📄 standaloneunit.dfm
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object StandAlone: TStandAlone
Left = 788
Top = 791
BorderIcons = [biSystemMenu]
BorderStyle = bsDialog
Caption = 'Stand Alone game trainer builder:Filename.exe'
ClientHeight = 125
ClientWidth = 305
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
Position = poScreenCenter
PixelsPerInch = 96
TextHeight = 13
object Button1: TButton
Left = 128
Top = 96
Width = 75
Height = 25
Caption = 'OK'
Default = True
TabOrder = 0
OnClick = Button1Click
end
object Button2: TButton
Left = 224
Top = 96
Width = 75
Height = 25
Cancel = True
Caption = 'Cancel'
ModalResult = 2
TabOrder = 1
end
object RadioButton3: TRadioButton
Left = 8
Top = 0
Width = 233
Height = 17
Caption = 'Open existing trainer made by Cheat Engine'
TabOrder = 2
OnClick = RadioButton4Click
end
object RadioButton4: TRadioButton
Left = 8
Top = 16
Width = 145
Height = 17
Caption = 'Create a new trainer that'
Checked = True
TabOrder = 3
TabStop = True
OnClick = RadioButton4Click
end
object GroupBox1: TGroupBox
Left = 8
Top = 40
Width = 289
Height = 49
TabOrder = 4
object RadioButton2: TRadioButton
Left = 8
Top = 8
Width = 273
Height = 17
Caption = 'will run during the game/application, and modify data'
Checked = True
TabOrder = 0
TabStop = True
end
object RadioButton1: TRadioButton
Left = 8
Top = 24
Width = 113
Height = 17
Caption = 'will patch some files'
TabOrder = 1
end
end
object OpenDialog1: TOpenDialog
DefaultExt = 'exe'
Filter = 'Exe files|*.exe'
Options = [ofHideReadOnly, ofFileMustExist, ofEnableSizing]
Left = 248
Top = 8
end
end
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