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📄 server.h

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/* -*- indent-tabs-mode:T; c-basic-offset:8; tab-width:8; -*- vi: set ts=8: * $Id: Server.h,v 2.2 2003/03/13 22:51:30 tramm Exp $ * * (c) Aaron Kahn * (c) Trammell Hudson * * Socket manipulation code for the server side * ************* * *  This file is part of the autopilot simulation package. * *  For more details: * *	http://autopilot.sourceforge.net/ * *  Autopilot is free software; you can redistribute it and/or modify *  it under the terms of the GNU General Public License as published by *  the Free Software Foundation; either version 2 of the License, or *  (at your option) any later version. * *  Autopilot is distributed in the hope that it will be useful, *  but WITHOUT ANY WARRANTY; without even the implied warranty of *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the *  GNU General Public License for more details. * *  You should have received a copy of the GNU General Public License *  along with Autopilot; if not, write to the Free Software *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA * */#ifndef _state_Server_h_#define _state_Server_h_#include <state/state.h>#include <state/commands.h>#include <state/udp.h>#include <map>#include <string>#include <vector>namespace libstate{class Server{public:	Server(		int			port = 0	);	Server(		const char *		server_hostname,		int			server_port,		int			port = 0	);	~Server();	/*	 * Connect and send data to a server (not us)	 */	void	connect(		const char *		hostname,		int			port	);	void	send_command(		int			type	);	void	send_parameter(		int			type,		double			value	);	/*	 * Send a packet to all clients.	 */	void	send_packet	(		int			type,		const void *		buf,		size_t			len	);	/*	 * Check for a waiting packet	 */	int	poll(		int			usec = 1	);	/*	 * Returns the type of packet received, if valid.	 */	int	get_packet();	void	add_client(		const host_t *		src	);	void	del_client(		const host_t *		src	);	typedef void		(*handler_t)(		void *			priv,		const host_t *		src,		int			type,		const struct timeval *	when,		const void *		data,		size_t			len	);	void	handle(		int			type,		handler_t		func,		void *			data	) {		this->handlers[type].func = func;		this->handlers[type].data = data;	}	/* You can select(2) on this file descriptor */	int			sock;	/* Call back from Fltk or other mainloops */	static void	update(		int			fd,		void *			server	);	/* Simple handler to fill in a state variable */	static void	process_ahrs(		void *			priv,		const host_t *		src,		int			type,		const struct timeval *	when,		const void *		data,		size_t			len	);private:	host_t			server;	void	serve(		int			port = 0	);	typedef std::vector<host_t>	clientmap_t;	clientmap_t		clients;	struct {		handler_t		func;		void *			data;	} handlers[ 256 ];};}#endif

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