📄 mysurfaceview.java
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package com.rp;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;
/**
*
* @author Himi
*
*/
public class MySurfaceView extends SurfaceView implements Callback, Runnable {
private SurfaceHolder sfh;
private Paint paint;
private Thread th;
private boolean flag;
private Canvas canvas;
private int screenW, screenH;
//定义两个圆形的中心点坐标与半径
private float smallCenterX = 120, smallCenterY = 120, smallCenterR = 20;
private float BigCenterX = 120, BigCenterY = 120, BigCenterR = 40;
/**
* SurfaceView初始化函数
*/
public MySurfaceView(Context context) {
super(context);
sfh = this.getHolder();
sfh.addCallback(this);
paint = new Paint();
paint.setColor(Color.RED);
paint.setAntiAlias(true);
setFocusable(true);
}
/**
* SurfaceView视图创建,响应此函数
*/
@Override
public void surfaceCreated(SurfaceHolder holder) {
screenW = this.getWidth();
screenH = this.getHeight();
flag = true;
//实例线程
th = new Thread(this);
//启动线程
th.start();
}
/**
* 游戏绘图
*/
public void myDraw() {
try {
canvas = sfh.lockCanvas();
if (canvas != null) {
canvas.drawColor(Color.WHITE);
//绘制大圆
paint.setAlpha(0x77);
canvas.drawCircle(BigCenterX, BigCenterY, BigCenterR, paint);
//绘制小圆
canvas.drawCircle(smallCenterX, smallCenterY, smallCenterR, paint);
}
} catch (Exception e) {
// TODO: handle exception
} finally {
if (canvas != null)
sfh.unlockCanvasAndPost(canvas);
}
}
/**
* 触屏事件监听
*/
@Override
public boolean onTouchEvent(MotionEvent event) {
//当用户手指抬起,应该恢复小圆到初始位置
if (event.getAction() == MotionEvent.ACTION_UP) {
smallCenterX = BigCenterX;
smallCenterY = BigCenterY;
} else {
int pointX = (int) event.getX();
int pointY = (int) event.getY();
//判断用户点击的位置是否在大圆内
if (Math.sqrt(Math.pow((BigCenterX - (int) event.getX()), 2) + Math.pow((BigCenterY - (int) event.getY()), 2)) <= BigCenterR) {
//让小圆跟随用户触点位置移动
smallCenterX = pointX;
smallCenterY = pointY;
} else {
setSmallCircleXY(BigCenterX, BigCenterY, BigCenterR, getRad(BigCenterX, BigCenterY, pointX, pointY));
}
}
return true;
}
/**
* 小圆针对于大圆做圆周运动时,设置小圆中心点的坐标位置
* @param centerX
* 围绕的圆形(大圆)中心点X坐标
* @param centerY
* 围绕的圆形(大圆)中心点Y坐标
* @param R
* 围绕的圆形(大圆)半径
* @param rad
* 旋转的弧度
*/
public void setSmallCircleXY(float centerX, float centerY, float R, double rad) {
//获取圆周运动的X坐标
smallCenterX = (float) (R * Math.cos(rad)) + centerX;
//获取圆周运动的Y坐标
smallCenterY = (float) (R * Math.sin(rad)) + centerY;
}
/**
* 按键事件监听
*/
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
return super.onKeyDown(keyCode, event);
}
/**
* 得到两点之间的弧度
* @param px1 第一个点的X坐标
* @param py1 第一个点的Y坐标
* @param px2 第二个点的X坐标
* @param py2 第二个点的Y坐标
* @return
*/
public double getRad(float px1, float py1, float px2, float py2) {
//得到两点X的距离
float x = px2 - px1;
//得到两点Y的距离
float y = py1 - py2;
//算出斜边长
float Hypotenuse = (float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2));
//得到这个角度的余弦值(通过三角函数中的定理 :邻边/斜边=角度余弦值)
float cosAngle = x / Hypotenuse;
//通过反余弦定理获取到其角度的弧度
float rad = (float) Math.acos(cosAngle);
//当触屏的位置Y坐标<摇杆的Y坐标我们要取反值-0~-180
if (py2 < py1) {
rad = -rad;
}
return rad;
}
/**
* 游戏逻辑
*/
private void logic() {
}
@Override
public void run() {
while (flag) {
long start = System.currentTimeMillis();
myDraw();
logic();
long end = System.currentTimeMillis();
try {
if (end - start < 50) {
Thread.sleep(50 - (end - start));
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
/**
* SurfaceView视图状态发生改变,响应此函数
*/
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
/**
* SurfaceView视图消亡时,响应此函数
*/
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
flag = false;
}
}
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