⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 hh65.cpp

📁 UAV 自动驾驶的
💻 CPP
📖 第 1 页 / 共 5 页
字号:
	glVertex3f( 1.094000, 4.015000, -1.450000 );	glNormal3f( 0.998000, 0.060000, 0.000000 );	glVertex3f( 1.100000, 3.610000, -1.500000 );	glNormal3f( 0.782000, 0.071000, 0.619000 );	glVertex3f( 0.910000, 3.800000, -0.600000 );	glNormal3f( 0.978000, 0.098000, 0.183000 );	glVertex3f( 0.930000, 3.800000, -0.670000 );	glNormal3f( 0.968000, 0.060000, 0.242000 );	glVertex3f( 0.950000, 3.513000, -0.670000 );	glNormal3f( 0.799000, 0.060000, 0.599000 );	glVertex3f( 0.950000, 3.500000, -0.600000 );	glNormal3f( 0.986000, 0.120000, -0.120000 );	glVertex3f( 1.100000, 3.670000, -1.950000 );	glNormal3f( 0.986000, 0.120000, -0.120000 );	glVertex3f( 1.100000, 3.550000, -1.950000 );	glNormal3f( 0.995000, 0.100000, 0.000000 );	glVertex3f( 1.100000, 3.520000, -1.500000 );	glNormal3f( 0.995000, 0.100000, 0.000000 );	glVertex3f( 1.100000, 3.610000, -1.500000 );	glNormal3f( 1.000000, 0.000000, 0.000000 );	glVertex3f( 1.100000, 3.610000, -1.500000 );	glVertex3f( 1.100000, 3.520000, -1.500000 );	glVertex3f( 1.110000, 3.510000, -1.400000 );	glVertex3f( 1.110000, 3.600000, -1.400000 );	glNormal3f( 0.998205, 0.059892, 0.000000 );	glVertex3f( 1.110000, 3.600000, -1.400000 );	glNormal3f( 0.998198, 0.060012, 0.000000 );	glVertex3f( 1.110000, 3.510000, -1.400000 );	glNormal3f( 0.968000, 0.060000, 0.242000 );	glVertex3f( 0.960000, 3.420000, -0.670000 );	glNormal3f( 0.968000, 0.060000, 0.242000 );	glVertex3f( 0.950000, 3.513000, -0.670000 );	glNormal3f( 0.968000, 0.060000, 0.242000 );	glVertex3f( 0.950000, 3.513000, -0.670000 );	glNormal3f( 0.968000, 0.060000, 0.242000 );	glVertex3f( 0.960000, 3.420000, -0.670000 );	glNormal3f( 0.799000, 0.060000, 0.599000 );	glVertex3f( 0.960000, 3.420000, -0.600000 );	glNormal3f( 0.799000, 0.060000, 0.599000 );	glVertex3f( 0.950000, 3.500000, -0.600000 );glEnd();// # Ring 1// # Ring 2glBegin( GL_QUADS );	glNormal3f( 0.921000, 0.000000, -0.390000 );	glVertex3f( 1.100000, 3.200000, -2.100000 );	glNormal3f( 0.898000, 0.000000, -0.439000 );	glVertex3f( 1.100000, 2.000000, -2.143000 );	glNormal3f( 0.957000, 0.000000, -0.289000 );	glVertex3f( 1.110000, 2.000000, -2.000000 );	glNormal3f( 0.957000, 0.000000, -0.289000 );	glVertex3f( 1.100000, 3.200000, -2.000000 );	glNormal3f( 0.979000, 0.000000, -0.205000 );	glVertex3f( 1.110000, 1.800000, -2.000000 );	glNormal3f( 0.979000, 0.000000, -0.205000 );	glVertex3f( 1.110000, 2.000000, -2.000000 );	glNormal3f( 0.898000, 0.000000, -0.439000 );	glVertex3f( 1.100000, 2.000000, -2.141000 );	glNormal3f( 0.898000, 0.000000, -0.439000 );	glVertex3f( 1.100000, 1.800000, -2.150000 );glEnd();// # Window barsglBegin( GL_QUADS );	glNormal3f( 0.924000, 0.000000, 0.381000 );	glVertex3f( 1.020000, 2.000000, -0.700000 );	glNormal3f( 1.000000, 0.000000, 0.000000 );	glVertex3f( 1.150000, 2.000000, -1.400000 );	glNormal3f( 1.000000, 0.000000, 0.000000 );	glVertex3f( 1.150000, 1.800000, -1.400000 );	glNormal3f( 0.924000, 0.000000, 0.381000 );	glVertex3f( 1.020000, 1.800000, -0.700000 );	glNormal3f( 0.979000, 0.000000, -0.205000 );	glVertex3f( 1.110000, 1.800000, -2.000000 );	glNormal3f( 1.000000, 0.000000, 0.000000 );	glVertex3f( 1.150000, 1.800000, -1.400000 );	glNormal3f( 1.000000, 0.000000, 0.000000 );	glVertex3f( 1.150000, 2.000000, -1.400000 );	glNormal3f( 0.979000, 0.000000, -0.205000 );	glVertex3f( 1.110000, 2.000000, -2.000000 );glEnd();// # Top over window// # Ring 3glBegin( GL_QUADS );	glNormal3f( 1.000000, 0.000000, 0.000000 );	glVertex3f( 1.150000, 1.000000, -1.400000 );	glNormal3f( 1.000000, 0.000000, 0.000000 );	glVertex3f( 1.150000, 1.800000, -1.400000 );	glNormal3f( 0.898000, 0.000000, -0.439000 );	glVertex3f( 1.100000, 1.800000, -2.150000 );	glNormal3f( 0.898000, 0.000000, -0.440000 );	glVertex3f( 1.100000, 1.000000, -2.180000 );glEnd();// # Window topglBegin( GL_QUADS );	glNormal3f( 0.919145, 0.000000, 0.393919 );	glVertex3f( 1.000000, 2.000000, -0.600000 );	glVertex3f( 1.020000, 2.000000, -0.700000 );	glVertex3f( 1.020000, 1.000000, -0.700000 );	glVertex3f( 1.000000, 1.000000, -0.600000 );glEnd();// # Ring 4glBegin( GL_QUADS );	glNormal3f( 1.000000, -0.020000, 0.000000 );	glVertex3f( 1.150000, 1.000000, -1.400000 );	glNormal3f( 0.990000, -0.139000, 0.000000 );	glVertex3f( 1.120000, -0.600000, -1.300000 );	glNormal3f( 0.976000, -0.122000, 0.183000 );	glVertex3f( 1.000000, -0.600000, -0.600000 );	glNormal3f( 0.992000, -0.006000, 0.124000 );	glVertex3f( 1.020000, 1.000000, -0.700000 );	glNormal3f( 0.849000, -0.018000, -0.529000 );	glVertex3f( 1.100000, 1.000000, -2.180000 );	glNormal3f( 0.823000, -0.138000, -0.551000 );	glVertex3f( 1.000000, -0.600000, -2.100000 );	glNormal3f( 0.990000, -0.139000, 0.000000 );	glVertex3f( 1.120000, -0.600000, -1.300000 );	glNormal3f( 1.000000, -0.020000, 0.000000 );	glVertex3f( 1.150000, 1.000000, -1.400000 );glEnd();// #triangle to fill upper gapglBegin( GL_QUADS );	glNormal3f( 0.447000, -0.011000, 0.894000 );	glVertex3f( 1.000000, 1.000000, -0.600000 );	glNormal3f( 0.962000, -0.007000, 0.275000 );	glVertex3f( 1.020000, 1.000000, -0.700000 );	glNormal3f( 0.909000, -0.101000, 0.404000 );	glVertex3f( 1.000000, -0.600000, -0.600000 );	glNormal3f( 0.909000, -0.101000, 0.404000 );	glVertex3f( 1.000000, -0.600000, -0.600000 );glEnd();// # Underside of fuselage back/tailglBegin( GL_QUADS );	glNormal3f( 0.000000, -0.184847, -0.982767 );	glVertex3f( 0.000000, -0.600000, -2.230000 );	glNormal3f( 0.000000, -0.316228, -0.948683 );	glVertex3f( 0.000000, -4.800000, -1.600000 );	glNormal3f( 0.692000, -0.208000, -0.692000 );	glVertex3f( 0.200000, -4.800000, -1.500000 );	glNormal3f( 0.597000, -0.100000, -0.796000 );	glVertex3f( 1.000000, -0.600000, -2.100000 );glEnd();// # Back/tail sidesglBegin( GL_QUADS );	glNormal3f( 0.996000, -0.062000, -0.062000 );	glVertex3f( 1.120000, -0.600000, -1.300000 );	glNormal3f( 0.799000, -0.050000, -0.599000 );	glVertex3f( 1.000000, -0.600000, -2.100000 );	glNormal3f( 0.784000, -0.197000, -0.588000 );	glVertex3f( 0.200000, -4.800000, -1.500000 );	glNormal3f( 0.979000, -0.198000, -0.050000 );	glVertex3f( 0.200000, -4.900000, -1.150000 );	glNormal3f( 0.939534, -0.076307, 0.333845 );	glVertex3f( 1.000000, -0.600000, -0.600000 );	glNormal3f( 0.996000, -0.062000, 0.000000 );	glVertex3f( 1.120000, -0.600000, -1.300000 );	glNormal3f( 0.979000, -0.198000, 0.000000 );	glVertex3f( 0.200000, -4.900000, -1.150000 );	glNormal3f( 0.923133, -0.197814, 0.329690 );	glVertex3f( 0.120000, -4.900000, -0.900000 );glEnd();// # Back/tail topglBegin( GL_QUADS );	glNormal3f( 0.000000, 0.000000, 1.000000 );	glVertex3f( 0.000000, -4.900000, -0.700000 );	glNormal3f( 0.000000, -0.062378, 0.998053 );	glVertex3f( 0.000000, -0.600000, -0.400000 );	glNormal3f( 0.649836, -0.054153, 0.758143 );	glVertex3f( 1.000000, -0.600000, -0.600000 );	glNormal3f( 0.650956, 0.000000, 0.759115 );	glVertex3f( 0.120000, -4.900000, -0.900000 );glEnd();// texture_off// # Tail fan housing outer ring do_color( 0.940000, 0.150000, 0.150000, 1.000000, 1.000000, 1.000000, 1.000000, 0.100000, 0.000000 );glBegin( GL_QUADS );	glNormal3f( -0.579690, 0.625847, -0.521800 );	glVertex3f( -0.170000, -4.990000, -1.500000 );	glNormal3f( 0.000000, 0.199764, -0.979844 );	glVertex3f( 0.000000, -4.950000, -1.600000 );	glNormal3f( 0.000000, 0.000000, -1.000000 );	glVertex3f( 0.000000, -4.800000, -1.600000 );	glNormal3f( -0.707107, 0.000000, -0.707107 );	glVertex3f( -0.200000, -4.800000, -1.500000 );	glNormal3f( 0.707107, 0.000000, -0.707107 );	glVertex3f( 0.200000, -4.800000, -1.500000 );	glNormal3f( 0.000000, 0.000000, -1.000000 );	glVertex3f( 0.000000, -4.800000, -1.600000 );	glNormal3f( 0.000000, 0.199764, -0.979844 );	glVertex3f( 0.000000, -4.950000, -1.600000 );	glNormal3f( 0.579690, 0.625847, -0.521800 );	glVertex3f( 0.170000, -4.990000, -1.500000 );	glNormal3f( -0.677277, 0.287388, -0.677277 );	glVertex3f( -0.200000, -5.630000, -1.850000 );	glNormal3f( 0.000000, 0.447214, -0.894427 );	glVertex3f( 0.000000, -5.620000, -1.900000 );	glNormal3f( 0.000000, 0.199764, -0.979844 );	glVertex3f( 0.000000, -4.950000, -1.600000 );	glNormal3f( -0.579690, 0.625847, -0.521800 );	glVertex3f( -0.170000, -4.990000, -1.500000 );	glNormal3f( 0.579690, 0.625847, -0.521800 );	glVertex3f( 0.170000, -4.990000, -1.500000 );	glNormal3f( 0.000000, 0.199764, -0.979844 );	glVertex3f( 0.000000, -4.950000, -1.600000 );	glNormal3f( 0.000000, 0.447214, -0.894427 );	glVertex3f( 0.000000, -5.620000, -1.900000 );	glNormal3f( 0.677277, 0.287388, -0.677277 );	glVertex3f( 0.200000, -5.630000, -1.850000 );	glNormal3f( -1.000000, 0.000000, -1.000000 );	glVertex3f( -0.170000, -6.150000, -1.910000 );	glNormal3f( 0.000000, 0.000000, -1.000000 );	glVertex3f( 0.000000, -6.150000, -1.920000 );	glNormal3f( 0.000000, 0.447214, -0.894427 );	glVertex3f( 0.000000, -5.620000, -1.900000 );	glNormal3f( -0.677277, 0.287388, -0.677277 );	glVertex3f( -0.200000, -5.630000, -1.850000 );	glNormal3f( 0.677277, 0.287388, -0.677277 );	glVertex3f( 0.200000, -5.630000, -1.850000 );	glNormal3f( 0.000000, 0.447214, -0.894427 );	glVertex3f( 0.000000, -5.620000, -1.900000 );	glNormal3f( 0.000000, 0.000000, -1.000000 );	glVertex3f( 0.000000, -6.150000, -1.920000 );	glNormal3f( 1.000000, 0.000000, -1.000000 );	glVertex3f( 0.170000, -6.150000, -1.910000 );	glNormal3f( -0.678844, -0.407307, -0.610960 );	glVertex3f( -0.200000, -6.750000, -1.800000 );	glNormal3f( 0.000000, -0.566472, -0.824081 );	glVertex3f( 0.000000, -6.750000, -1.800000 );	glNormal3f( 0.000000, 0.000000, -1.000000 );	glVertex3f( 0.000000, -6.150000, -1.920000 );	glNormal3f( -1.000000, 0.000000, -1.000000 );	glVertex3f( -0.170000, -6.150000, -1.910000 );	glNormal3f( 1.000000, 0.000000, -1.000000 );	glVertex3f( 0.170000, -6.150000, -1.910000 );	glNormal3f( 0.000000, 0.000000, -1.000000 );	glVertex3f( 0.000000, -6.150000, -1.920000 );	glNormal3f( 0.000000, -0.566472, -0.824081 );	glVertex3f( 0.000000, -6.750000, -1.800000 );	glNormal3f( 0.678844, -0.407307, -0.610960 );	glVertex3f( 0.200000, -6.750000, -1.800000 );	glNormal3f( -0.745356, -0.596285, -0.298142 );	glVertex3f( -0.170000, -7.261000, -1.442000 );	glNormal3f( 0.000000, -0.596000, -0.298000 );	glVertex3f( 0.000000, -7.300000, -1.540000 );	glNormal3f( 0.000000, -0.566472, -0.824081 );	glVertex3f( 0.000000, -6.750000, -1.800000 );	glNormal3f( -0.678844, -0.407307, -0.610960 );	glVertex3f( -0.200000, -6.750000, -1.800000 );	glNormal3f( 0.678844, -0.407307, -0.610960 );	glVertex3f( 0.200000, -6.750000, -1.800000 );	glNormal3f( 0.000000, -0.566472, -0.824081 );	glVertex3f( 0.000000, -6.750000, -1.800000 );	glNormal3f( 0.000000, -0.596000, -0.298000 );	glVertex3f( 0.000000, -7.300000, -1.540000 );	glNormal3f( 0.745356, -0.596285, -0.298142 );	glVertex3f( 0.170000, -7.261000, -1.442000 );	glNormal3f( -0.707107, -0.707107, 0.000000 );	glVertex3f( -0.170000, -7.640000, -0.980000 );	glNormal3f( 0.000000, -0.996121, -0.087997 );	glVertex3f( 0.000000, -7.750000, -1.040000 );	glNormal3f( 0.000000, -0.894427, -0.447214 );	glVertex3f( 0.000000, -7.300000, -1.540000 );	glNormal3f( -0.745356, -0.596285, -0.298142 );	glVertex3f( -0.170000, -7.261000, -1.442000 );	glNormal3f( 0.745356, -0.596285, -0.298142 );	glVertex3f( 0.170000, -7.261000, -1.442000 );	glNormal3f( 0.000000, -0.894427, -0.447214 );	glVertex3f( 0.000000, -7.300000, -1.540000 );	glNormal3f( 0.000000, -0.996121, -0.087997 );	glVertex3f( 0.000000, -7.750000, -1.040000 );	glNormal3f( 0.707107, -0.707107, 0.000000 );	glVertex3f( 0.170000, -7.640000, -0.980000 );	glNormal3f( -0.745356, -0.596285, 0.298142 );	glVertex3f( -0.170000, -7.290000, -0.452000 );	glNormal3f( 0.000000, -0.881040, 0.473042 );	glVertex3f( 0.000000, -7.340000, -0.410000 );	glNormal3f( 0.000000, -0.996121, -0.087997 );	glVertex3f( 0.000000, -7.750000, -1.040000 );	glNormal3f( -0.707107, -0.707107, 0.000000 );	glVertex3f( -0.170000, -7.640000, -0.980000 );	glNormal3f( 0.707107, -0.707107, 0.000000 );	glVertex3f( 0.170000, -7.640000, -0.980000 );	glNormal3f( 0.000000, -0.996121, -0.087997 );	glVertex3f( 0.000000, -7.750000, -1.040000 );	glNormal3f( 0.000000, -0.881040, 0.473042 );	glVertex3f( 0.000000, -7.340000, -0.410000 );	glNormal3f( 0.745356, -0.596285, 0.298142 );	glVertex3f( 0.170000, -7.290000, -0.452000 );	glNormal3f( -0.639784, -0.425856, 0.639784 );	glVertex3f( -0.170000, -6.965000, 0.030000 );	glNormal3f( 0.000000, -0.554100, 0.832450 );	glVertex3f( 0.000000, -7.000000, 0.100000 );	glNormal3f( 0.000000, -0.881040, 0.473042 );	glVertex3f( 0.000000, -7.340000, -0.410000 );	glNormal3f( -0.745356, -0.596285, 0.298142 );	

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -