processlist.h

来自「冒险岛吸怪源码UCE的制作材料 用于冒险岛游戏的外挂」· C头文件 代码 · 共 56 行

H
56
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#include "ntifs.h"
#include "extradefines.h"
#include "extraimports.h"


VOID CreateProcessNotifyRoutine(IN HANDLE ParentId, IN HANDLE ProcessId, IN BOOLEAN Create);

struct ThreadData
{
	HANDLE ThreadID;
	PETHREAD PEThread;
	KAPC SuspendApc;
	KSEMAPHORE SuspendSemaphore; //why not mutex?
	int suspendcount;
	struct ThreadData *previous;
	struct ThreadData *next;
};

struct ProcessData
{
    HANDLE ProcessID;
	PEPROCESS PEProcess;
	struct ThreadData *Threads;
	struct ProcessData *previous;
	struct ProcessData *next;
} *processlist;

typedef struct tagProcessEventData
{
BOOLEAN Created;
UINT_PTR ProcessID;
UINT_PTR PEProcess;
} ProcessEventdta;
ProcessEventdta ProcessEventdata[50];
UCHAR ProcessEventCount;
PKEVENT ProcessEvent;
HANDLE  ProcessEventHandle;

BOOLEAN CreateProcessNotifyRoutineEnabled;
KSPIN_LOCK ProcesslistSL;


VOID CreateThreadNotifyRoutine(IN HANDLE ProcessId, IN HANDLE ThreadId, IN BOOLEAN Create);
typedef struct tagThreadEventData
{
BOOLEAN Created;
UINT_PTR ProcessID;
UINT_PTR ThreadID;
} ThreadEventDta;
ThreadEventDta ThreadEventData[50];
UCHAR ThreadEventCount;
PKEVENT ThreadEvent;
HANDLE  ThreadEventHandle;

BOOLEAN CreateThreadNotifyRoutineEnabled;
PIO_WORKITEM newthreaddatafiller;

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