📄 mysurfaceview.java
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package com.npp;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.NinePatch;
import android.graphics.Paint;
import android.graphics.RectF;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.SurfaceHolder.Callback;
/**
*
* @author Himi
*
*/
public class MySurfaceView extends SurfaceView implements Callback, Runnable {
private SurfaceHolder sfh;
private Paint paint;
private Thread th;
private boolean flag;
private Canvas canvas;
private int screenW, screenH;
//原图
private Bitmap bmp_old;
//通过9patch工具生成的“.9.png”图
private Bitmap bmp_9path;
//声明NinePatch
private NinePatch np;
/**
* SurfaceView初始化函数
*/
public MySurfaceView(Context context) {
super(context);
sfh = this.getHolder();
sfh.addCallback(this);
paint = new Paint();
paint.setColor(Color.WHITE);
paint.setAntiAlias(true);
setFocusable(true);
//将图片资源生成位图
bmp_old = BitmapFactory.decodeResource(getResources(), R.drawable.iamge);
bmp_9path = BitmapFactory.decodeResource(getResources(), R.drawable.nine_image);
//实例NinePatch实例
np = new NinePatch(bmp_9path, bmp_9path.getNinePatchChunk(), null);
}
/**
* SurfaceView视图创建,响应此函数
*/
@Override
public void surfaceCreated(SurfaceHolder holder) {
screenW = this.getWidth();
screenH = this.getHeight();
flag = true;
//实例线程
th = new Thread(this);
//启动线程
th.start();
}
/**
* 游戏绘图
*/
public void myDraw() {
try {
canvas = sfh.lockCanvas();
if (canvas != null) {
canvas.drawColor(Color.BLACK);
//---------这里是为了更好的展示出缩放拉伸后的区别
RectF rectf_old_two = new RectF(0, 50, bmp_old.getWidth() * 2, 120 + bmp_old.getHeight() * 2);
RectF rectf_old_third = new RectF(0, 120 + bmp_old.getHeight() * 2, bmp_old.getWidth() * 3, 140 + bmp_old.getHeight() * 2 + bmp_old.getHeight()
* 3);
// --------下面是对正常png绘画方法-----------
canvas.drawBitmap(bmp_old, 0, 0, paint);
canvas.drawBitmap(bmp_old, null, rectf_old_two, paint);
canvas.drawBitmap(bmp_old, null, rectf_old_third, paint);
RectF rectf_9path_two = new RectF(250, 50, 250 + bmp_9path.getWidth() * 2, 90 + bmp_9path.getHeight() * 2);
RectF rectf_9path_third = new RectF(250, 120 + bmp_9path.getHeight() * 2, 250 + bmp_9path.getWidth() * 3, 140 + bmp_9path.getHeight() * 2
+ bmp_9path.getHeight() * 3);
canvas.drawBitmap(bmp_9path, 250, 0, paint);
// --------下面是".9.png"图像的绘画方法-----------
np.draw(canvas, rectf_9path_two);
np.draw(canvas, rectf_9path_third);
}
} catch (Exception e) {
// TODO: handle exception
} finally {
if (canvas != null)
sfh.unlockCanvasAndPost(canvas);
}
}
/**
* 触屏事件监听
*/
@Override
public boolean onTouchEvent(MotionEvent event) {
return true;
}
/**
* 按键事件监听
*/
@Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
return super.onKeyDown(keyCode, event);
}
/**
* 游戏逻辑
*/
private void logic() {
}
@Override
public void run() {
while (flag) {
long start = System.currentTimeMillis();
myDraw();
logic();
long end = System.currentTimeMillis();
try {
if (end - start < 50) {
Thread.sleep(50 - (end - start));
}
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
/**
* SurfaceView视图状态发生改变,响应此函数
*/
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
}
/**
* SurfaceView视图消亡时,响应此函数
*/
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
flag = false;
}
}
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