up to date.Compiling vhdl file E:/work/digital_sward/sub_DEMO/subgame/vgasig.vhd in Library work.Architecture behavioral of Entity vgasig is up to date.Compiling vhdl file E:/work/digital_sward/sub_DEMO/subgame/Top.vhd in Library work.Architecture behavioral of Entity top is up to date.=========================================================================*                            HDL Analysis                               *=========================================================================Analyzing Entity <top> (Architecture <behavioral>).INFO:Xst:1739 - HDL ADVISOR - E:/work/digital_sward/sub_DEMO/subgame/Top.vhd line 11: declaration of a buffer port will make it difficult for you to validate this design by simulation. It is preferable to declare it as output.INFO:Xst:1739 - HDL ADVISOR - E:/work/digital_sward/sub_DEMO/subgame/Top.vhd line 12: declaration of a buffer port will make it difficult for you to validate this design by simulation. It is preferable to declare it as output.INFO:Xst:1739 - HDL ADVISOR - E:/work/digital_sward/sub_DEMO/subgame/Top.vhd line 13: declaration of a buffer port will make it difficult for you to validate this design by simulation. It is preferable to declare it as output.INFO:Xst:1739 - HDL ADVISOR - E:/work/digital_sward/sub_DEMO/subgame/Top.vhd line 15: declaration of a buffer port will make it difficult for you to validate this design by simulation. It is preferable to declare it as output.INFO:Xst:1739 - HDL ADVISOR - E:/work/digital_sward/sub_DEMO/subgame/Top.vhd line 16: declaration of a buffer port will make it difficult for you to validate this design by simulation. It is preferable to declare it as output.INFO:Xst:1739 - HDL ADVISOR - E:/work/digital_sward/sub_DEMO/subgame/Top.vhd line 9: declaration of a buffer port will make it difficult for you to validate this design by simulation. It is preferable to declare it as output.Entity <top> analyzed. Unit <top> generated.Analyzing Entity <frame> (Architecture <behavioral>).Entity <frame> analyzed. Unit <frame> generated.Analyzing Entity <board> (Architecture <behavioral>).Entity <board> analyzed. Unit <board> generated.Analyzing Entity <ball> (Architecture <behavioral>).Entity <ball> analyzed. Unit <ball> generated.Analyzing Entity <target> (Architecture <behavioral>).Entity <target> analyzed. Unit <target> generated.Analyzing Entity <count64> (Architecture <behavioral>).Entity <count64> analyzed. Unit <count64> generated.Analyzing Entity <mouse> (Architecture <behavioral>).Entity <mouse> analyzed. Unit <mouse> generated.Analyzing Entity <vgasig> (Architecture <behavioral>).Entity <vgasig> analyzed. Unit <vgasig> generated.=========================================================================*                           HDL Synthesis                               *=========================================================================Synthesizing Unit <vgasig>.    Related source file is E:/work/digital_sward/sub_DEMO/subgame/vgasig.vhd.    Found 1-bit register for signal <vsyncb>.    Found 1-bit register for signal <hsyncb>.    Found 11-bit comparator less for signal <$n0008> created at line 43.    Found 11-bit comparator less for signal <$n0009> created at line 60.    Found 10-bit adder for signal <$n0012> created at line 44.    Found 10-bit adder for signal <$n0013> created at line 61.    Found 11-bit comparator greatequal for signal <$n0014> created at line 77.    Found 11-bit comparator less for signal <$n0015> created at line 77.    Found 11-bit comparator greatequal for signal <$n0016> created at line 94.    Found 11-bit comparator less for signal <$n0017> created at line 94.    Found 10-bit register for signal <hcnt>.    Found 10-bit register for signal <vcnt>.    Summary:	inferred  22 D-type flip-flop(s).	inferred   2 Adder/Subtracter(s).	inferred   6 Comparator(s).Unit <vgasig> synthesized.Synthesizing Unit <mouse>.    Related source file is E:/work/digital_sward/sub_DEMO/subgame/Mouse.vhd.WARNING:Xst:646 - Signal <packet_good> is assigned but never used.WARNING:Xst:646 - Signal <q<0>> is assigned but never used.WARNING:Xst:1780 - Signal <clean_clk> is never used or assigned.WARNING:Xst:1780 - Signal <n_rise> is never used or assigned.WARNING:Xst:1780 - Signal <n_fall> is never used or assigned.    Register <risesig<0>> equivalent to <fallsig<0>> has been removed    Found finite state machine <FSM_0> for signal <m2_state>.    -----------------------------------------------------------------------    | States             | 14                                             |    | Transitions        | 28                                             |    | Inputs             | 7                                              |    | Outputs            | 4                                              |    | Clock              | clk (rising_edge)                              |    | Reset              | reset (negative)                               |    | Reset type         | asynchronous                                   |    | Reset State        | m2_reset                                       |    | Power Up State     | m2_reset                                       |    | Encoding           | automatic                                      |    | Implementation     | LUT                                            |    -----------------------------------------------------------------------INFO:Xst:741 - HDL ADVISOR - A 6-bit shift register was found for signal <q<6>> and currently occupies 6 logic cells (3 slices). Removing the set/reset logic would take advantage of SRL16 (and derived) primitives and reduce this to 1 logic cells (1 slices). Evaluate if the set/reset can be removed for this simple shift register. The majority of simple pipeline structures do not need to be set/reset operationally.INFO:Xst:741 - HDL ADVISOR - A 4-bit shift register was found for signal <q<19>> and currently occupies 4 logic cells (2 slices). Removing the set/reset logic would take advantage of SRL16 (and derived) primitives and reduce this to 1 logic cells (1 slices). Evaluate if the set/reset can be removed for this simple shift register. The majority of simple pipeline structures do not need to be set/reset operationally.    Found 1-bit tristate buffer for signal <ps2_clk>.    Found 1-bit tristate buffer for signal <ps2_data>.    Found 1-bit register for signal <right_button>.    Found 1-bit register for signal <left_button>.    Found 10-bit register for signal <mousex>.    Found 10-bit register for signal <mousey>.    Found 10-bit adder for signal <$n0032> created at line 270.    Found 10-bit adder for signal <$n0048> created at line 287.

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